Um, what? I did see the conference and went to the E3 press site. Don't quite get what you are saying...
As for the accessory orgasm, I don't have any issue with it. But the Vitality Sensor seems stupid to me unless they show some compelling software and ideas for it.
The Balance Board was created with existing ideas in mind (the Power Pad, the DDR mats etc.), Motion Plus enhances Wii controls. With the Vitality Sensor I don't know what to expect and instead we were treated to a 15 minute speech that introduced ideas and no concrete proof.
I only read the conference from the twitter feed and snippets elsewhere, then made my assumption from that. I wasn't at home so i couldn't scour NWR with a fine toothcomb.
I wouyld have no problem with their accessory orgasm, so long as they make titles that warrant its existence.
For instance, the game boy player (at the time) has tons of titles to play on it hence it wasn't a throwaway item.
Wii Speak only has one first-party title and it doesn't seem to have been included anywhere else by Nintendo since its release. Third parties are using it, but it doesn't bode well when the manufacturer is getting bored of the product they just created.
I concede the balance board wasn't a good example, but with its massive userbase i expect it to be a permanent mainstay of software wherever possible (and frankly, even more than it is being used now!).
That said I expect WM+ to become a permanent inclusion from here on, given its "permanent" changes that it makes to wii gaming. Meanwhile the Zapper receives the same redundant treatment as Wii speak, along with the Wheel and now the Vitality Sensor has been announced with no actual titles for it. It feels like that everything bar WM+ are "retail experiments".