Author Topic: TALKBACK: NWR Round-Table 3: 500 Copies Sold  (Read 40941 times)

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Offline Halbred

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Re: TALKBACK: NWR Round-Table 3: 500 Copies Sold
« Reply #75 on: November 03, 2009, 01:45:00 PM »
Me too, Neal.
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Offline Ian Sane

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Re: TALKBACK: NWR Round-Table 3: 500 Copies Sold
« Reply #76 on: November 03, 2009, 01:51:54 PM »
Quote
But was MadWorld so terrible?  Was The Conduit?  Was Dead Space Extraction?  Sure, those games aren't setting the world on fire, but they aren't Superman 64 either.  It's like if a mature game comes out on Wii and doesn't sell, the game is automatically garbage because, well, good games sell right?  And it's always the third-party developer's fault right?  I don't buy that, at least not entirely.

Dead Space Extraction I consider a superflous scam game that no one wanted so it's a different scenario.  I wouldn't say the other two are crap but on the PS360 they wouldn't stand out at all.  MadWorld would still be this weird niche game and Conduit would still be a generic FPS.  They wouldn't sell there so why are they expected to sell on the Wii?  They're middle-of-the-road games that aren't must-own titles but are decent enough that you can have fun with them.  On the PS2 those games were everywhere but they were never expected to carry the system.  They weren't the big releases and maybe they sold okay, maybe they didn't.  No one expected them to sell millions of copies and no one would make any assumptions about the userbase based on those sales.

I think we have a case when a game is released on all three consoles at the same time and is virtually identical between all three and is the sort of big game that gets very favourable reviews and is expected to sell millions of copies and then it succeeds on the PS360 but bombs on the Wii.  Guitar Hero and now Rock Band are pretty much the only games I can think of where they're more or less equal across all three and the Wii versions sell well.  Due to the HUGE hardware difference though I doubt this really even CAN happen.

But another decent test would be an exclusive Wii game that gets the same comparable hype as the major Wii first party games and is hyped up with owners of the other consoles ("I wish I had a Wii so I could play this game") and gets good reviews.  How does that game do?  Dragon Quest X would be a good test, at least in Japan.

Though now that I have a PS3 I cannot imagine EVER buying a Wii game that isn't an exclusive based on the controller alone.  I hate fighting with the stupid remote.  On the PS3 I don't have to do that.  I push the button and the thing works.  I wonder if other people who own the Wii and at least one of the other consoles would feel the same way.  The Wii has inferior graphics, irresponsive controls and a restrictive online gaming model.  Why would any core gamer prefer it?  The exclusives are pretty much it and Nintendo is the only company that's providing the really must own exclusives.

Offline BlackNMild2k1

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Re: TALKBACK: NWR Round-Table 3: 500 Copies Sold
« Reply #77 on: November 03, 2009, 02:47:23 PM »
Quote from: Ian
But another decent test would be an exclusive Wii game that gets the same comparable hype as the major Wii first party games and is hyped up with owners of the other consoles ("I wish I had a Wii so I could play this game") and gets good reviews.  How does that game do?  Dragon Quest X would be a good test, at least in Japan.

Ever heard of Monster Hunter Tri? aka the Best selling 3rd party console game this generation in Japan? Wii Exclusive? ringing any bells?

Quote
Though now that I have a PS3 I cannot imagine EVER buying a Wii game that isn't an exclusive based on the controller alone.  I hate fighting with the stupid remote.  On the PS3 I don't have to do that.  I push the button and the thing works.  I wonder if other people who own the Wii and at least one of the other consoles would feel the same way.  The Wii has inferior graphics, irresponsive controls and a restrictive online gaming model.  Why would any core gamer prefer it?  The exclusives are pretty much it and Nintendo is the only company that's providing the really must own exclusives.

non-responsive controls?
really? more like lazy programming on certain games, because for the most part the controls seem fine to me. Not to mention you have the option of a CC or GC pad on quite a few games that don't require waggle or IR pointing.

