Author Topic: IMPRESSIONS: Tech Demo: Target Shooting  (Read 2092 times)

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Offline NWR_Karlie

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IMPRESSIONS: Tech Demo: Target Shooting
« on: June 16, 2010, 11:06:09 PM »
An impressive target shooting game that uses your environment as the background and changes it on screen.
 http://www.nintendoworldreport.com/impressionsArt.cfm?artid=23407

 This augmented reality application was one of the most intriguing concept games on display in the 3DS area. A piece of paper with wood grain printed onto it was placed on the table, and a card with a question mark on it placed in the middle. I held the 3DS up so that the card was in the camera viewfinder and the 3DS read the distance to the card and waited until I had moved backwards until I was approximately 14 inches away from the card.    


The game mode then began with the wood background morphing into a wooden box with targets placed onto it. The box came out of the wood and the sides folded up, along with the 3D effect this looked very good. Targets were placed around the box and required stepping to the side to be able to aim and shoot at them. Basically you strafed around the card on the table, following the effects shown on the 3DS screen. After the box, the scenery changed and now there looked like there was a giant hole in the table, with targets around and inside it.    


The boss that appeared was a segmented dragon, and you were required to shoot each section several times to defeat it. As the dragon was moving around, some parts would become covered, and actually moving around would help to shoot at the correct piece.    


If someone walked past, this would erase the image and the game would pick up again when it could find the question mark card. Moving too close would erase the image until you moved back to the right distance.