Author Topic: IMPRESSIONS: Nintendo DSi XL  (Read 1824 times)

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Offline MegaByte

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IMPRESSIONS: Nintendo DSi XL
« on: February 27, 2010, 04:57:55 AM »
Is bigger better?
 http://www.nintendoworldreport.com/impressionsArt.cfm?artid=22649

 I had plenty of hands-on time with the DSi XL since all of the DS games at the Summit were demoed on them.  One thingÂ’s for certain: the larger screens help with filming.  The big, bright screens donÂ’t really add to games, but they donÂ’t take away from them either.  Yes, you can see the pixels.  No, itÂ’s not a big deal.  The larger size means it won't fit in your pocket, but it's better suited for household locations such as the kitchen counter when used in conjunction with cookbook software and the like.    


The only minor problem I had with the larger screens is that games that require large motions will now require even larger motions, which may take a slight bit of adjusting.  The default stylus isnÂ’t any bigger, and the bigger stylus that also comes with the system was unavailable – a bigger stylus would have helped in navigating the larger screen.    


I found it a little odd that the overall dimensions were increased, but the button sizes werenÂ’t.  Also, the rectangular edges placed where your palms go is a little more of a problem than it is on the DS due to the increased torque created by the increased weight and height of the system.  Whatever happened to the rounded edges and buttons from the original Game Boy days?    


If you have a DSi, you probably wonÂ’t have a reason to pick up a DSi XL.  But the XL should be great for those who have held off their purchases because the screen was too small for them.  ItÂ’s a functional release that perhaps could have been refined more, but still should satisfy its target audience.

Aaron Kaluszka
Contributing Editor, Nintendo World Report