We all know you don't actually own or play any Wii games, so your drop the charade of being an disgruntled Wii gamer.


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My parents own a Wii.  They are not gamers.  They will probably play nothing on the system besides Wii Sports.  I know two people from work who bought a Wii simply for Wii Fit, and have bought no other titles besides Mario & Sonic at the Winter Olympics.   I don't consider them gamers.  I remain unconvinced that even 50% of the Wii Install Base are traditional gamers who are interested in traditional video games.

Just because they won't go out and buy Zelda or Halo or Uncharted doesn't mean they won't go out and buy games that interest them. My mom is a new "gamer" too. At first the only thing she was interested in was WiiSports and WiiPlay because those are games that she understands, is interested in and doesn't have to study a manual to play. "Traditional" gamers have been gaming for probably decades in some of our cases, so "traditional" 12 button games with intricate story lines and complex puzzle solving is almost second nature to us.

I buy my mom games that cater to her audience and she plays the hell out of them. Check the "Most played games" thread. WiiSports resort, Equilibrium, WiiFit, EA Sports Active. They may not be traditional games, but they are still games. Before the Wii I've never seen my mom play a game. Now she will sit at the computer and play Scrabble or some other familiar style or simple to play puzzler. 3 years ago I wouldn't have considered my mom a "gamer" but just last year alone, she logged probably 100x more hours into gaming than I have.
« Last Edit: November 03, 2009, 03:00:42 PM by BlackNMild2k1 »

Offline NWR_DrewMG

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Re: TALKBACK: NWR Round-Table 3: 500 Copies Sold
« Reply #78 on: November 03, 2009, 03:04:26 PM »
We're not bemoaning the sales of Wii Fit, Wii Sports, or EA Sports Active.  These are games marketed at new customers, not traditional gamers.  They're marketing to what I consider to be the majority of Wii owners.
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Offline BlackNMild2k1

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Re: TALKBACK: NWR Round-Table 3: 500 Copies Sold
« Reply #79 on: November 03, 2009, 03:23:03 PM »
But they don't market the majority of "traditional" games on Wii. They expect the internet to do that for them.
It's not working.

I almost ready to argue that traditional games are barely even being made for Wii.
« Last Edit: November 03, 2009, 03:25:18 PM by BlackNMild2k1 »

Offline NWR_DrewMG

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Re: TALKBACK: NWR Round-Table 3: 500 Copies Sold
« Reply #80 on: November 03, 2009, 03:27:45 PM »
If that's the case, then how can developers expect there to be a market for their games on Wii?  And likewise, put enough effort into these games and expect to have enough sales to make the development worth it?
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Offline BlackNMild2k1

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Re: TALKBACK: NWR Round-Table 3: 500 Copies Sold
« Reply #81 on: November 03, 2009, 03:52:16 PM »
See that is where we are right now.

Generation started, few core games were made as 3rd parties scrambled to copy Nintendos "non-gamer" initiative.
Lots of the "core" games that were made were of poor quality or late ports of games we already played.
Lots of "traditional", "Lapsed" & "New" gamers felt a little burned to have spent hard earned money on a 3rd rate effort. So we turn to the games we know.
Now they want to put effort into some of their games, but we have already felt burned & don't exactly trust them.
One of the main problems though is that they are not marketing their games to change our minds about past deceptions. So the game ends up not selling, and they blame us for not buying their games on blind faith.

"Wii owners don't like traditional core gaming" "we are gonna focus on the HD machines from now on"

it's a bunch of BS and we all know it.

Offline NWR_insanolord

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Re: TALKBACK: NWR Round-Table 3: 500 Copies Sold
« Reply #82 on: November 03, 2009, 04:09:47 PM »
No, we don't all know it; that's the whole reason for the argument. It may be true or it may not be, we haven't seen enough quality games to be able to judge whether there's a market for them or not. As I pointed out recently, though, the third party Wii games that are over 90 on Metacritic (and Tiger Woods 10 at 89) have all sold well.
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Offline Luigi Dude

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Re: TALKBACK: NWR Round-Table 3: 500 Copies Sold
« Reply #83 on: November 03, 2009, 04:29:55 PM »
I think it's probably likely that the number of traditional gamers playing traditional games on Wii might even be smaller than the number who played on Gamecube.

