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WiiU

North America

Balloon Fight

by Tyler Ohlew - January 31, 2013, 8:58 am EST
Total comments: 6

Hands on time with Balloon Fight reveals what's new and what returns in the Wii U's take on the Virtual Console.

Launched alongside the Wii in 2006, Nintendo's Virtual Console service has become an important part of the company's digital goods. Its launch as part of the 3DS eShop brought about some new features, and its Wii U iteration looks to be doing the same. While only a trial period at the moment (the service will officially begin a short time after the upcoming Spring system update), Balloon Fight offers us a sampling of what we can expect.

Coming off of the 3DS Virtual Console, what we've since come to expect from the service is in tow. Players are still able to suspend the game by pressing the GamePad's Home button (allowing you to exit the game and continue from where you left off), and Restore Points are present as well. For those unfamiliar with this last feature, Restore Points are created by tapping the GamePad's touchscreen, which pauses the onscreen action. By then pressing the Restore Point button on the touchscreen, that particular moment within the game can be accessed again as many times as you choose (until you decide to overwrite it).

New to the Wii U's VC is fully customizable controls. Any input can be changed and mapped to whichever button you prefer. As well, players can assign controllers to whichever player character they wish. In addition, the game runs concurrently on both the television and the GamePad.

Miiverse integration is a significant addition. Players can post screenshots, which in Balloon Fight's case has created an interesting take on traditional online leaderboards. On top of score competitions, players can share advice or seek it with other players. It may be fun in the future to witness new players stumped by Super Metroid's shattered glass tube and laying down some old man knowledge on them.

While hardly a feature, I did find comfort in the fact that Balloon Fight displayed in its natural 4:3 aspect ratio. On the Wii's Virtual Console, I had to fool around with my TV and Wii's display settings to achieve this, as the system would naturally stretch the game's visuals across my entire widescreen HDTV. 

An odd thing that has occurred is an inability to have the GamePad control Player 1 in a multiplayer game. Once another controller is connected, both take on Player 1's responsibilities. By tapping the GamePad's touchscreen, I am able to assign the GamePad to Player 2, which appears to be my only course of action. Hardly a disappointment, but certainly an oddity.

All in all, the Wii U's Virtual Console service is an improvement over what's come before it. While not as robust as M2's work in the arena of emulation (look to the Sega Game Gear emulation on the 3DS Virtual Console for comparison), it certainly does an excellent job.

Talkback

llafferJanuary 31, 2013

This is what I did to get GamePad to be player 1 and the Pro Controller to be player 2:

Pair a Wii Remote as Player 1.  Set this a side as it is no longer needed.

Pair the Pro Controller as Player 2.

Launch the game.

Wii Remote and GamePad are both Player 1 and Pro Controller is Player 2.

If you want to use a Wii Remote as Player 2 instead, then pair the Pro Controller as Player 1, first or use two Wii Remotes.

ShyGuyJanuary 31, 2013

This game is mean! It  kills me without the slightest sympathy!

Balloon Fight is a Honey Badger, it just doesn't care!

StrawHousePigFebruary 01, 2013

OMG how many times I gotta tell this mf to install? WTF is this, Windows 98? ???

For $0.30 this is a must buy.

stickerFebruary 01, 2013

I think that the gamepad not being the first player is meant for the people who want to play offscreen with two players... which I'm pretty comfortable with


I'm really enjoying balloon fight with my family right now, never had the chance to play this game

smallsharkbigbiteFebruary 02, 2013

Quote from: sticker

I think that the gamepad not being the first player is meant for the people who want to play offscreen with two players... which I'm pretty comfortable with

Not having the game, the post above yours seems to indicate that you would need 3 controllers to have 2 players.  I think that is an odd design especially when controllers cost $40+. 

llafferFebruary 02, 2013

Quote from: smallsharkbigbite

Not having the game, the post above yours seems to indicate that you would need 3 controllers to have 2 players.  I think that is an odd design especially when controllers cost $40+.


Maybe, but at this stage, the majority of the people who are interested in Virtual Console would be those who bought Virtual Console on the Wii, so would have 2-4 (or more) Wii Remotes lying around anyway.  (I had 5, myself).

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Genre Action
Developer Nintendo
Players1 - 2

Worldwide Releases

na: Balloon Fight
Release Jan 23, 2013
PublisherNintendo
RatingEveryone
jpn: Balloon Fight
Release Jan 23, 2013
PublisherNintendo
RatingAll Ages
eu: Balloon Fight
Release Jan 23, 2013
PublisherNintendo
Rating3+
aus: Balloon Fight
Release Jan 23, 2013
PublisherNintendo
RatingGeneral

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