Author Topic: (No subject)  (Read 3366 times)

0 Members and 1 Guest are viewing this topic.

Offline NWR_Karlie

  • twitter.com/JonLindemann
  • NWR Staff Pro
  • Score: 30
    • View Profile
(No subject)
« on: May 16, 2005, 02:52:28 PM »
Two versions of Megaman Battle Network 5 for Game Boy Advance.

THE BATTLE WAGES ON AS CAPCOMÂŽ ANNOUNCES MEGAMAN BATTLE NETWORK 5 TEAM PROTOMAN AND TEAM COLONEL FOR THE GAME BOY ADVANCE    


 E3, LOS ANGELES May 18, 2005— The handheld cyber battle resumes as CapcomÂŽ today   confirmed plans to release Megaman Battle Network 5 in two versions - Team Protoman and   Team Colonel for the Game BoyÂŽ Advance video game system.  Emancipate the internet once   and for all from the cyber menaces that await Megaman, his pal Lan and friends as players   experience the most exciting ‘Battle Network’ adventure yet. Building on the prior Megaman   Battle Network games, the Protoman and Colonel versions will be distinctly enhanced with   different enemies, characters, souls and battle chips. Megaman Battle Network 5 Team   Protoman and Megaman Battle Network 5 Team Colonel are scheduled to be released in PAL   territories this June.      


Once month has passed since the battle ended with the Dark Chip Syndicate for the earth’s   existence. Now an evil organization called the “Nebula” is attempting to take complete control over the global internet. Now players must team up with other cyber heroes to liberate the Nebula-controlled areas of the internet and stop this malevolent organization.    


  In Megaman Battle Network 5, players must partake in an extensive liberating mission where   they must defeat the cyber enemies that wait, while acquiring and using up to six Navi allies to help progress through the adventure. Each Battle Network version will have a set of specialized cohorts that can be obtained including characters from previous instalments of the series.    


  Working as a team will be crucial if you want to liberate the Nebula-controlled areas.  Plug into flashbacks of stored digital data and images which will uncover information that may help resolve unanswered questions.        


The “Soul Unison” system returns, allowing players to utilize the special abilities from the opponents’ souls encountered in the game, enabling Megaman to transform and use these   powers during battle. Furthermore, the tempting “Dark Chip” will re-emerge in the “Chaos Unison” system.  This attractive chip permits players to control the power of the darkness but the more times these chips are used, the more Megaman’s Net-Navi’s maximum hit points will dwindle.          


Megaman Battle Network 5 includes the following:      


• Liberation Turf Battle Missions – The battle structure is based on freeing Nebula controlled   areas. By utilizing the abilities of each acquired ally to liberate each region, the field returns to   normal.      


• “Chaos Union” system – Allows players to control the power of the darkness by uniting with a   dark chip.    


• Flashback scenarios– Plug into the past to uncover useful information    


• Distinct features for Team Protoman and Team Colonel    


o Six distinct allies to befriend for a total of 12 Navi comrades    


o Separate storylines in each game    


o Six souls per game, for a total of 12 souls, that can be used in the “Soul Unison” system    


o Assorted battle chips for each version    


o Enemies that are unique to each title