Author Topic: Dive: The Medes Island Secret Interview  (Read 2436 times)

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Offline NWR_Neal

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Dive: The Medes Island Secret Interview
« on: May 04, 2010, 11:10:15 AM »
Dive: The Medes Island Secret, from Spanish developer Cosmonaut Games, is due out on Wiiware very soon. We talked with José A. Giacomelli, general manager at Cosmonaut Games, about how the studio was formed, how they came up with the idea for Dive, why they're working with the NyxQuest engine, and more.
 
Nintendo World Report: How did Cosmonaut Games form?
 
José A. Giacomelli (JG): Cosmonaut Games was set up in 2009 after Nintendo granted us an official license as a developer. We are a very small studio situated near Barcelona. Since 2001, under the name 46TSM, we have been developing redemption machines, video games (for family entertainment centers), and slot machines. We have also published video games in Spain, and we have made casual games for PC.
 
Last year, we launched our first game for WiiWare: 5 Spots Party.
 
For the rest of the interview, go here.
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Offline Stratos

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Re: Dive: The Medes Island Secret Interview
« Reply #1 on: May 04, 2010, 10:40:32 PM »
I think some of my questions got in!

Nice to hear more about the game. I hope it is turning out as well as it seems to be. The game and the devs look like they have a lot of potential.
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Offline Fatty The Hutt

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Re: Dive: The Medes Island Secret Interview
« Reply #2 on: May 06, 2010, 12:21:06 PM »
This game intrigues me and I may consider picking it up. Thanks for the interview, I hadn't heard of this game before. It has a few good points to sell me on the game: exploration, Metroid-style backtracking with upgrades, the NyxQuest engine (that's a great game), a hidden mystery layer to solve. Liking the sound of this.
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