Wow, this statement is so false my headhurts.  You do realise that pretty much all of Nintendo's major traditional game series have done better on the Wii then on the Gamecube. 


Smash Bros Brawl has sold close to 9 million copies which is already over 2 million more then Melee's 7 million lifetime total.

Mario Galaxy has sold close to 8.5 million copies which is 3 million more then Mario Sunshines 5.5 million.

Mario Kart Wii has been a monster, selling close to 18 million copies which is 11 million more then Double Dash 7 million on the Gamecube.

The Wii version of Twilight Princess has sold close to 5.5 million copies which is 1 million more then Wind Wakers total of 4.5 million.  Of course it also be noted that the Gamecube version of Twilight Princess sold 1.5 million copies.  This means if there wasn't a Gamecube version of the game, the Wii version would have put up even higher numbers.

Super Paper Mario has sold over a million more copies then the Gamecubes Paper Mario, Mario Strikers Wii sold over 500,000 more then the Gamecube version, Fire Emblem Wii also did better then it's Gamecube version.  The only Wii game that has sold less then one of it's Gamecube counterparts is Metroid Prime 3 which is 1 million less then the first Metroid Prime.  But it needs to be noted that Prime 3 has sold somewhere between 200-300K more then Prime 2, which makes Prime 3 more successful then one of it's Gamecube counterparts.

Hell, even lower profile Nintendo games have done quite a bit better.  According to the NPD, Wario Land Shake came out at the end of September last year, and managed to sell 150,000 copies by the end of December.  In comparision, Wario World on the Gamecube came out at the end of June 2003 and never even broke the 100,000 mark by the end of that year.


So yeah, people have to cut the crap that less traditional gamers own a Wii then a Gamecube when the actual data shows the complete opposite.
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Offline NWR_Neal

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Re: TALKBACK: NWR Round-Table 3: 500 Copies Sold
« Reply #84 on: November 03, 2009, 05:34:01 PM »
LuigiDude - Nintendo games still sell to everyone!

Throw in some third party numbers and then you'll be joining what we're talking about.
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Offline Mop it up

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Re: TALKBACK: NWR Round-Table 3: 500 Copies Sold
« Reply #85 on: November 03, 2009, 05:37:06 PM »
Isn't Nintendo trying to turn these "non-gamers" into "real gamers"? They draw them in with the likes of Wii Sports and Wii Fit, then try to turn them on to their more "traditional" games like the Mario ones, Zelda, etc. Perhaps the strategy isn't working as well or more slowly than they hoped, but I'm pretty sure that's their goal.

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Re: TALKBACK: NWR Round-Table 3: 500 Copies Sold
« Reply #86 on: November 03, 2009, 05:38:08 PM »
LuigiDude - Nintendo games still sell to everyone!

Throw in some third party numbers and then you'll be joining what we're talking about.

Yeah, it's pretty much confirmed that Mario Kart Wii is selling to casuals in droves.

Also, not all the people who buy Nintendo/Mario games are going to be traditional/core Nintendo gamers.
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Offline Mop it up

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Re: TALKBACK: NWR Round-Table 3: 500 Copies Sold
« Reply #87 on: November 03, 2009, 05:45:12 PM »
Mario Kart has always sold to "casuals".

Offline NWR_insanolord

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Re: TALKBACK: NWR Round-Table 3: 500 Copies Sold
« Reply #88 on: November 03, 2009, 06:05:50 PM »
LuigiDude - Nintendo games still sell to everyone!

Throw in some third party numbers and then you'll be joining what we're talking about.

Yeah, it's pretty much confirmed that Mario Kart Wii is selling to casuals in droves.

Also, not all the people who buy Nintendo/Mario games are going to be traditional/core Nintendo gamers.

