Author Topic: XGRA: Extreme-G Racing Association  (Read 2111 times)

0 Members and 1 Guest are viewing this topic.

Offline TheYoungerPlumber

  • Thy Rod and Staff
  • NWR Staff Pro
  • Score: 10
    • View Profile
    • Nintendo World Report
XGRA: Extreme-G Racing Association
« on: September 10, 2003, 10:06:05 AM »
PS2 fans can get it now, but GameCube owners must wait another month.

NEXT-GENERATION RACING ACTION BLASTS INTO RETAIL WITH ‘XGRA: EXTREME-G RACING ASSOCIATION’  

Award-Winning Futuristic Arcade Racer Returns with Trademark Blistering Speed, All-New Gameplay Modes, Features, Weapons, Motorcycles and Controls    


GLEN COVE, NY, September 10, 2003 – Pulling more G’s and packing more firepower than an F-16, Acclaim Entertainment, Inc. (NASDAQ.SC: AKLM), today announced that it has shipped XGRA™: Extreme-G Racing Association™ for the PlayStationÂŽ2 computer entertainment system.  The company will release the game for the Xbox™ video game system from Microsoft on September 16th, and for the Nintendo GameCubeÔ in October.  Developed by Acclaim Studios Cheltenham, XGRA: Extreme-G Racing Association is the latest installment in the Company’s award-winning Extreme-G Racing brand that has sold more than 1.5 million units worldwide.  Combining futuristic, high-speed motorcycle racing and combat, XGRA: Extreme-G Racing Association features all new gameplay modes, features, weapons, bikes, controls and unlockable content.


 


“While maintaining the same proven formula that has made the Extreme-G brand a favorite of both the media and fans alike, XGRA has been expanded and enhanced to create an even more dynamic racing experience,” said Ben Fischbach, Brand Director for Acclaim.  â€œFeaturing more high-speed action and futuristic firepower, XGRA is sure to attract new consumers to the brand and keep dedicated fans coming back for more.”  


 


XGRA: Extreme-G Racing Association includes:


 


§         SiNN (Sports Interactive News Network) and the XGRA (Extreme Gravity Racing Association) create a futuristic motor sport unlike anything ever experienced;


§         8 different teams, all with unique histories, sponsors and rivalries;


§         Variable missions and storylines that make each race part of a larger career;


§         A game structure designed to emulate a true motor sport season with various classes and race types;


§         Variety of different and completely modifiable vehicle types;


§         Wide range of characters, each with skills and statistics that affect how they race;


§         Rewards system that provides unlockable content, including new game modes and tracks, faster bikes and character-enhancing cybernetic implants;


§         Environments that bring worlds to life, highlighted by variable weather systems and uniquely constructed tracks and buildings;


§         Interactive HUD that provides all relevant information during the race, which can also be modified during gameplay;


§         Destructible objects within the race tracks, including gas pipes, bridges and spectators can dramatically change the outcome of a race;


§         New weapons system that allows the player to easily select and use weapons without fear of losing focus on the race.


 


XGRA: Extreme-G Racing Association is currently available for the PlayStationÂŽ2 computer entertainment system at a suggested retail price of $29.99.  The game will be available for the Microsoft Xbox™ on September 16th and for the Nintendo GameCubeÔ this October, each at a suggested retail price of $29.99.  For more information on this game, please visit http://www.extremeg.com/.  

::Michael "TYP" Cole
::Associate Editor
Nintendo World Report

"Only CHEATERS mess up!" -Waluigi