the funny thing is I have the most issues with the game's presentation being incredibly inconsistent, and that seems to be something that has been a huge focus to fix in Freedom Planet 2.
For one thing, the promotional art for this series is... ALL over the place. I realize this is partially due to where most of the talent hails from fandom stuff, and a lot of time fandom artists are moreso about developing their own style and celebrating that rather than getting into direct style emulation. It's easy to tell that a different person designed Lilac, Carol, and Milla than say... Some of the other avalicians like Neera Li, General Gong, Mayor Xiao, etc.
Artwork used for the kickstarter promotional stuff, art for in-game assets, and various promotional images all come from different artists who make no effort to put in cohesion. that piece of 'cover art' used for the Wii U Splash Screen at the OST when you buy that off of bandcamp is done by a japanese artist by the name of Gashi-Gashi and looks WAY different from the stuff you see in the game. I suppose this is something similar to the effect of say... the Assface sonic phenominon where Sonic had a different design in western cultures than he did in japan, but i still find it jarring.
The voice acting is also REALLY inconsistent... I'm not just talking about quality of performance either, but rather folks like Amanda Lott's (Carol Tea) lines sounding like they were recorded on a headset microphone rather than a proper studio microphone. This also exists on the soundtrack, if you listen to how many tracks got reworked through development. I'd also say that you can tell which stages got worked on earlier (Dragon Valley, the first part of Relic Maze) Vs. content that came after they got kickstarter funding and could hire more sprite artists to make level design assets.
That being said, seeing freedom planet in motion is amazing and I really do respect how this game plays and feels. I really do urge you folks to watch some speedruns, or maybe just the Super Best Friends playthrouugh or... other things. there's so much charm and heart put into this game, and I respect little things like the devs keeping in exploits like Wall zips because it's fun for speed runners and doesn't hinder a normal playthrough.
That being said, I feel like the Shang-tu academy bonus stage that you can play in the time attack mode should have been a mandatory tutorial bit to better acclimate people to how each character controls in a controlled environment.