For Mario that's true, but Twilight Princess and Brawl aren't selling to these new people, at least not in any higher proportion than they did on the Cube.
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Offline Luigi Dude

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Re: TALKBACK: NWR Round-Table 3: 500 Copies Sold
« Reply #89 on: November 03, 2009, 06:08:31 PM »
LuigiDude - Nintendo games still sell to everyone!

Throw in some third party numbers and then you'll be joining what we're talking about.

It doesn't matter if the games are from Nintendo, the point is they're traditional games that traditional gamers play and they're selling very well on the Wii.  This is the same BS that people said about the Gamecube when third parties neglected it so of course the Nintendo games sold the best.  Of course when a high profile third party game, Resident Evil 4, finally came out, it ended up being the best selling Gamecube game the year it came out.  Outselling all of Nintendo's own first party software that year.

The only high profile third party traditional game to be released on the Wii so far that's not a low budget spinoff or port is Monster Hunter 3, and last time I checked, it's sold over 900,000 copies in Japan, which makes it the highest selling 3rd party title released on a home console in the Japanese market this gen.


Oh and I got another nice example for the "blame the Wii" crowd.  You guys love to point to Madworld as an example of Wii gamers neglecting certion games, but you all fail to remember that Madworld is the spirital sequel to God Hand on the PS2.  God Hand on the PS2 came out when the PS2 had a much larger userbase then the Wii does now, and yet the game only sold between 40-50K copies total.  Madworld on the Wii managed to sell over 60K it's first month.


Once again, if third parties would actually take the time to release high profile games that have actual appeal, then they'd do well.  Monster Hunter 3 has already proven this, even Resident Evil 4 Wii Edition proves it as well considering it's a several year old port that's already sold around the same amount of copies as the original Gamecube version.  Imagine if Capcom would have released a Wii Edition of Resident Evil 5 as well, it would have been guarenteed to be a million seller. 

Hell, even the niche games like Madworld that are considered failures by the gaming media still end up doing better then they did on the PS2 last gen.
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Re: TALKBACK: NWR Round-Table 3: 500 Copies Sold
« Reply #90 on: November 03, 2009, 06:21:21 PM »
None of the games we're talking about would have sold any better on the 360 than they did on the Wii; they're all either very niche or not that good. Give me an example of a game that sold poorly on the Wii that would have done significantly better on the 360 or PS3.
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Offline BlackNMild2k1

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Re: TALKBACK: NWR Round-Table 3: 500 Copies Sold
« Reply #91 on: November 03, 2009, 06:26:21 PM »
Isn't Nintendo trying to turn these "non-gamers" into "real gamers"? They draw them in with the likes of Wii Sports and Wii Fit, then try to turn them on to their more "traditional" games like the Mario ones, Zelda, etc. Perhaps the strategy isn't working as well or more slowly than they hoped, but I'm pretty sure that's their goal.

That is true, and something that I pointed out earlier. Lots of us started out with a NES, 2 buttons and a D-pad. We we had atleast 5 years to learn that before we moved up to SNES/Genesis, 6 buttons and a d-pad. We had a long time to adjust to the complexities of traditional gaming today. New gamers are just starting out, and you got to break them in slowly.

Nintendo is grooming a generation of Motion gamers, and it's something you gotta do one step at a time.

Offline Ian Sane

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Re: TALKBACK: NWR Round-Table 3: 500 Copies Sold
« Reply #92 on: November 03, 2009, 07:56:04 PM »
This is just my personal experience but of the non-gamers I know from work, they're not morphing into "real gamers".  We had a client schmoozing event recently and used some Wii's as part of the entertainment (I myself loaned my Wii for the cause).  So naturally this involved all the Wii owners talking about what games they have and such.  The people at my office own Wii Sports, Wii Play and Wii Fit and that's IT.  And none of them have given it much attention for about a year.  The exception is if they have young kids in which case the Wii is more or less their kids' videogame system but they the parents don't use it much anymore.  Myself and this other guy would be the only two "core gamers" in the office that own Wii's and both of us own PS3's because the Wii wasn't cutting it alone.  I still use my Wii, his has become his son's.

