Neal reflects on his 2009 10/10 review of Punch-Out!!
http://www.nintendoworldreport.com/editorial/39479/on-punch-out-and-review-scores
In May 2009, I reviewed Punch-Out!! on Wii and gave it a 10/10. My logic at the time was that I had an absolute blast with the game and I couldn't think of a way anyone could make a better Punch-Out!! game. For years, that always made sense to me.
Going back and playing Punch-Out!! on Wii for the first time since 2009 (it’s out now on the Wii U eShop) reminded me why I was so head over heels for the Next Level Games-developed game. It's still, to this day, a masterpiece. The rhythmic fighting is just as engrossing and I can't help but grin like an idiot as each boxer animates in their grossly stereotypical way. Title Defense, which basically adds a second quest to the proceedings, is awesome, especially in the way it layers on top of the first run-through. Even the goofy two-player mode is still amusing.
Looking back at a review you wrote almost six years ago is weird under any circumstances. It's even weirder when that review carries that kind of lofty score. Not only was it the highest score possible, it was also the first 10/10 I ever doled out (Since then, I’ve given out 10s to Kirby’s Epic Yarn, Skyward Sword, Runner 2, and Wind Waker HD).
I adore Punch-Out!! on Wii. It's one of my favorite Wii games, and maybe even one of my favorite video games ever. When it comes down to it, though, my view of what a 10/10 game is has changed since 2009. I was 21 years old and still in college. I was News Editor here at the time; now I run the entire thing. At the time, I had never been to an E3; since then, I’ve gone to six. I could go on for days about what has changed about me and my life since 2009. I’m a vastly different person than I was then. While I still think this is the best Punch-Out!! game that could be made, that doesn’t translate to the highest score possible to me anymore.
So what does that say about review scores? To me, that says that they are of the moment. That they are fleeting. That they can change. A 10/10 or 7.5/10 today isn't the same as the same score five years from now. Your perspective can change. The score is just a number - the text is what matters.
When I go back and read my Punch-Out!! review, though, I don't disagree with anything I wrote. Heck, this article was going to be a re-review of Punch-Out!! until I realized I already said everything I wanted to say about the game. The only thing that changed in that time was the conclusion I drew from my text and experience. The fact that I'd score Punch-Out!! differently today has zero effect on my text from 2009. If you want to pick up the Wii U re-release, check out the review. While I take umbrage with the Past Neal who wrote that review (he’s still figuring out how to be a decent writer), the text hits what makes the game so incredible, even if that score might be a little inflated by Present Neal’s standards.