Author Topic: Episode 963: Bending Time and Space to Market Donkey Konga  (Read 85 times)

0 Members and 2 Guests are viewing this topic.

Offline NWR_Lindy

  • Famous Rapper
  • NWR Staff Pro
  • Score: 14
    • View Profile

The only thing direct is our broadcast to QVC.

http://www.nintendoworldreport.com/rfn/74316/episode-963-bending-time-and-space-to-market-donkey-konga

Marketing is a complex, expensive, and bewildering exercise. We joke on RFN that it runs on cash and cocaine.

This isn't actually fair. It's not the 1980s anymore - these days they use electronic fund transfers.

It's easy to think the hardest part of building a Direct is just figuring out what games to feature and maybe where to slot them. This misses the more interesting challenge: how do you feature each piece of content in its best light?

It's very easy for one game to potentially overwhelm similar products. You could also create too many trailers that feel too similar - they being to blur. Pairing a quiet game with a loud one could over or under stimulate. A game with a huge budget next to one that was less-so could create an unpleasant contrast.

Simply put, you have to think about not just the product but how they're being presented. They are gears in a complex mechanism. If the teeth gnash against each other the entire machine grinds until the gnarled teeth pass.

The great solution: the single product Direct. One game, one movie, one resort. You can let a single creator run wild. It is in fact both their circus and their monkeys.

Today we are the ringmaster, and in the center ring is Jane Goodall and what I hope is just a man in a Donkey Kong costume.

This week, Jon is playing Animal Crossing: New Horizon. We must investigate. By the time you read this James will have played the Pragmata demo at least three times. Guillaume is playing what he considers a "James Game," The Hundred Line: Last Defense Academy. He's also playing the very memorably named Battle Axe. Lastly, Greg is escaping Midgar in FINAL FANTASY VII REMAKE INTERGRADE.

After the break we attack a single email: make a Sakurai-style marathon Direct. Any game. Any host. The only challenge is to make it take a long time.

Email me.

  • (00:01:42) New Business - Animal Crossing: New Horizon DLC.
  • (00:11:55) Pragmata demo.
  • (00:30:44) The Hundred Line: Last Defense Academy.
  • (00:51:39) Battle Axe.
  • (00:59:09) FINAL FANTASY VII REMAKE INTERGRADE.
  • (01:09:54) The Virtual Boy shell has shipped.
  • (01:18:10) Listener Mail - Overproduce your own Direct.
  • (01:56:36) MGS4: Guns of the Patriots coming to a Switch 2 near you.
Jon Lindemann
Contributing Editor, Nintendo World Report

My Game Backlog

Offline Lemonade

  • A True Gaming Hero
  • *
  • Score: 14
    • View Profile
Re: Episode 963: Bending Time and Space to Market Donkey Konga
« Reply #1 on: Yesterday at 09:53:31 PM »
Its interesting to hear Gui's thoughts on Battleaxe.
I bought the game when it was new. I think it is very cool and visually looks amazing with great pixel art and animation.
My issue is that is is structured like an arcade game and is extremely shallow.
The main game has some upgrades you can buy if you manage to collect enough coins, but the item shop doesn't explain what they do.
You also only get something like two or three lives. After that its game over, you dont get any extra continues or anything.
The gameplay is fun, but its a bit more difficult than I would like.
There are only three large levels in the main game mode, but I've never been able to finish the second level.
The games other mode is kind of more fun because it is somewhat endless. You just explore a maze like area looking for upgrades and items while defeating enemies until you find the exit to the next randomised level.