In other words these people bought the Wii when it was the hip thing to own, played Wii Sports, bought a couple other entries in the Wii series but lost interest once the novelty wore off.  They have not bought any games in at least a year and didn't buy Wii Music or Wii Sports Resort and certainly didn't "graduate" to anything like Metroid or Mario.  For them the Wii was a fad and the fad is over.  It seemed to end for them around the time that Wii's became readily available in stores.

Now this is just my own personal experience and we're looking at a sample of like five Wii owners here.  Not enough to make any relevent statistics obviously.  Though it makes me wonder what the buying habits of the blue ocean market truly is.  How many games to they have?  Do they still play their Wii?  Would they buy a Wii 2?  Are any of them moving to more complicated core games or do they just play the Wii series and nothing else?

What if the non-gamers are more or less a non-factor?  Like they bought the system but they don't make any meaningful contribution to sales?  What if Wii game sales is driven almost entirely by core gamers and kids?  Well then the sales we're getting here make a whole lot of sense.  If you view it from an entirely core gamer point of view the Wii third party lineup is by far the weakest of all the consoles so it would naturally have inferior sales.

Offline Dasmos

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Re: TALKBACK: NWR Round-Table 3: 500 Copies Sold
« Reply #93 on: November 03, 2009, 08:29:11 PM »
After New Super Bros. Mario Wii releases watch as these "casuals" instantly become "hardcores".
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Offline NWR_Lindy

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Re: TALKBACK: NWR Round-Table 3: 500 Copies Sold
« Reply #94 on: November 03, 2009, 09:10:11 PM »
Isn't that most of the Wii's fanbase?  And that isn't sarcasm either.

Think about it: Person A buys CoD4, loves it and recommends it to all his friends. Person B buys The Conduit and is underwhelmed by it, if he even talks about it it's probably about the disappointment. If you want a fair comparison try finding similarily crappy or niche games on the PS360. E.g. how much did Infernal: Hell's Vengeance or Legendary sell?

What games sell by word of mouth?  Nintendo's, because they're the best on the system.  "Hey, have you played Wii Fit?"  Yet somehow I doubt these words have ever been uttered by anyone, anywhere outside these forums: "Hey, have you played Zack & Wiki?"

And? They didn't care about the graphics hardware last gen and everybody said they'd always be loyal to the market leader. Now it's suddenly a "rule" that graphics matter more than marketshare.

Last generation they didn't have to make any sort of graphical choice.  The PS2, Xbox, and GameCube were all in the same graphical ballpark.  If you chose to make a PS2 game it wouldn't have all the visual bells and whistles that it would on Xbox and GameCube, but it would look comparable.  The best-looking game on Wii is Super Mario Galaxy, and if you take a game in a similar genre on, say, PS3 - Ratchet & Clank, for instance - the difference is noticeable and obvious.

That's a ton of assumptions. What I mean with "demand" is that they'll say "I won't buy this because it lacks X". Of course graphics are nice to have, I'm not going to refuse to buy a game because it's pretty but would RE5 on the Wii make many people think "it's not pretty enough, I will not buy it"? Non-gamers are impressed by awesome graphics just as much as anybody else but they weren't gamers before because it wasn't the ugly graphics that turned them away, it was the game underneath.

I think you would definitely have a lot of people not buying it because it's "identical to RE4".  From a visual, perspective that is.  RE5 is the same as RE4 gameplay wise, so what other hook is gonna be there?  IR control?

On average HD games cost 2.5 times as much to develop so the same return on investment would require selling 2.5 times as many copies as it would on the Wii. You say RE5 would sell less on the Wii but would it sell 60% less? Also how many people would decide to buy it because it has better controls on the Wii? If the number of sales lost to weaker graphics minus the number of sales gained through better controls is less than 60% of the sales of RE5 on the HD systems then making it a Wii exclusive would have made it more profitable.

