Author Topic: REVIEWS: Star Fox: Assault  (Read 3692 times)

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Offline Bloodworth

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REVIEWS: Star Fox: Assault
« on: February 12, 2005, 08:04:48 AM »
Reviews: Star Fox: Assault

Final data report from the test flight.

Written: 02/12/2005

While Star Fox: Assault has turned out to be more enjoyable than I expected after my initial impressions, the game does have a few major hindrances and fails to become the glorious comeback fans were hoping for.

The most damaging change in the series is the overwhelming focus on ground exploration. Six of the ten missions contain sections placing you either on foot or in the Landmaster tank, searching mazes in order to take out targets, such as enemy spawning devices or radar jammers. The level designs are relatively complex, requiring you to spend a lot of time searching for the targets. Unfortunately, your wing men still haven’t learned to take care of themselves, so you may get an unexpected call for help while you’re deep in a maze: meaning that you have to find your way back to the Arwing, take out the enemies, and try to return to where you left off. Star Fox Adventures may have inspired this more exploratory style, but this is not the way to make a third-person, on-foot shooter. For a much better example, see Sin & Punishment on the N64.

All-range Arwing sections (like those in Star Fox 64) require you to circle a limited area and dogfight against Star Wolf spacecraft or take out incoming missiles. These sections usually take place in the same levels as the ground-based action, and you often switch back and forth between the two modes. Severe draw-in issues hinder the gameplay significantly. When one of your teammates is in trouble, you often can’t see his ship or the enemies behind him until you fly across the level and catch up with the icon floating in the distance.

New to the series are on-rails wing-riding sections, which have Fox standing on an ally’s wing, gunning down enemies. While the concept of standing on the wing of a plane may seem absurd, the pure simplicity of aiming and blasting away enemies is a welcome change from the cumbersome ground action.

There are three traditional corridor-based flight missions, placed like book-ends at the beginning, middle, and end of the game. The first one isn’t much to speak of, but by the final stage, Namco finally seems to figure out what Star Fox is all about, pressing you through narrow corridors with shifting barricades, lots of smaller enemies, and a few tougher ships.

Longevity is not one of Assault’s strengths. The Star Fox series has always been short enough to beat in a few hours, but unlike the SNES game with its different courses or Star Fox 64’s many branching paths, Assault takes you straight through, mission to mission, without hidden routes, secret stages, or even a map screen. There is a survival mode that pits you against the full game without saving, as well as a variety of flags to find and medals to gain in each stage (winning ten silver medals unlocks the classic Namco game, Xevious, which was the inspiration for the Star Fox series). While these medals serve as a means to gauge your improvement, they don’t really provide a different way to play the game.

Multiplayer returns in Star Fox Assault, but it is also plagued by several factors that take the thrill out of the experience. The draw-in issues from single player are here too, so most of the time, you’ll find yourself chasing a colored diamond instead of an Arwing or a tank. Radar is only two-dimensional, and many of the arenas have a huge column of vertical space; combining these elements results in players thinking that they’re closing in on each other, even though there might be a huge altitude gap between them. New players may have a hard time jumping into the all-range battles, since they have to adjust to a new set of controls each time they switch vehicles. Plus, the tanks are so cumbersome, our group largely abandoned them.

In all, Star Fox: Assault isn’t really a bad game, but it truly fails to impress in any way. Taken casually, it can be somewhat enjoyable, despite its hindrances. All the same, those hoping for a triumphant return to the series’ roots after Star Fox Adventures will have to keep on waiting.

Pros:
  • Last stage recaptures the feel of the classics
  • Boss fights provide a fair challenge
  • Xevious unlockable

    Cons:
  • Far too much time on the ground
  • Unintuitive control choices
  • Graphics engine problems impact gameplay

    Graphics: 6.5

       Assault’s palettes and models look mostly flat and uninspiring. Worse are the obvious draw-in issues that not only detract from the atmosphere of the game, but can actually hinder you from effectively hunting down your opponents.

    Sound: 7.0

       Music consists mostly of remixes or orchestral versions of themes from the previous games. Voice acting is usually pretty bad, and the voices have a boxed-in sound, similar to Namco’s Baten Kaitos.

