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Mario Kart Arcade GP

by Mike Gamin - May 1, 2006, 7:50 am EDT
Total comments: 20

While on vacation in Disney World last week, Pale was excited to find that virtually every arcade on the property had at least one Mario Kart Arcade GP cabinet.

The game feels like a combination of classic Mario Kart and a standard arcade racer. Karts feel much looser than their console counterparts. Part of this feeling comes from the fact that you are controlling the game with a much more sensitive analog wheel. I found myself over-steering constantly when I first started playing. There are three main game modes; Grand Prix, Time Trial, and Multi-Player.

In Grand Prix, you choose a cup and then from within that cup you can work through the races. Each race requires another credit though, so it still amounts to one race per credit. If you play through to the end of a cup, you can take part in a fun bonus mission that is very similar to the mission mode in Mario Kart DS. In one example, you have to bounce a large melon to the goal before time runs out.

Time Trial mode is just as you would expect it. You are the only racer on a track and you try to get the fastest time possible. There are leader boards in the game so you can see how you stack up compared to other people who played at that cabinet.

In Multiplayer mode you can play against up to three other people depending on how many cabinets are linked together. If you don’t have a full set of four people, the game will add bots so that it is a four kart race.

The controls are simple. A force feedback wheel handles the steering, a single button where the horn should be handles item use, and two pedals handle gas, break, and hop. The force feedback on the wheel feels quite nice and many of the items in the game rely on it for some of their effectiveness. The pedals get the job done but aren’t overly interesting. In order to play effectively you must take a two footed approach. There is hopping in the game, but in order to do it you must tap the break pedal quickly while the gas pedal is being held down. This was a little strange at first, but I got used to it.

In many ways, the game has controls more similar to the original Super Mario Kart than to the other games. As far as I can tell, there is no such thing as a speed boost on a power slide. Sliding serves two purposes in the game. Like the original, you will not lose as much speed if you slide around a turn. New to this game, sliding also puts a shield around your character, which protects you from items. If this feature made it to future games, it could make snakers all the more frustrating. Not only would they move faster, but you couldn’t shoot them as easily.

One of the most entertaining features of the game is the camera mounted above the screen. Before each race, it snaps a picture of you. This picture is displayed by your racer in-game in much the same way the icons are displayed in Mario Kart DS. What makes it even more fun is that, based on which character you choose, props are placed around your photo. Yoshi sticks Yoshi eyes on your head, Mario gives you a hat and mustache, etc. I hope they release a peripheral that allows future Mario Karts to do something similar.

Namco advertises over 100 items in the game, but in all of my playing I probably only saw about a dozen. They are handled in kind of a strange way. During any race, when you hit a question block, you will randomly get one of only three items. The three available items are decided in a different way depending on the mode. In Time Trial mode, they will always be speed mushrooms. In Grand Prix, they are pre-determined based on the track. In Multiplayer, before the race begins, each player will stop a roulette that chooses which three items he or she can get. Here is a quick list of some of the items I saw. The names aren’t official.

  • Oil Can – Drops an oil slick behind you that will spin out your opponents.
  • Lightning Rod – Your character swings it like crazy, and any car that you bump into will get shocked and slow down.
  • Tornado – You send a tornado out in front of you. This clears debris from the track and spins out opponents.
  • Paint Brush – You vandalize your opponent’s picture and slow him down.
  • Square Tires – You give your opponent’s kart square tires. This causes him to slow down and his steering wheel to shake almost uncontrollably.
  • Hub Cap – You throw a hub cap-like thing out in front of you like a Frisbee. It squishes your opponent and slows him down.

  • Super Mushroom – Your kart grows in size.
  • Metal Mushroom – You transform into a metal kart and racer as in Super Mario 64. This gives you full weight statistics even if you chose a light kart.
  • Speed Mushroom – Gives you a speed boost.
  • Green Shell – Fires a green shell out in front of you. It moves much faster than in previous Mario Karts.
  • Red Shell – Fires a red shell that seeks out your target.
  • Dr. Mario Virus – Attaches a virus to your opponent. This causes his screen to blur and him to slow down. The virus can be passed on if the infected kart bumps into another kart.

Overall, the game is a lot of fun. Some of the tracks are only slight variations of other tracks, but there is a lot of meat there, considering it is an arcade game.

Talkback

UncleBobRichard Cook, Guest ContributorMay 01, 2006

Sweet. You should have stolen one and brought it home.

One of these days, when I'm rich, I will buy me one of these.

UltimatePartyBearMay 01, 2006

Quote

Dr. Mario Virus – Attaches a virus to your opponent. This causes his screen to blur and him to slow down. The virus can be passed on if the infected kart bumps into another kart.


Oh, that's good. I like that. How do you target someone with it? Do you leave a capsule on the track for someone to run into? I nominate that and Metal Cap (or Mushroom, if they must) for the next Mario Kart console game.

goldpony26May 01, 2006

Did you get to ride the new Expedition Everest at Animal Kingdom? That ride looks amazing.

UncleBobRichard Cook, Guest ContributorMay 01, 2006

I wonder if we'll ever see a home port of this game...

PaleMike Gamin, Contributing EditorMay 01, 2006

The virus is a homing weapon much like a red turtle shell. You shoot it out in front once it locks on. It's kind of frustrating because passing people without bumping them can be difficult. face-icon-small-smile.gif

I did ride Expedition Everest. It was pretty cool. Lots of switch backs and cool animations and animatronics during slow parts. There is this one part where you are in a tunnel for super long. You swear you are going upsidedown, when you are actually just banking around a really long curve.

