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Wii

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Klonoa

by Michael Cole - May 3, 2009, 9:30 am EDT
Total comments: 6

Namco Bandai's agreeable remake offers simple platforming fun.

As described in our preview, Klonoa: Door to Phantomile for Wii is a remake of a 1998 PlayStation platformer by the same name. Since the North American release is forthcoming, I thought I'd post my thoughts so far on the Japanese release.

For Nintendo fans like me that are unfamiliar with the PlayStation original, Klonoa's presentation is similar to that of Kirby 64: The Cyrstal Shards, which was released two years later. Both feature vibrant worlds that are rendered in 3-D, yet largely restricted to two dimensions. Both games also skew easy while remaining enjoyable to players of many skill levels.

That's not to say Door to Phantomile is some sort of Kirby clone; Klonoa's move set is significantly different. Klonoa attacks by grabbing and hurling nearby enemies. He can throw baddies left, right, into, or out of the screen to hit other enemies, break blocks, and trigger switches. If Klonoa is holding a baddie, he can also perform a mid-air jump, which also hurls his load downward. This becomes a vital skill later in the game, allowing him to jump sequentially by grabbing and chucking enemies in succession, as well as destroying blocks below him. Klonoa also has a flutter-jump—not unlike the one Yoshi employs in Yoshi's Island for the SNES—to accommodate minor slip-ups.

Many of the levels feature path branches that hold hidden collectables or keys necessary to progress. These forks in the road usually leverage the 3D environments: certain platforms exist on two planes, and landing on one of these will switch the gameplay to the alternate plane. This allows for some clever surprises (e.g. running forward in a circle without realizing it), but the level design remains fairly linear and does not become disorienting. Combat and platforming can get a little tricky at times, and players will die with some regularity, but the game is generous with its checkpoints and extra lives. The boss battles are interesting but somewhat easier than I would have liked.

I am not familiar with the PlayStation original, so I cannot comment on every change made to the game. I don't know how the original handled, but the Wii remake feels very comfortable using any of the available control schemes, although the Classic Controller and Remote are recommended for their D-pads. This remake replaces character sprites with full 3-D models, breathing new life into the environments with updated architectures and textures that look good but don't really tax the hardware. The impressive music and sound effects have also been re-mastered, though I find the Japanese version's voices to be annoyingly cutesy on both gibberish and Japanese voice settings. I often find myself pushing the minus button to skip the incidental cutscenes littered about the levels, which give off a Saturday morning cartoon vibe.

I'm really enjoying Klonoa, albeit in short spurts over several weeks. It's a rather short game, but its collectables and fun factor should provide some replayability, and Namco is wisely releasing the remake at a budget price. If you're looking for another traditional (mostly) 2-D platformer for the Wii, Door to Phantomile is a good pick.

Talkback

My sentiments exactly.

I picked this up on Friday because apparently GameStop started selling it early and I'm enjoying it. It gives off a Kirby 64 vibe (or I guess Kirby 64 gives off a Klonoa vibe) and it's a fun game. I'm about halfway through it I think (5-1) and I'm excited to check out the bonus content that's added.

I love how I've nibbled away a little per week and you're at the same point in the game after a weekend.

Quote from: TheYoungerPlumber

I love how I've nibbled away a little per week and you're at the same point in the game after a weekend.

Haha. I'm a procrastinating college student who hasn't slept much over the past few days.

I need to pick this up when finances are sorted out!  I loved the original game and can't wait to play it again.  From what I remember, there are some optional areas in Klonoa that are more technical than anything in Kirby 64, even though the main quest is perhaps similarly easy.  I also remember Klonoa's level designs being more deliberate and interesting than what you see in most Kirby games.

Quote from: Jonnyboy117

I need to pick this up when finances are sorted out!  I loved the original game and can't wait to play it again.  From what I remember, there are some optional areas in Klonoa that are more technical than anything in Kirby 64, even though the main quest is perhaps similarly easy.  I also remember Klonoa's level designs being more deliberate and interesting than what you see in most Kirby games.

The level design definitely kicks Kirby 64's ass. There's some neat 2D/3D moments that TYP touched on and the moveset allows for some simple yet cool uses of the enemy double jump.
Right now I'm burning up in the lava in 5-1, but I haven't tried it that many times. I'm a little sad that I just got the review copy for Donkey Kong: Jungle Beat NPC because that means my Wii playing time is going to be dedicated to that and not Klonoa.

BTW, the added content will KICK YOUR ASS.

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Klonoa Box Art

Genre Action
Developer

Worldwide Releases

na: Klonoa
Release Q2 2009
PublisherNamco Bandai
RatingEveryone 10+
jpn: Klonoa: Door to Phantomile
Release Dec 04, 2008
PublisherNamco Bandai

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