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Sengoku Basara Interview with Hideoki Kobayashi

by Neal Ronaghan - October 20, 2010, 12:02 pm EDT
Total comments: 10

We talk Japanese history-influenced brawlers with the producer of Capcom's Sengoku Basara.

Sengoku Basara: Samurai Heroes is the latest in Capcom's brawler, but it is the first to come to North America. We interviewed Producer Hideoki Kobayashi about the game's recent Wii release. Read on to find out why the game kept the Sengoku Basara name outside of Japan, how he feels about Samurai Warriors 3, and what the future of the series is.

Nintendo World Report (NWR): What are the origins of the series?

Hideoki Kobayashi (HK): The game originated with the Japanese 16th century Sengoku period, which was a very turbulent time in Japanese history. All the territories in Japan were fighting with each other and a lot of heroes were born out of this time. For the original Sengoku BASARA we took the legends of those samurai warriors from history, used the drama that was created during that time and amplified it in the manga characters style.

NWR: Why does it have a weird alternate history vibe to it?

HK: Sengoku BASARA: Samurai Heroes is, at it's a core, an entertainment game that has a historical spin to it. We took the characters from an important time in Japanese history and turned it into a world that would appeal to a wider audience. It's not meant to be a history lesson, but rather an enjoyable experience based mixed with historical references.

NWR: Why keep the "Sengoku Basara" name for the English release?

HK: While this is the third game in the series for Japan, it's the first for the Western audience. With tons of licensed products, theme park attractions, and even the image of Masamune Date used on the posters for a prefectural governor election, the name carries a lot of weight in Japan. For those in the western audience who follow Japanese games, it was important to use that name when bringing the title overseas so they would maintain the recognition that is was the game they had been asking for.

NWR: Nintendo just published Samurai Warriors 3 on Wii, and your game appears to be quite similar. Why should gamers wait and play Sengoku Basara instead?

HK: We were able to deliver a smooth experience with the characters animations and moves running at 60 frames per second. We've also eliminated a lot of downtime typical to these types of games with constant action and enemies to fight on your way to the boss in each battle. The manga style also appeals to a fresh, new audience who have been following the anime.

NWR: Would you describe this game as a modern brawler? If so, how does the gameplay evolve over time to keep providing fresh experiences to the player?

HK: As you level up your character, you get new weapons, armors, and moves. You will also encounter an array of new enemies including gigantic bosses like the Death Carriage, a tiger, and the Drillatron. They change the speed of the game keeping the player engaged

As you progress through the game the player also has options in the course that want to chart through Japan. They will form different alliances which ultimately changes the ending of the game and history itself. There are 60 different endings to the game.

NWR: With so many playable characters (16 in total), how do you keep each one fresh?

HK: Each character has very different actions and moves. Each character has their own unique weapons, personality and attacks.

NWR: How does the two-player mode work? Were there even any considerations to take the game online?

HK: In the single-player game players are accompanied by a general at all times to help out. In co-op, the second player takes control of that general. Players work together to achieve the ultimate goal of conquering Japan.

The game is very enjoyable when played with family and friends at home so we decided from the very beginning that the co-op would be offline only.

NWR: What are the differences between the Wii version and the PlayStation 3 version? Which version do you think is better and why?

HK: The game is essentially the same on both platforms, with higher resolution on the PS3. However on the Wii version, players can swing the Wii Remote to unleash their BASARA arts.

NWR: Do you plan to bring the series to portables in the future? Have you given any thought to DS, 3DS, or PSP?

HK: If there is a high enough demand for portable versions of the game, we will consider making it portable.

NWR: Do you want to return the series to Wii? Why or why not?

HK: If the users support this game on the Wii we will definitely look into supporting the series further.


KDR_11kOctober 21, 2010

They removed the downtime? Does that mean they removed all the "enemies" that are really just target dummies and only left the ones that actually fight back?

No.  They moved big open spaces of nothing.  There are still plenty of enemies to kill.

Also, this game is weird

KDR_11kOctober 23, 2010

Enemies or training dummies? I don't mind enemies but I do mind dummies that don't even strike back.

They tend to stand around until you confront another "Samurai Hero."

Also, watch the most ass-backwards trailer you've ever seen.

It is...a marvel.  Keep in mind I'm watching it on a 32 inch TV...and it is booming in Dolby Pro Logic II.  I never skip it.


Capcom is weird...

Mop it upOctober 26, 2010

Are you sure that's in English?

Playing as the leader of the Western Faction (the evil antagonist) I just killed the leader of the Eastern Faction and his rival (the good protagonist).  My character started to cry.

Mascara ran down his face.

I am not making this up.

Quote from: Mop

Are you sure that's in English?

There's a few words in there that are English... if that counts.

JasonMaiviaNovember 10, 2010

This game is welcome to join my Wii game collection.  Nintendo game consoles needed something like this since Mystic Heroes on the Gamecube.

TJ SpykeNovember 10, 2010

"Sengoku Basara: Samurai Heroes is the latest in Capcom's brawler, but it is the first to come to North America."

Actually, this is not correct. The first Sengoku Basara game did come to North America, but its name was changed to Devil Kings and released back in 2005.

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