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North America

Spyborgs

by Jared Rosenberg - June 2, 2009, 5:17 pm EDT
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This brawler impresses visually and is designed for co-op play.

When Spyborgs was unveiled last year the visuals were very children friendly and were aiming to emulate a Saturday morning cartoon. The version of Spyborgs that I saw today had a very eye pleasing stylized look.

The game is a futuristic action brawler designed for co-op play. If you do single player, a computer will control the second character. There are three characters to choose from. One is a soldier who is a fire arms specialist. Another is a big robot that packs quite a punch. I did not have a chance to play as the third and final selectable character who is a woman.

In the game, players will need to use both the Wii Remote and nunchuk. The A button jumps and the B button does a light attack. To perform a heavy attack, players must use the C button. For the soldier, the heavy attack was gunfire while for the robot it was a swing of its arms. The Z button is used to block. The Wii remote’s IR is used to aim attacks.

While the levels I played were short, the action was pretty enjoyable. In many ways the game harkens back to old school brawlers like Turtles in Time and Golden Axe. As more and more enemies are defeated, a special attack meter charges up. Once the meter is full, a special attack is accomplished by holding the Z button, near an enemy, to lock on, and then shaking the Wii Remote. The special attacks are impressive looking quick time events where both players will have to perform the motions shown on screen. For example, when I used my special attack during a boss fight with a giant robot I was shown a scripted sequence and then was prompted to make a downward motion with the Wii Remote.

The game is showing a lot of promise and may turn out to be a great next gen brawler.

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Genre Action
Developer Bionic Games
Players1 - 2

Worldwide Releases

na: Spyborgs
Release Sep 22, 2009
PublisherCapcom
RatingTeen
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