Not on a Nintendo platform, but have finally slain a personal demon in
Final Fantasy VIII (on PlayStation 1) after over a decade of slow progress and I wanna talk about it. This is gonna be huge, feel free to skip!
All right so this is the 2nd crazy-large PS1 Final Fantasy game, following the immense hype of FF7 in the year 1999. Spanning a whopping 4 discs, with gorgeous FMV sequences and a waltzy soundtrack, it is up there in terms of presentation with the best stuff on PS1. That said I have many issues, so if you remember loving this maybe just look away now.
Positives first: +As said, presentation is top-notch. Some of the FMVs especially hold up to this day, although they don't have voicing. You can clearly see though where Square got the idea for that Spirits Within movie from.
+There's a neat "junction" system where you can connect magic spells to your attributes (strength, hp, etc.) to increase your stats. Put Cure or Full-Life on your HP and Fire on Strength to make the most gains. It's an interesting idea which I don't think I've seen anywhere else.
+The setting is pretty cool. It does that futuristic steampunk kinda thing from FF7, but more fleshed out. Sure there's weird things like how everyone's using melee weapons in a world where ballistic missiles exist, but eh.
+Furthermore the game includes its own cardgame which in its most basic form is surprisingly fun and robust, and you can win cards, which can be modified into items or spells to gain better "junctions" (stats).
+Lastly, the game starts out pretty high-stakes right away, with an encounter with a fiery demon and a military operation very early on. This game definitely got me hyped for other JRPGs too, for which I gotta give it credit.
Negatives: -Oh man. The story is just absolutely idiotic, there's these 6 teenagers who are basically in mercenary school who need to save the world from an evil Sorceress. But every now and then they dream/hallucinate of being these three other dudes. Is it in the past? Future? Entirely unrelated? I guess I won't spoil it here, but let's just say everything gets INCREDIBLY convoluted. Totally consulted a "plot analysis" on GameFAQs afterwards to clear up the stuff I missed.
-The characters. Several of them are absolutely insufferable. Chiefly amongst them Squall, who has mastered the art of ellipses and facepalming. Then there's Seifer/Draco Malfoy, the requisite schoolgirl (this is a JRPG after all), a dude who punches people and has a Mike Tyson face tattoo, and a cowboy wannabe ladies man who I think is meant as a satire on American culture but is still just obnoxious. The only one I vaguely liked was Quistis and her storyline gets entirely sidelined after disc 1, great.
-So the junction system I mentioned earlier is interesting in concept, but in practice means a whole lot of micromanagement in menus. First you need to get a bunch of spells, then apply them to attributes, once the party switches you switch loadouts with currently active party members etc.
Plus it has this weird effect where characters become pretty replaceable. I think Quistis and Rinoa are meant to be "healer" types, but I loaded Quistis up with a bunch of Ultima to her Strength and Death to her status-attack to turn her into a walking battle tank. Cool I guess that you can decide who takes on what role, but it kinda makes the characters lack a distinct function?
-The levelling system. Enemies level at the same rate as your best character does, MEANING it's better NOT to level up if you wanna have an easy time! This runs so counterintuitive to RPG thinking. My first playthrough over a decade ago essentially became impossible because I had 1 dude at level 40 by disc 2 and so the monsters would regularly trounce my party in just a few hits. Eventually I got so frustrated I started over entirely, running from every battle where possible, chucking away a good 30+ hours of time invested. Which brings me to...
-Length. This game is gigantic. My final save was at 96 hours in. NINETY SIX! And that's not counting the 30 hours of a previous run. Sure I could've shaved a lot off this if I hadn't done a bunch of convoluted sidequests and had looked up the most efficient ways to quickly power up characters, but the game tells you none of that stuff. So much time wasted trying to find monkeys in forests because a sea monster I chucked pebbles at wanted me to deliver him a message.
TL;DR: Final Fantasy 8 got me into JRPGs and has some interesting aspects. However, it's ridiculously long, padded at that, contains some really obscure systems it doesn't explain very well, stars a mostly annoying cast who keep droning on yet still manage to communicate poorly, and has an overly complex story that's ultimately pretty dumb. If you're gonna play this, get a GameFAQ up right from the start and cut every possible corner it lets you.
Rating: 4.5/10