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Originally posted by: ruby_onix
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Originally posted by: Kairon
I think you're being quite unreasonable here. You can't rail against the unstoppable march of future tech that isn't backward's compatible. Heck, I can't find a floppy drive anywhere in my dorm to let me install Civilization on my computer, and after I worked so hard to track down an actual original copy! Oh, not to mention that Windows XP completely refuses to run the entire DOS game library, like the beloved Monkey Island games, or Lode Runner or the aforementioned Civ.
Floppy drives became obsolete, so I can accept that they cut them (although you can still get them on new computers if you want, but that doesn't contribute to this discussion).
If your computer has a floppy drive, but it still can't run Monkey Island or Civ 1 (which is true of Windows XP), then I think that's bogus (and I blame Microsoft). The DS and micro have GBC-compatible cart slots. They're not obsolete, because the GBA still uses them quite well. The Wii has a TGCD/Sega CD/Saturn-compatible disc drive, AND it knows how to use it (which is more than we can say about Windows XP and the DS/micro), but it (probably) won't. The word for that is "crippleware".
Hmmmm...
To begin with, the Wii drive CANNOT read TGCD, Sega CD, nor Saturn games. That's just crazy. It's compatible with GC discs (which are almost opposite of any other disc out there, as far as I know) and Wii's own discs (probably DVD-format discs read in a similar manner to the GC's discs? Just a guess) but that's it. Can you imagine the technical mayhem in constructing a drive that can read not just those two alien formats, but also 3 deas-as-a-doornail-formats?
Also, the GameBoy hardware was being held back immensely by backwards compatibility.A big reason that Nintendo's handheld hardware has been lackluster is not just because of battery consumption issues, but also because by the when GBC came out a full SEVEN years after the GB first came out, all it amolunted to was a very thin sheen over the regular GB hardware.
Also, the GBA could only support GBC and before games due to a COMPLETELY SEPERATE legacy chipset being included. This is tantamount to including a PS2 with every PS3. The new hardware is just too different too make native backwards compatibility feasible. Not to mention that including a seperate legacy chipset drives up the price, or forces you to cut corners. Note that the non-inclusion of a legacy 15+ year old chipset is the reason that the DS cannot play GBC or GB games: the hardware simply doesn't exist in the system. The GB slot is there purely for GBA games, not for, like you suppose, GBC or GB games.
Basically, I believe that forcing backwards compatibility is a drag on the future.
For example: the Pokemon games. The uninterrupted line of Pokemon in the games makes each consecutive version less flexible than it could be, and only prolongs certain imbalances in the earlier games. It also prevents new ways to technical conceptualize Pokemon stats and data, a nd overall dilutes the experiences of later versions. I actually want Pokemon: Pearl & Diamond to NOT be backwards compatible so that they can rebalance everything in the game, re-tune the Pokemon stat system and rethink the move and ability libraries. Pokemon is, to me, a very real example of a game that is stagnating because it is being held to compatibility with its past.
Likewise, I think that demanding backwards compatibility from systems is not only impractical (once you see how it was actually done on the Gameboy, and after seeing the three different approaches MS, Nintendo and Sony are taking to backwards compatibility this next-gen: GC-similarity in Wii hardware, Game-by-game emulation for the X360 and possibly packing in a PS2 with every PS3) but ALSO holding games (like Pokemon) back and not letting the future blazes new trails.
~Carmine M. Red
Kairon@aol.com