Remember that email you guys got a while back about the verbal rash thing with Pokemon?
It might just be my internet credentials talking and the sorts of communities I find myself in, but I think that applies just a tad with RFN talking about Sonic, even if James has come out the other end of Shadow the Hedgehog and Rise of Lyric (Relatively) unscathed.
Activation of Tails Copter combo while playing as sonic involves you looking up before Jumping and hitting the jump-button again in air. don't hold it though, as this will activate Drop Dash/Insta-Shield if you're playing the 3&K style sonic in NoSave mode.
Seriously, though. I'm on like... Playthrough number... 7 1/2?, I think? Sonic + Tails was my last one, but I've done...
Solo Sonic
Solo Tails
Solo Knuckles
Super Peelout Sonic
Knuckles & Knuckles + Debug mode
Using Debug + Level Select to get Sonic into Knuckles' Mirage Saloon Act 1 and deciding to play through the rest of the way just to see the bad ending since I had gotten all emeralds on all may playthroughs at that point
Tails & Knuckles playthrough that I focused on finishing up the rest of the Gold Medal Blue Sphere challenges
Sonic & Tails
... yyyyyyyyeah.
Now, for the corrections.
- Christian "The Taxman" Whitehead got his start in the SonicRetro community doing prototype disassembly, even finding an unused and undiscovered boss for the Sky Chase sections in Sonic Adventure. He eventually developed His Retro engine, and programmed a couple of basic levels into it, calling that Retro Sonic.
- He then used his retro engine to pitch a Sonic CD port/Remake to Touch Arcade. Sega saw this and were impressed, given the difficulties of just direct porting Sonic CD. This Sonic CD Port came out for iOS, Android, Windows Phone 7, Xbox 360, Steam, and PS3. it was released shortly after Sonic Generations, but before Sonic 4 episode 2. It smoothed out the special stages, added in Playable Tails, achivements, fixed the physics and funky collision with Sonic CD, runs at 60 FPS and in 16:9, fixes the spin dash lets you listen to the US or the JP/EU soundtrack because Sega of America back in the day for SOME insane reason redid the amazing Sonic CD Soundtrack...
- From there, Whitehead brought on Simon "Stealth" Thomley, who was one of the Co-founders of Sonic Stuff Research Group (SSRG) and the project head of the excellent Sonic 1 Megamix Romhack and also made a better Sonic 1 port for GBA than Sega could ever be bothered to. Together, Christian Whitehead and Thomley's company "Headcannon Games" to which he is the only employee, worked to improve the Retro Engine further, and released Sonic 1 for iOS and Android. This version of Sonic 1 is better than whatever M2 barfed onto the 3DS, supporting true Widescreen, Smoother scrolling for the Special Stages, playable Tails, Playable Knuckles, added in Spin Dash, save features, a 7th emerald for Super Sonic, and new bits of level design to accomodate for the fact that Tails and Knuckles can fly over the likes of Marble Zone and Spring Yard zone.
-This dynamic duo continued on with a Sonic 2 port for iOS and Android. This had all of the above features along with making the half-pipe special stages polygonal, as well as adding in the fabled and cut "Hidden Palace Zone" if you fell into a particularly infamous pit in Mystic Cave Zone. They were also poised to do S3&K, but Sega never gave them the greenlight on that... but eh, I can't complain since they got the greenlight on Sonic Discovery, although Takashi Iizuka insisted the game be called Sonic Mania.
-Iizuka-San was actually a rather big part of Mania's development. as Exec Producer on the game, he really hammered home the idea that Sonic Mania needed to be a game that would shake expectations and surprise people. Death Egg robot in Green Hill zone was a specific example of that, and I'd probably credit the thing they did with the Hydrocity bosses as being a part of the Sonic Team director's direct influence. That's not to say that this undercuts what Whitehead, Thomley, and the folks at Pagoda West like Brad Flik, Tom Fry, or Paul Veer's amazing achivement here.
Also, Jon, it's important to mention that Sonic Mania was designed to be like a SATURN game! the Special Stages are kinda a meld of Sonic R and Sonic CD's special stages. Blue Sphere is from S3&K though, so... yeah. this game has a HARD cutoff point where it specifically won't reference things after that unless it's for a dumb Meme (like Videogame Dunky's cameo, the loving tribute to deceased Romhacker PolygonJim, or & Knuckles Memes).
There are DEFENATLEY schisms in the Sonic Fanbase. I know people who are more modern Sonic fans then they are Classic Sonic fans. Hell, there's a guy who's a sometimes freelance correspondent for GameXplain who is openly disdainful of the idea that Classic Sonic is necessarily better than Modern Sonic and thinks the Classic Sonic love is just mainstream groupthink poisoning people.
One of the people who's a mentor for my art? She doesn't like Sonic video games. She was in it for the Archie Comic stuff and he might be done with Sonic if the new partnership with IDW comics doesn't produce the characters she grew up and loved like Princess Sally and Bunnie Rabbot.
There's some UK people who love the Fleetway publishing Sonic comics! There are people who love so many different and insane things about this franchise... and I'm glad that SEGA took a step back and is using this oppertunity to do the ol' Chocolate and Vanilla Ice Cream thing that Vince McMahon loves talking about in his philosophy in the wrestling business.
I'm confident that no, you can'd really sit there and compare Sonic Forces with Sonic Mania. It looks like Sonic Team is really trying. this game got a whole extra year's worth of delay. it has a tone more befitting of that sort of Shonen anime feel that Sonic Adventure 2 brought to the table. It's got the gameplay style that modern sonic fans praised from Sonic Unleashed/Colors/Generations. it's got Edgelord monster of the week antagonist, music with lyrical accompaniments by established musicians like Hoobastank frontman Doug Robb. I think when the dust has settled and we finally get to see what Sonic Forces is at it's core that it's going to be the right sort of game for it's fanbase, the traditional 'Sonic Cycle' be damned.
Also, Sonic Generations 3DS is NOT a better game than Sonic Generations on consoles. they're BOTH good.
Sonic 4 Episode 1 runs on the Sonic Rush engine. it just doesn't have the boost mechanic. Seriously, try playing Sonic 4, then play Sonic Rush without boosting. VERY similar experiences.