I dunno, across PS3/360 RE5 pushed 4.4 million last I read, while RE4: Wii Edition pushed 1.5 million (Capcom figures from May 2009).  That's what, 65% higher sales?  I realize that RE4 is an old game, but you gotta think that a majority of people on Wii that likes that type of title picked it up.  RE5 is one game, but I think in this case Capcom made the right move.  I also think that RE5 got more buzz because of its graphics prowess, due to the fact that game media are graphics whores for the most part.

Noone ever gave a **** about what the grunts want, they do what they're told to do or they're unemployed. It's the managers who decided to make HD games, if the grunts happen to agree that's just a coincidence.

Wow, I hope you never manage any human beings, ever.  Yes, decisions are made by the suits, but if they team doesn't want to make Wii games they'll go elsewhere.  Besides, if you're paying a badass graphics programmer a ton of money, are you going to waste their talents making an engine for Wii?  Hell no.  You're going to put them where their talents are best put to use.  You'll put the second-tier guys on the Wii title, or the junior guys there so they can figure out what they're doing.  You want your best people doing the most difficult stuff.  This assumes that the project they're working on will make money, of course, but that's a separate issue.

I think development costs are a key part of the puzzle, but if your game won't sell, your investment only determines how much money you lose.  You can spend $1000 making something that sells for $100, and if you only sell 2 of them you've lost $800.  On the other hand, you can spend $3000 making something that sells for $100, sell 50 of them and make $2000.  Like I've always said, companies like GRIN going under isn't because they developed an HD game in particular; its because they developed a game that didn't sell.  The high development cost only ensured that they got castrated, instead of punched in the face.

They'd also incur an additional 150% cost increase on every game they develop and need a higher price on the hardware and a loss of GC backwards compatibility. Even if they had boosted the graphics a bit, they would still have been far behind the 360 (because the 360 was built to be sold at a loss even at its 400€ launch price, no way Nintendo could get close to that with the increased controller expenses and whatnot) and developers would still call it impossible to port and still throw PSP ports on it (the PSP is MUCH weaker than the Wii yet it is considered acceptable to port that way!). Additionally Nintendo would not have gained additional sales to make up for the reduced profit per sale (in part because the Wii sold at an unprecedented rate until Nintendo ****ed up with the whole user generated content mess and whatnot that led to a massive software drought). The Wii's sales limiter is still not the hardware but the software.

Nintendo was backed into a corner after the GameCube, that's for sure.  Their appeal amongst the gaming core was gone, so they had to go for a different audience entirely.  I'll concede you this point, since they had nothing to lose really.  Nobody really cared about Nintendo no matter what their games looked like, so more of the same was not the answer.

Almost every franchise out there had multiple iterations last gen so that's clearly not stopping them. Think about it, 3 GTAs, 3 Prince of Persias, 2 God of Wars, 2 Halos, 2 Devil May Crys and many more that I can't even remember. Sequels differ from the previous game in way more than just the graphics.

Yeah, but years after the fact?  All of those games were released within the same hardware generation and time window.  I refuse to believe that there's a pent-up demand for a Prince of Persia game on Wii that looks like a Prince of Persia game on Xbox.  In 2009 it would be completely written off and marginalized.

Didn't stop the DDR pads and all the other fitness peripherals. Also the "conflict of interest" and absorbing the risk is a non-sequitur, what exactly makes Nintendo more capable of absorbing that risk that's part of the Wii's design (instead of their company structure/strategy which any smart company could replicate)?

They can take that risk because they get money from both the hardware and the software.  They have money rolling in hand over fist from both ends of the platform, so they can survive if a risky game underperforms.  See Wii Music (not that it was an utter failure, but rather not a spectacular success).  Third-parties don't have that same luxury.

How does that compare to other systems? What about, say, Mirror's Edge?

