i dunno if it's been pointed out yet, but these are EXACTLY the same specs the infamous Aries had said a month ago.
now this raises two questions: is Aries and Han_Solo the same person? or are these specs actually accurate? so far 3 separate 'sources' have 'confirmed' these specs: Han_solo, Aries, and Techtree.
edit: here's the Aries transcript from Brokensaints:
"Aries Says:
"April 28th, 2005 at 1:13 pm
"Well, it seems most people here do not believe me anymore. But as I stated before, I will be proven true come E3. I know that this is a bold statement, but one I can make since I’m absolutely convinced of the info I provided. I noticed someone asking for a description of the NOA building? Well, I could go even further and give you a description of the HQ of Nintendo of Japan which I visited a couple of times while I was still working for NOA. But would that make you feel better? Not actually knowing yourself what the building looks like? For all you know, I could simply make something up just to give you the false impression that I am 100% plausible. I really don’t see any worth in such a description to be honest.
"Anyway, to clear some other things up: the final design for the Revolution hasn’t been decided upon yet. At least, not as far as we know over here. So this could mean that they’ll actually show some prototype of the final design at E3, just like they did with the DS last year. Of course we have an SDK, but that machine probably wont look like the final design either. Just like with the current SDK’s for the Xbox 360.
"As for specs, since you seem to be really privy on them, the Revolution will indeed support both 720p as well as 1080i. The GPU of the console packs quite a punch. It’s actually two cores linked together with ATi’s alternative on nVidia’s SLI. Though no releasedate has probably been determined yet by Nintendo (current releasedate looks to be around March next year in Japan), this could mean that Revolution will be the first device to support this ATi technology. Even before they introduce it to the PC market.
"Now the cores themselves are completely custom-made by a different team than the core for the Xbox 360. It’s known as the RN520, where the N actually stands for Nintendo. One core in itself, isn’t as fast as the R500-ish core of the Xbox 360, but together they are quite a bit more powerful. The CPU consists of four cores each running at 2,5 GHz and is based on the G5 architecture. Each core has it’s own 128KB L1 cachememory, and they all share a L2 cache of 512KB. Next to this, the CPU and GPU share 512MB of memory, just like the Xbox 360 does. Also, the GPU has it’s own on-die memory for quick tasks which amounts to 16MB of eDRAM.
"There’s also a seperate processor for sound, which is quite advanced and takes a lot of workload off the CPU. Last but not least, the Revolution features a PPU for complex physics, which utilizes it’s own 32MB of memory. So all in all, it’s quite the complex machine with many different processors. Still, it’s rather easy to develop for because of the excellent development tools which Nintendo delivered. These are all GameCube based with a lot of completely new features built-in."