A first look at Kyojin no Doshin (Doshin the Giant) after a few hours of play. It's definitely growing on me...
I went home after work yesterday and sat down to a good two hours of Kyojin no Doshin (Doshin the Giant), which equates to about four days of island time. I would’ve played more, but my fiancé wanted to ‘try it for a minute’ so I popped in a fresh memory card to let her start her own island. Four hours later, she finally gave up the controller and let me have a few more goes at it.
Needless to say, it is a very engaging title that quickly draws the player into its island paradise. Following the intro when Doshin arrives on the island, you quickly encounter the first bunch of villagers. The goal of Kyojin no Doshin is to help the islanders with a variety of tasks (or sometimes just torment them), ultimately leading them to believe that Doshin is a god. They will begin to joyously worship you (or just bow out of fear) and build monuments to your greatness after extended interaction with them.
There are four kinds of villagers on the island, each with different colors and cultures. Although the people themselves are small and detailed mainly by female or male clothes rather than having distinct features, they are easily distinguished by color. The red tribe is an Eastern-Oriental style culture that builds pagodas and such structures. The green tribe favors flat swamp-like areas and are of a tropical culture, building grass-thatched huts. The blue tribe is a mountainous culture, favoring stout stonework dwellings nestled in sloping cliffs. I have yet to encounter the yellow tribe; they live on a remote island that is a pain in the ass to get to.
You control Doshin and must assist the different tribes. The island is spotted with trees, which are the most important element in this game. Trees radiate green energy into the ground around them, and only earth imbued with such energy can support life. Naturally, the first thing the villagers ask for is trees. Each tribe begins with a small colored patch of earth (colored according to their tribe color) which indicates the area they are centered around and can build structures near to expand. When you plant the trees they desire (by hauling them from a different location) around their village-plot, they can build houses and start to multiply. As their numbers increases, the tribes will build tree nurseries, animal farms, larger halls and eventually monuments in Doshin’s honor.
There are 16 monuments to earn in the game. The first four are pretty straight-forward; you get one from each tribe when their village grows large enough. However, the advanced monuments come from what appears to be one of the most interesting aspects of gameplay. Doshin must facilitate new cultures. If you bring a girl from one tribe and a guy from another tribe to the middle of nowhere, they will start a new village. These new villages must also be attended to, and from them you can earn mixed color monuments. According to the monument list screen, the most advanced monuments are quad colored, requiring a village populated by islanders of each of the four colors. The sixteenth monument is listed only as a question mark, raising questions interesting questions as to who builds the final monument. I, personally, am hoping for aliens.
But expanding villages is not as simple as moving trees. Doshin must also raise and lower the terrain level with his magic, and occasionally relocate trees and buildings to create room for new and bigger structures. Each tribe has their own tastes, and Doshin must tailor his assistance as such. For example, the blue tribe won’t start building houses until you’ve raised a rather large mountain out of the flat lands where they’ve chosen to live, etc. A narrator-type guide pops up now and then to give you information and also provides you with daily hints (game days, not real days).
Every time you do something nice for the islanders, you get a heart for each person it benefits. For example, the first two red villagers ask you for a tree, and when you plant it, you get two hearts. Later on, if, say, eight villagers are calling you to move a tree or relocate a temple, you will receive eight hearts when you do it. These hearts gather and are displayed around the screen, and when the screen is completely ringed with hearts you grow larger and begin collecting again. However, you can also receive skulls (symbols of hatred or fear) through your negative actions. Stepping on villagers or lifting houses when they’re sleeping will earn you skulls. If you ring the screen with skulls, you will grow larger.
Also, you can transform at will into Jyashin the Hate Giant by pressing the L Button. Then, instead of lifting trees or villagers, you can smash them with your fist or launch fireballs at them. Either way, hate or love, by collecting a screen-full of hearts or skulls you can grow larger, granting Doshin greater abilities. It’s entirely up to you how you choose to play Kyojin no Doshin, but you’d be wise to set up a nice sized village or two before you decide to start leveling things, in order to keep from limiting your options.
Kyojin no Doshin does not have an English option. All the assistance and prompt messages are in Japanese text and voice, but the villagers themselves speak in icons. Thus, if you have a general understanding of what you ought to do and how you need to do it, it’s not hard to play Doshin with no Japanese skill. However, you may find yourself stymied now and then, but not so much that checking a guide or posting to a message board (hint, hint) won’t clear up quickly. For example, when the villagers build you a monument, you will know that they want a flower to decorate it when you see ten of them showing the flower icon, but you won’t know why it’s important or how to find one unless you can understand the Japanese explanation your ‘guide’ gives you. But overall, Doshin is easier to play without Japanese skill than Animal Leader or Animal Forest.
Doshin is a pretty game, but not without graphical faults. It runs in progressive mode for added clarity and shine, but there is a pretty decent amount of aliasing, especially in buildings. There is some pop-up, but only at times and usually only when you're looking for it. Usually, you will be so busy with the task at hand and watching your feet to make sure you don’t trample the villagers that you won’t notice it. The draw distance is great, and you can see from one side of the world to the other when conditions allow. There is a bit of slowdown now and then when there is a lot of activity on screen, but it isn’t a large drop and it lasts only a second or two. The texture work is simple, but nice. The landscape terrain such as high mountain, desert and grassland is very pretty. The terrain textures are nice and sharp, and really do resemble actual terrain, but there isn’t a lot of variety. The water effects are good though, and reflect nicely, but they’re not top-notch.
The sound is made up mostly of bird calls and nature sounds, coupled with the singing voices of the villagers when in close proximity to them. Not so good, not so bad.
I really enjoyed the first few hours I put in with Kyojin no Doshin, even without encountering the fourth tribe or playing around as the Hate Giant. I can’t wait to get home and play some more! Stay tuned to Planet GameCube for more impressions, movies and gameplay help!