Do you mean the underperformance of Mirror's Edge?  Not every Hardmaturecore game on PS3/360 is going to sell...such as Mirror's Edge, Bionic Commando, etc.  But I honestly think it's less risky, although hindsight is also 20/20.
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Offline BlackNMild2k1

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Re: TALKBACK: NWR Round-Table 3: 500 Copies Sold
« Reply #95 on: November 03, 2009, 10:30:25 PM »
Quote from: Lindy
I dunno, across PS3/360 RE5 pushed 4.4 million last I read, while RE4: Wii Edition pushed 1.5 million (Capcom figures from May 2009).  That's what, 65% higher sales?  I realize that RE4 is an old game, but you gotta think that a majority of people on Wii that likes that type of title picked it up.  RE5 is one game, but I think in this case Capcom made the right move.  I also think that RE5 got more buzz because of its graphics prowess, due to the fact that game media are graphics whores for the most part.

You gotta figure that the majority of people with a Wii around launch that like that type of game already bought it for GC and weren't willing to double dip for a few extra features and a new control style. I'm sure they were waiting for the next installment in the series just like all the people that double dipped for RE4 Wii.

I'm sure that they, much like myself (a double dipper), are very disappointed that RE5, after having the entire series ported over to the GC (and therefore playable on the Wii), never made it's expected debut on the Wii.
« Last Edit: November 03, 2009, 10:33:38 PM by BlackNMild2k1 »

Offline NWR_Lindy

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Re: TALKBACK: NWR Round-Table 3: 500 Copies Sold
« Reply #96 on: November 03, 2009, 11:34:53 PM »
What sucks is that even if they did, it'd likely be done by the B-Team...the A-Team is surely already working on Resident Evil 6 (or is that 666?).
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Offline Stratos

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Re: TALKBACK: NWR Round-Table 3: 500 Copies Sold
« Reply #97 on: November 03, 2009, 11:40:47 PM »
I still don't see why they can't just update the RE4 Wii engine a bit and insert content from RE5. It shouldn't be that much of an effort to downsize models and such, right?

What is more sad is that Dead Rising got a Wii port and RE5 didn't. I'm sure RE5 would have turned out better than Dead Rising did.
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Offline BlackNMild2k1

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Re: TALKBACK: NWR Round-Table 3: 500 Copies Sold
« Reply #98 on: November 03, 2009, 11:45:29 PM »
Regardless of the reasoning behind it, I don't see the situation on the Wii getting much better without significant effort from Nintendo, not necessarily with moneyhats but some kind of strong involvement in the process. For that to happen, though, Nintendo has to want it to happen, and there's no good reason for them to want it to happen (from Nintendo's perspective).

I generally try to avoid agreeing with Ian, but a while back he made the point that it may not be a good thing that Nintendo was able to return to dominance completely on their own; as impressive as that feat was, they never had to change the way they dealt with third parties, which may prevent them from holding on to the top spot.

Are you happy now?

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Nintendo president Satoru Iwata first announced this initiative last year, at a press event announcing the release date for Dragon Quest IX in Japan. There, he said that Nintendo and Square Enix would “tag team” to increase the visibility and success of the series in the U.S.


Hatano said that helping to sell Dragon Quest IX outside Japan is part of a larger effort on the part of Nintendo to partner with software makers to sell their games for Nintendo hardware.
He mentioned Professor Layton and Mario and Sonic at the Olympic Games as two other examples.

Now Nintendo is marketing the games for the 3rd parties. Select ones with effort put into their games atleast.
« Last Edit: November 03, 2009, 11:47:22 PM by BlackNMild2k1 »

Offline KDR_11k

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Re: TALKBACK: NWR Round-Table 3: 500 Copies Sold
« Reply #99 on: November 04, 2009, 04:30:59 AM »
I think this thread could be ended with just these words: Attach rate seven point something. If these claims of less than 50% gamers are true and the rest buys only 2-3 games, where does that attach rate come from? The attach rate for the DS is about half that, does that mean core games are not profitable on it?

