Okay, now that i spent almost two days playing the game and initial shock and awe settled down a bit. It feels like i'm half way into the game (collected 48 of Wonderful Ones) and some things may change in later levels, but it's enough to collect some thought and write down more impressions about comparing this game to Bayo.
So let's resume this personal blog of mine.
First of all, i want to note that i will talk a lot about issues in W101 and there are even more that i will mention only in passing. Occasionally problematic isometric perspective, enemies attacking from outside the screen, control issues (reviewers didn't lie, hammer is definitely hard to pull of), confusing aiming (in aiming segments my aim sometimes goes right when i press left -- wtf?). Thankfully the game doesn't any have actual bugs, but it definitely lacks focused polished feel that Nintendo games have.
Other than legitimate issues, the game is also of acquired taste, because the game will often leave you with no hints about what to do. Some forum hipsters who hate Nintendo and their "tutorialising" despite that never even play these games might like the sound of that, but believe me, you WILL get lost many, many times not knowing what are you supposed to do. Which is okay by me, because realizing things by my own is pretty fun but i still got annoyed a few times about some puzzl-ish segments.
Still, the game is still positively
WONDERFUL, despite numerous minor issues. It's amazing and funny and tense and sexy and challenging and delightful. It's cinematic without removing player out of the equation. You will say wow, woohoo, holy crap constantly.
Quoting NeoGAF poster who said this about "Kid Icarus: Uprising":
I've never played a game that was so happy just to exist. So much of this game is just a pure joy to play and experience...
With Wonderful 101, we're getting a second game just like that.




With gushing out of the way, let's talk comparisons to Bayo.
Music:
In the first three levels alone Bayo was already killing it with tracks like:
One of a Kind,
Fly me to the moon and
Battle for Umbra Throne. Apart from metrioned
wonderful march song , W101 didn't impress me as much musically. Hopefully it will get better in later levels. And final credits song better be as awesome as "Let's Dance, Boys":
Score ruining sudden deaths and QTEs:
My main grief with Bayo were quick time events when you had to press designated button in the exact moment or you will DIE (and ruin your score and will have to start the level anew from beginning). Now with W101, there are many type of QTEs actually and button pressing QTE is just one of the many and all these events are for jumping out of the way so you're really always pressing B button. You're still gonna die if you fail button press, but the timing is more forgiving this time.
So i guess this is a definitely improvement from Bayo. Also, the game has a "Retry" option, so that definitely makes things easier if you tend to restart levels when you're not doing too good.
Gimmick levelsShooting segments aren't too bad, same with starfox type level(s). One particular part was awful though. The game switched to gamepad and i entered into a maze filled with fog, where it was hard to see, hard to navigate and almost impossible to control your camera because you had to use tilt for that. Oh and you have to fight enemies and draw figures to enlist people hidden in this maze. So frustrating. I gather it will go much better on next playthroughs, but jeez...
Drawn out boss levelsAs i got better at the game, i started to finish bosses faster. The problem was that i was missing some cues, and when you miss them the game just loops a bit and starts the the same sequence. So when you don't know what you're doing it might seem repetitious.
It still takes about 15 minutes at the very least to finish any boss level but at least they're
extremely varied and filled all kinds of craziness.
UIA lot of minor problems about interface and menus. Like descriptions for stuff only appears on gamepad, but what if you're playing on Classic Controller? You can enable picture in picture mode for this, but it's a hassle.
In-game shop where you buy unlocks, has short videos demostrating you the effect of the item. But if you buy unlock, you can't watch the video anymore. You can read the text description in the menu but there is no video. It's gone, i guess.
Operation select screen and mission results screen look the same but they're not. "Next mission" option does different things: when you just finished a mission it proceeds to next mission, but when you're in operation select screen (which looks identical as i said) you can select your mission.
But what about if i finished the mission and want to replay it? I am in mission results screen and have to pick "operation select" option, wait for it to load (as i said both screens looks absolutely the same why does it have to load?), press "Next mission" and then pick the mission i just finished in confusing menu where pressing left moves you cursor to the right.
I still can't find a quick shortcut to skip cutscenes like in Bayo (RT -- select) and some cutscenes are unskippable for some reason.
At least they now have "Retry" menu option so that's a plus.
With all that said, i still love the game so much.