Michael8983May 01, 2006

I bet a port of this title will be announced as a surprise Gamecube title at E3.
It's just ridiculous for it to be left to arcades where it will get virtually no recognition.
They might even include the camera accessory. It could be one of the last major GCN titles before the Wii takes over.

sikboy1029May 01, 2006

It would make more sense porting it to Wii in my opinion, for online and to see how the remote is used for racing games

Michael8983May 01, 2006

Nintendo will no doubt have an original Mario Kart on the Wii built with the Wii-mote and wi-fi in mind.
Even though it might not be technically as powerful as the competition I'm sure the Wii is capable of graphics much more impressive than in MKAGP as well.
So IMO it's better off on the GCN.

DasmosMay 01, 2006

Wow, your impressions are spot-on. I really found the number of new items put me off at the start, I kept getting hit by the boo item, whichshudders the steering wheel which was really weird. Also good impressions.

AdvancedGamerMay 02, 2006

They also have this set up in Disney Quest in Downtown Disney. It's located next to the Daytona USA racing machines. It's pretty fun, however even though they have 4 multi-player MK machines set up side by side to each other, hardly anyone plays on them. Most people spend their time racing on Daytona USA. Anyway you should go to Disney Quest anyway because its awesome.

Ian SaneMay 02, 2006

"I bet a port of this title will be announced as a surprise Gamecube title at E3.
It's just ridiculous for it to be left to arcades where it will get virtually no recognition.
They might even include the camera accessory. It could be one of the last major GCN titles before the Wii takes over."

I'm thinking they may port it to the Wii. The Wii needs a Mario Kart game and it needs launch titles. Here is a game that in terms of track design and game mechanices is already done. Make the remote work like the steering wheel, add online play and *poof* instant Wii launch game. The Cube doesn't need another Mario Kart game and the Wii does. This gives the Wii a major launch title that also sells online play and it gets Mario Kart "out of the way" so Nintendo can work on something different without pressure from fans to make the typical "expected" sequels. We get Mario Kart on the Wii at launch and EAD is free to work on something else.

KDR_11kMay 02, 2006

I think this game relies a lot on the force feedback in the wheel, that'd be hard to do on the Wii.

Bill AurionMay 02, 2006

The LAST thing we need is a half-assed port of an arcade game as a launch title...One Mario Kart per generation, please...

UncleBobRichard Cook, Guest ContributorMay 02, 2006

Who says it has to be half-assed?

Michael8983May 02, 2006

"Anyway you should go to Disney Quest anyway because its awesome."

If you like virtual reality games with PSX-level graphics and over-sized uncomfortable head-sets that may have amazed people in the late 90's but are now just lame. Not to mention the Virtual Space Mountain which amazingly simulates a twisting turning roller-coaster going at a speed of about ten miles an hour. Yawn. That's on the supposably most extreme setting too. The regular arcade games including the retro section are ok but they're all tainted with the filthy hands of I LOVE HALO 2s. Rocky's Replay in Altamonte is awesome though. All the great arcade titles, much fewer I LOVE HALO 2s, and lots of alcohol and chilli dogs.

Michael8983May 02, 2006

"The Cube doesn't need another Mario Kart game and the Wii does. This gives the Wii a major launch title that also sells online play and it gets Mario Kart "out of the way" so Nintendo can work on something different without pressure from fans to make the typical "expected" sequels"

If the Wii was just the same old console with updated graphics like the PS3 and 360, I'd agree.
It would be unneccessary and I'd prefer Nintendo get it out of the way and create something more innovative. But a Mario Kart game on the Wii has so much potential for innovation with the new controller. Something that could not be fully exploited without building it from the ground up.
If Nintendo wants to free up its own resources it can joint-develope the game with Namco now that it's proven itself capable of making a good Mario Kart title.

Bill AurionMay 02, 2006

Quote

Originally posted by: UncleBob
Who says it has to be half-assed?

Because the game was not designed with the Wiimote in mind, the final product would end up half-assed in comparison to a Mario Kart created from the ground up...

steveyMay 02, 2006

It could come with a steering wheel, pedal, and camera that plug into the wiimote slot so it wont be half-assed. I really hoping for a port since I never find one to play in real life.

ArbokMay 02, 2006

Quote

Originally posted by: stevey
It could come with a steering wheel, pedal, and camera that plug into the wiimote slot so it wont be half-assed. I really hoping for a port since I never find one to play in real life.


Best of both worlds, it's an extra on a new, fresh, Mario release for everyone to play. I don't really see that happening, but I would love for it to become reality.

UncleBobRichard Cook, Guest ContributorJune 27, 2006

Hot damn, the legend is true!

I was informed of one of these miracle machines a mere hour away - and exactly where I was going tonight in order to see Superman Returns in IMAX 3D. That is, until the IMAX 3D version of the film was, apparently, still in Georgia and not in Indiana where I was going.

Anywhoo, great game, this is. If anyone is ever near Evansville, Indiana - give me a call and I'll give you directions.

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Genre Racing
Developer Namco
Players1 - 4

Worldwide Releases

na: Mario Kart Arcade GP
Release Oct 2005
PublisherNintendo
RatingEveryone
jpn: Mario Kart Arcade GP
Release Q3 2005
PublisherNintendo

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