Author Topic: Episode 225: Jiggy in the Woods  (Read 2571 times)

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Offline Br26

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Episode 225: Jiggy in the Woods
« on: April 25, 2017, 11:49:00 AM »

Guh-Huh.

http://www.nintendoworldreport.com/connectivity/44541/episode-225-jiggy-in-the-woods

This week Nicholas and Bryan are joined by Curtis Bonds for an episode all about the classic Nintendo 64 game Banjo-Kazooie. The guys also chat about the Collect-a-thon genre in general, along with some thoughts on what the future could hold for this sometime maligned platforming style.

The musical selections for this episode come from the Project Dream demo album from Grant Kirkhope.

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Offline MASB

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Re: Episode 225: Jiggy in the Woods
« Reply #1 on: April 27, 2017, 01:29:20 AM »
Great to hear from CurtDogg again! :) I loved Banjo-Kazooie. Such a great looking and playing game for the time. I remember being less fond of Banjo-Tooie. I never beat it unlike the first game.

The absolute nadir of the collectathon for me was Donkey Kong 64. Alas, I tend to be a completionist and I remember getting everything except for one minigame. It was one where you chase the beavers into a hole. I must have spent an hour or more trying to beat that mini-game and then gave up, thinking it's not worth it. While I had fun with DK 64, throughout the game, I always had the impression it should be better than what it was. I never had that feeling with Banjo-Kazooie.

Offline Traveller

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Re: Episode 225: Jiggy in the Woods
« Reply #2 on: April 27, 2017, 04:57:22 AM »
Great to hear from CurtDogg again! :) I loved Banjo-Kazooie. Such a great looking and playing game for the time. I remember being less fond of Banjo-Tooie. I never beat it unlike the first game.

The absolute nadir of the collectathon for me was Donkey Kong 64. Alas, I tend to be a completionist and I remember getting everything except for one minigame. It was one where you chase the beavers into a hole. I must have spent an hour or more trying to beat that mini-game and then gave up, thinking it's not worth it. While I had fun with DK 64, throughout the game, I always had the impression it should be better than what it was. I never had that feeling with Banjo-Kazooie.


Yeah, DK64 definitely could have been made into a better game, I enjoyed my time with it mostly though.

Some of those beaver games where you had to heard them around had a bit of a trick to them I think. If you mashed the button fast it made it harder I seem to recall.

Banjo games were definitely less tedious though.
Nicholas Bray - Australian Correspondent

Offline MASB

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Re: Episode 225: Jiggy in the Woods
« Reply #3 on: April 27, 2017, 09:05:23 AM »
I loved the snowy mountainous level and the haunted house level. I would enter first-person mode and just gaze at the moon, Christmas lights, the pumpkins, harvest moon, etc. Banjo-Kazooie just invited a closer look back then. Starting with Banjo-Kazooie and then Ocarina of Time (especially at Lon Lon Ranch), I'll still gaze/zoom in on the Moon in a game if it looks good, atmospheric, etc.