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I think you would definitely have a lot of people not buying it because it's "identical to RE4".  From a visual, perspective that is.  RE5 is the same as RE4 gameplay wise, so what other hook is gonna be there?  IR control?

New content. It's the only real difference between most franchise iterations so why not for RE5 too? Content is what people buy games for, not graphics or control gimmicks. Graphics and controls influence the content but ultimately it is the content that matters (and content here is what the user perceives, his interaction with the game, not just the amount of data on the disc).

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I dunno, across PS3/360 RE5 pushed 4.4 million last I read, while RE4: Wii Edition pushed 1.5 million (Capcom figures from May 2009).  That's what, 65% higher sales?  I realize that RE4 is an old game, but you gotta think that a majority of people on Wii that likes that type of title picked it up.

Well, I for one didn't buy RE4Wii because I had the game for the GC already. We should consider the GC and PS2 version first and foremost because those were the first release.

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Wow, I hope you never manage any human beings, ever.  Yes, decisions are made by the suits, but if they team doesn't want to make Wii games they'll go elsewhere.

If they're that militant on the jobs they get to work on they should better leave. If they want to make projects for the fun of it they should make it a hobby, if they want more fun at the workplace the company can improve the work environment, they should not demand that the company starts a 25 million dollar project that would be a waste of money. What's the point of having employees that won't work on profitable projects?

Also game programmers demanding challenge like that are fucking spoiled brats. You won't see a Microsoft GUI coder quit his job because he isn't allowed to use advanced 3D graphics. It's a job, it needs doing in a certain way and developers are hired to do it. If they refuse to do it why would they be worth their money?

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Besides, if you're paying a badass graphics programmer a ton of money, are you going to waste their talents making an engine for Wii?
**** yeah I would, the experienced coder would be experienced with the kind of constrained environment that the Wii contains while an inexperienced coder would waste resources left and right. On the HD systems you can afford to waste power and still have something good looking, on the Wii you have nothing to waste and if you do you'll take a massive hit for it. The Wii's specs are at "good enough for almost everybody" level, that also means if you fail to utilize it you are NOT good enough.

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Yeah, but years after the fact?  All of those games were released within the same hardware generation and time window.  I refuse to believe that there's a pent-up demand for a Prince of Persia game on Wii that looks like a Prince of Persia game on Xbox.  In 2009 it would be completely written off and marginalized.

Argumentum ad incredulum does not make a fact. There's demand for a Prince of Persia game that's as good or better than Sands of Time, something that has never been delivered since and prettier graphics don't hide that.

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They can take that risk because they get money from both the hardware and the software.  They have money rolling in hand over fist from both ends of the platform, so they can survive if a risky game underperforms.  See Wii Music (not that it was an utter failure, but rather not a spectacular success).  Third-parties don't have that same luxury.

Oh so they're the only company who can take the risk to make a cheaply developed game without known market (well, if you don't do research and only check NPD as your "analysis") when everybody can dump 25+ million dollars on a game easily that risks falling flat if the quality doesn't stand up to the extremely powerful competition? Financially HD games are a significantly larger risk than Wii Fit, if WF failed that may have hurt the Wii's performance but the actual development would have made very little loss and a third party wouldn't be concerned about system performance so all they'd take is a small loss while success... Well, you've seen how insanely profitable it is.

Wii Music failed because Nintendo's goal was not just making money on the game, it failed because Nintendo wanted to push the platform's sales. For a third party those 2.5 million sales would be a massive success especially considering the development expense is fairly low (did you know that Wii Music sold more than Little Big Planet according to VGChartz? It's extremely unlikely that Wii Music cost more to make than LBP. It apparently significantly outperformed Guitar Hero 5 which had massive licensing costs for all the music when Wii Music was running on free stuff instead!). Nintendo simply has different standards there because they have to drive the whole system, not just a game.

Yes, Nintendo has a strong brand compared to some third parties but that didn't just magically appear, they spent decades cultivating it. Throwing **** out for a quick buck is damaging for a brand and it seems some third parties aren't very concerned about that.