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WiiU

North America

Disney Infinity

by Guillaume Veillette - June 13, 2013, 10:09 am EDT
Total comments: 1

The Monsters University playset plays it safe.

Right before the official start of E3, Disney held a press event for its new Disney Infinity platform with a strong focus on the movies that they want to promote this summer. The representatives were staying mostly mum on questions about the inclusion of classic Disney characters, but Nintendo World Report did get some hands-on time with the Monsters University playset.

In the Monsters University play set, you play as... whichever character you own a figurine of, and explore its campus freely. There is a story conceit behind the game (a prank contest with a rival school) and you have to find different booby traps and place them all over campus to score points for your team, while sabotaging the opposite team's efforts.

To set traps, you have to enter a menu and cycle through the ones that you have unlocked. The process is simplified by the GamePad's touch screen, but does halt the flow of the game: while cycling through menus, you are not doing anything else, even if monsters are going on with their lives on the television screen. Once you've set your trap, just be careful not to get too close to it yourself... unless you want to. See, certain traps can send your character flying, and therefore could allow him to access places he can't get to on his own.

When not setting traps, you are mostly accomplishing missions given to you by the fellow Monsters University students you talk to. They range from rescuing a toilet-papered student stuck on a rooftop to tearing down the denigrating posters that the rival university has put up.

The platforming is very standard fare: double jump, climb on stuff, collect doodads. The controls feel somewhat loose and can frustrate during the more precise platforming sections. Sully, the character I played as, was fairly slow, but thankfully there is a number of ride or mounts that you can call at any time.

If I don't sound excited about the infinite possibilities of Disney Infinity, it's because I'm not. At least, not based on this playset. The ability to mix and match Disney properties inflame the imagination, yes. But all of the most exciting tools in the world won't draw me in if they are used to create simply competent platformers.

Talkback

CericJune 13, 2013

Have you played Universe?  Its better then this sounds.

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WiiU

Game Profile

Disney Infinity Box Art

Genre Action
Developer Avalanche Software

Worldwide Releases

na: Disney Infinity
Release Aug 18, 2013
PublisherDisney Interactive
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