The first game to ever have a dedicated hug button is full of win.
I got to play one of the first levels from WayForward's A Boy and His Blob for Wii. To begin, the game looks beautiful and has lovely hand drawn artwork. The early level took place in a forest and was very simple, but still entertaining.
The boy controls very well. He can run, jump, throw jellybeans, call the blob, hug the blob, and scold the blob. Hugging the blob makes him happy, and scolding the blob makes him sad and stay in place. The jellybean throwing is the crux of the game. Each level, the boy has up to six jellybean colors that transform the blob to choose from. A simple button press calls the blob back after he transforms. The boy yells "Blob!" or whistles to get the blob to come back to him.
In the level I played, the boy had three jellybeans at his disposal. One transformed the blob into a hole in the ground and another made him transform into a ladder. The third turned him into a balloon, but I did not use that in my playthrough of the level.
The level was simple and had a few enemies. I would dispatch most enemies by getting the blob to form a hole in the ground and get them to walk into it and fall away from where the boy had to go. Then, I would usually use a ladder to get do platforming.
There were a few hidden treasure chests, which unlock challenge levels in the main game, that required thinking a little harder. For one, I had to go around an enemy and place a ladder down to get a treasure chest.
After successfully completing the easy puzzle platforming challenge, I arrived at the goal, which is a golden jellybean that the blob eats and then forms a door.
I was really impressed with how the game played despite the simplicity of the level I played. The developers said that the game will have escalating difficulty as it goes through its 80 levels.