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Wii

North America

GoldenEye 007

by Neal Ronaghan - September 13, 2010, 9:00 am EDT
Total comments: 4

The GoldenEye Wii multiplayer shows a lot of promise, though the nostalgia is lacking.

At a recent event, I got a chance to play a lot of GoldenEye 007 local multiplayer from a near-finished build of the game. While I had a great time with the Wii-exclusive shooter, I didn't feel that the experience was similar to GoldenEye for Nintendo 64. That doesn't mean it's not a fun game, because it is. It just doesn't seem to be the nostalgic trip that most people are expecting.

Armed with a Classic Controller Pro, I dove in. The controls are very accessible, though I'm not a huge fan of using the Classic Controller's right stick for aiming. I can't really put my finger on what bothered me about it, but it just felt too imprecise. Hopefully, that can be remedied by customizing the controls, which you can do, or by using the Wii Remote and Nunchuk control method. You also have the ability to run, crouch, switch to a sidearm, melee, and leap over certain obstacles.

There are different modes, most of which are your standard fare for multiplayer shooters. Naturally, there's a Golden Gun mode, which is executed well in this game.

At the start of each match, you can pick your character from a large roster, and then you can pick your load out. There are tons of different guns, grenades, and other bonuses in each one. The only bummer is that it's tough to figure out which gun does what by just looking at the name and picture of it. It also takes a long time to see the entire load out because the game slowly auto-scrolls through it all. I imagine that once you're more familiar with the game, you'll know how each weapon works, but it would be nice to have some inkling as to each weapon's strengths or weaknesses, or even just have a recommended load out for different types of players. Luckily, you can change load outs while in a match, but the changes you make won't be reflected until after you die and respawn.

Once you're in a match, it's a fun, chaotic shooter. There are no health packs in the multiplayer as your health regenerates over time, but there is still a quick pace to the firefights that break out. It feels very much like most modern first-person shooters, but with a little bit more light-heartedness than you'd expect.

What makes it very light-hearted and sometimes comical is the large list of modifiers you can turn on and off for multiplayer. See below for the full list with some notes on each.

  • Radar – You can turn radar on or off

  • Radar Dots Always Visible – You can toggle the dots representing each player on for the entire match if you please

  • Hot Shot – This modifier makes only head shots effective. It slows the pace of the game down, but also makes large explosions even more powerful.

  • Paintball – We all know what this is.

  • Singularity - If you run into a player, they explode. However, if you can land a melee attack in the small window before you both blow up, you can get credited with a kill.

  • Move Your Feet – If you stop moving, you die. This is kind of like the anti-camper.

  • Revenge – Each time you die, you get a boost. This makes me think of Venge Sims from Perfect Dark.

  • Rubber Grenades – Grenades bounce around like crazy!

  • Sticky Grenades – This basically makes all grenades like Halo's sticky grenades.

  • Nick Nack Mode – Everyone is tiny and can't leap over obstacles. I guess they couldn't do Big Head mode and did this instead.

  • Invisibility – This is a pre-order bonus at GameStop that wasn't playable at the event. However, it showed up on the modifier list. Players can turn invisible for short periods of time.

GoldenEye 007 Wii comes out on November 2. In addition to local split-screen multiplayer, it will also have an online multiplayer mode.

Talkback

AVSeptember 13, 2010

is it really an gamestop exclusive? I mean the code will probably work regardless and be on gamefaqs within 24 hours.


I'm not sure about the health regenerating, that would be a good option to have that or body armor in the level.


are the all the levels from n64 in this?

Quote from: Mr.

is it really an gamestop exclusive? I mean the code will probably work regardless and be on gamefaqs within 24 hours.


I'm not sure about the health regenerating, that would be a good option to have that or body armor in the level.


are the all the levels from n64 in this?

To answer your questions:
Probably
and
No

mustbeburtSeptember 13, 2010

i thought they couldn't have any of the old levels, although they could have similar environments, since those environments were in the movie.

GKSeptember 14, 2010

I like the sound of that Move Your Feet option. That plus I'm assuming there's no jump button like in the original so no bunny-hopping either.

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GoldenEye 007 Box Art

Genre Shooter
Developer Eurocom

Worldwide Releases

na: GoldenEye 007
Release Nov 02, 2010
PublisherActivision
RatingTeen
jpn: GoldenEye 007
Release Jun 30, 2011
PublisherNintendo
Rating15+
eu: GoldenEye 007
Release Nov 05, 2010
PublisherActivision
Rating16+

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