What I find especially interesting about this Super Metroid conversation is that I had all of the exact same experiences - only mine were with the original NES Metroid. I'm really shocked to hear that most of you guys consider it to be an unplayable mess. All of the exploration "show but don't tell" gameplay elements in Super Metroid were done in Metroid 1 as well, just with a little less flash.
I got and played through Super Metroid a few years after it was out (I picked it up with my first SNES in the summer of 96) and enjoyed it well enough - but not so much that I even remember anymore what my reaction to it was. It was a fun sequel to a game I dearly loved.
I've played the entire thing through maybe 2 1/2 times (the SNES cartridge ate my save file on my last attempt, 6 months ago) but I've played through the original Metroid about 6 times at the least. I think the last time I beat the game, it barely took 90 minutes because I knew exactly where to go next.
That brings me to the other thing that I think sets Metroid apart from Super Metroid - the lack of a built-in map with Metroid makes it infuriating to playthrough nowadays, but back in the mid 80s when I first got the game, it just made the exploration feel more real. You had to either make your own maps, memorize everything, or collaborate with friends. My cousins had the game too, and we used to talk shop as to where the various missiles were at.
I think after we'd beat the game the first time through, we bought the
Big Black Book from Nintendo and that pretty much laid out the rest.
Another thing I wanted to ask is this: Did anyone else think that Metroid Fusion and Zero Mission played almost more like a Ninja Gaiden NES game than a Metroid sequel? The climbing on walls and wall jumping combined with the fast pace made the game feel significantly different.
Anyways, great episode, really enjoying it. I think i'm going to replay Metroid this week. Maybe Super Metroid again soon too.