Author Topic: Sonic Generations Gameplay  (Read 2963 times)

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Offline NWR_Karlie

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Sonic Generations Gameplay
« on: August 20, 2011, 07:15:33 AM »

Here is video of the newly revealed Mushroom Hill Zone and other gameplay.

http://www.nintendoworldreport.com/video/27544

Below are two videos of Sonic Generations 2 for Nintendo 3DS with direct feed audio. The first video shows gameplay of the Mushroom Hill Zone, seen for the first time at Gamescom.

Second, we have gameplay footage of the Big Arm boss. 


Offline Caterkiller

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Re: Sonic Generations Gameplay
« Reply #1 on: August 20, 2011, 11:57:27 AM »
God I hate auto boost!!!!!!!!!!!!!!!!!!!!
Nintendo players and One Piece readers, just better people.

RomanceDawn

Offline Tenkoman

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Re: Sonic Generations Gameplay
« Reply #2 on: August 20, 2011, 12:14:38 PM »
It is no auto boost - boosting is possible with the Y-button and the gauge is filled by collecting rings or defeating enemies - the "infinitive boost" is caused by the player itself and his play style.

Offline SilverQuilava

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Re: Sonic Generations Gameplay
« Reply #3 on: August 20, 2011, 12:52:32 PM »
The Sonic and Knuckles Stage!! BAD!!

Offline oksoda

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Re: Sonic Generations Gameplay
« Reply #4 on: August 20, 2011, 02:56:45 PM »
Looks surprisingly solid! The boss music is great, too. Stoked for this to come out. Also, I'm fine with the boost if it means you won't just randomly run into an enemy and die.

Offline Ras

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Re: Sonic Generations Gameplay
« Reply #5 on: August 20, 2011, 05:02:07 PM »
The last Sonic game I played was Sonic Rush, which I hated.  I own Colors Wii but haven't even opened it yet.  This looks promising, but I have to decide between 3DS or 360.