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Originally posted by: IceCold
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Originally posted by: Kairon
I'd just like to go on record that if the Rev launched as late as October or November, I would feel a solid disappointment with Nintendo.
The Rev doesn't have fickle and cranky bleeding edge built-from-scrath technology like the PS3. It should be easy to manufacture, easy to launch earlier.
The Rev is purported to be very easy to develop on. If it's so easy, why does Nintendo need 1.5 years (starting from E3 2005) to create software for it? If you could start development on GC Dev kits, why shouldn't third parties be in the same boat?
Sorry, but I'd MUCH rather have polished and complete games in November rather than rushed and sparkling innovation games in June. Aren't you the one who came down so hard on Nintendo for rushing Wind Waker? Then I'd expect you to realise that for the launch games to truly be memorable, they need the extra time. This rings even more true now that they're implementing radically different ideas into the games with the new controller. Balancing, polishing, and making it the best experience possible should take precedence.
And, before Ian says it, Nintendo just can't rely on the Virtual Console. They can't..
You misunderstand me Ice Cold. I am not saying that the games should be rushed to accomodate an early launch. I am saying that they SHOULD be ready to launch earlier than October precisely because of the qualities Nintendo has attributed to the Revolution. Simpler hardware, cheaper development, easier development, innovation being what's most important rather than "This game will only be good if it looks better than that game that plays just like it."
The simplicity of the Rev hardware means that manufacturing it should NOT be a problem when Nintendo decides to. The easy development structure, along with the known GC-identical programming feel means that Nintendo should've started preliminary work on launch titles as far back as E3 2005. The easy development structure means that games that should've taken 12 months should only take 9. (Keep in mind, Rogue Leader was developed in 9 months) The no-learning-curve development means third parties, experts at current gen dev, should be capable of pulling that sort of schedule too.
Unless, of course, Nintendo is lying about the Rev's fast and easy development. I mean heck, they say that the Rev should be an easier platform to develop for, yet they can't ready games in time for launch? This is not about Mario Revolution, no it is NOT actually about wanting a game before it's ready. This is about whether Nintendo and third parties will have simple-concept-easy-development-great-appeal titles like Trauma Center Revolution, Mario Paint Revolution, Orchestra Conductor, Fish with Granpa, Cooking Mama Rev or whatever on the Revolution. Brain Training DS took 10 people 4 months to make. I want to see that sort of accomplishment on the Rev Launch software.
This is not about rushing games, this is about whether the development cycle for games,even low-content-simple-concept games like above, will really be shortened like Nintendo has said it will be.
Nintendo's made a promise of easy software development. Will I have to wait for second-or-third generation games for them to fulfill that promise or can they show me their earnestness right here and now?
For example, Majora's Mask was said to "save time" by using the OoT engine. Yet it still came out...what, 2 years AFTER OoT?!?! Look, it's cool that you shaved 6 months off the dev time, but it was too little, too late.
~Carmine M. Red
Kairon@aol.com