Here's a game that has very little coverage online it seems,
FullBlast, for Wii U/Steam/iOS/even the Ouya and probably some other devices.
It's a vertical shoot-em-up. The above screenshot is from a phone version it looks like, but apart from some UI changes and the addition of bars on the side of the screen, it looks similar to the Wii U version.
The gameplay is decent mostly. Hold down fire, swerve to avoid incoming bullets, a few weapon upgrades can be found as well as screen-clearing bombs. Nothing new, but it's functional save for a few minor glitches I encountered in the final boss (occassionally my bomb wouldn't work even though I clearly had one; the boss can get frozen in the same position sometimes).
Presentation... is a bit lacking. Plot (evil aliens are here, kill dey ass) is explained through a few text dumps at the beginning and ending of levels, several of which contain mildly amusing typos. Visually it's not ugly, but the art style is suuuuuper generic. Music is a bit of a crapshoot too. It has some rock tunes, that are in no way catchy, and don't really suit the alien invasion vibe - electronic music would've fit better maybe, or some old-school mystery music (X-Files). Worse is that the volume is all over the place. Maybe the mastering was off, or some overlooked quirk in the programming caused this, but it's really annoying.
Difficulty is another problem area. FullBlast isn't very hard on the lower settings, BUT if you lose a life, it resets your weapon upgrades all the way back to a puny single laser. I game-overed a the final boss, and then you're stuck with 2 possibilities: A.) try the level again, now with just two lives, one bomb and just a single opportunity to upgrade your weapon... or B.) start over from a few levels back to build up a supply of lives, bombs and weapon upgrades.
I feel like this idea is good in theory, since it makes cheesing the game by constantly retrying less doable, but at the same time... I
wanted to cheese through it towards the end.
So yeah. Super obvious translation mishaps, typos, unimaginative art direction, bad music that seems to randomly get LOUDER and then
quieter, not too many enemy types, a few recycled bosses ("but now there's two!")... Yeah I can see why FullBlast got overlooked.
It's not TERRIBLE, and the price was really low, but I wonder who this is for? Hardcore shmup fans will think it's too easy, but the unforgiving implications of dying make it a bit annoying for newbies. The phone origins make me think it's meant to be a fun lil' timewaster, but the levels are too long for that... You get the idea.
Two stars.