    Control: 6.5

       The traditional dual-shoulder banks and rolls from previous games have been replaced by an awkward combination, using L and the control stick in tandem – a sacrifice that could have been avoided by shifting a few buttons around. The game lacks fully customizable controls, and the three options available only apply to the Landmaster and “Pilot” modes. Landmaster tanks are never easy to drive and, at times, feel too slow to keep up with the enemies. Changing weapons in Pilot mode is slow and tedious.

    Gameplay: 7.0

       If Fox spent more time blasting enemies and less time hunting out obscure targets, Star Fox: Assault would be a lot more fun, even on the ground. The game also lacks the wonderfully branching level structure that Star Fox 64 introduced.

    Lastability: 6.0

       StarFox: Assault is fairly short, as are most games of this kind, but what hurts it more is that it really isn’t engaging enough to play again and again for higher scores, much less to collect hidden flags. Multiplayer is awkward and won’t hold the attention of many people for long.

    Final Score (Not an average): 7.0

       It’s interesting that Nintendo released Star Fox: Assault to rental first. After a week’s test flight from Blockbuster, most people will have gotten all they’d want from the title.
  • Daniel Bloodworth
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    Offline Avinash_Tyagi

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    RE:REVIEWS: Star Fox: Assault
    « Reply #1 on: February 12, 2005, 08:11:22 AM »
    Quote

    It’s interesting that Nintendo released Star Fox: Assault to rental first. After a week’s test flight from Blockbuster, most people will have gotten all they’d want from the title.


    maybe that's why they did it

    Offline D-Mac Double

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    RE:REVIEWS: Star Fox: Assault
    « Reply #2 on: February 12, 2005, 02:17:25 PM »
    Ooh... 7.0wned by both Bloodworth and IGN.

    The number of on-rails arwing and tank levels, as well as no Warp World-like stages in this game disappoints me.
    I'll still give this one a rental at the very least.


    So many have said that Assault uses many remixes from the previous Star Fox games, yet all the music I've heard in the many videos I've seen has either been completely original, or remixed from Star Fox 64.

    Can anyone confirm for me whether or not Assault has any remixes from the SNES Starfox?
    I've always felt the original had the best musical score.  

    Offline InfinitysEnd

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    RE: REVIEWS: Star Fox: Assault
    « Reply #3 on: February 12, 2005, 07:23:49 PM »
    The only part of this review I disagree with is the multiplayer comment.  This mode is probably the single only redeeming quality about the entire game.  I played it with 2 other friends and it was fun as hell!  The guided missile mode is just really damn fun!  And you can also play with snipers only.  The Tank is a real bitch to control, but 3rd person or dogfighting in the Arwings is great.  Granted it's no Halo/2, nor does it offer LAN support, but it's still one of the most fun parts of the game.

    Offline Artimus

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    RE: REVIEWS: Star Fox: Assault
    « Reply #4 on: February 12, 2005, 07:32:54 PM »
    I think Star Fox is sincerely overrated. Every has fond memories yet except for the original none of the games are great at all.

    How hard is it to make a good shooter? If you had an intriguing plot and fantastic battles it would rock. Think of Rogue Leader with Star Fox.

    Offline Hostile Creation

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    RE: REVIEWS: Star Fox: Assault
    « Reply #5 on: February 12, 2005, 08:08:41 PM »
    Have you played Starfox 64, Artimus?  That was an incredible game.
    HC: Honourary Aussie<BR>Originally posted by: ThePerm<BR>
    YOUR IWATA AVATAR LOOKS LIKE A REAL HOSTILE CREATION!!!!!<BR><BR>only someone with leoperd print sheets could produce such an image!!!<BR>

    Offline Bill Aurion

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    RE: REVIEWS: Star Fox: Assault
    « Reply #6 on: February 13, 2005, 04:42:38 AM »
    Think of Rogue Leader with Star Fox.

    To me, StarFox > Rogue Leader  
    ~Former Resident Zelda Aficionado and Nintendo Fan~

    Offline Mario

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    RE: REVIEWS: Star Fox: Assault
    « Reply #7 on: February 13, 2005, 06:46:55 PM »
    Rogue Leader is one of the worst games i've ever played.

    Go Star Fox!

    Offline oohhboy

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    RE: REVIEWS: Star Fox: Assault
    « Reply #8 on: February 14, 2005, 03:27:18 AM »
    The first Star Fox was great. N64 version was too easy, lacked any feeling of speed. Although it imporved on the first Star Fox in several areas like All Range mode, It just wasn't as fun to play.
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