Well I had a pretty productive month and was able to finish several other titles I had been playing on and off this summer.
Doom Eternal
This is the sequel to Doom 2016, which I played last summer and I really loved that game. I see people all the time arguing over which one is better, 2016 or Eternal so I was very interested in finally trying out Eternal. After finally playing it and beating the base game and the 2 DLC expansions, I really enjoyed the overall game, but didn't like it as much as 2016. The core gameplay is really fun and when you finally get all the weapons and abilities it's a blast to play, until you get cheapshotted by a bunch of randomly spawning heavy demons that you didn't notice because you were already fighting another hundred demons on a fucking lava floor, with so many lights flashing I can't even tell what the **** is going on anymore.
It's like, was this game designed by meth heads or something? I mean overall I still had fun, but 2016 felt like a much more polished experience that would still get challenging at times, but never came across as cheap like Eternal does at times. Plus the last 2 bosses of the base game and the boss of the first DLC were just complete garbage. If the game didn't give me the option to have super armor for those fights after dying several times I would have quite playing since those were some of the cheapest most poorly designed boss fights I've played in recent memory. At least the final boss of the 2nd DLC was actually pretty fun so the game went out on a high point for me.
Fire Emblem Fates: Revelation
Well I finally completed all of Fire Emblem Fates this month, with the third and final path complete. Well it was overall an OK experience, better then the Birthright path, but doesn't hold a candle to how good the Conquest path was. The developers really should have realized why Flagship when making the Oracle Zelda games, cut the third game, Oracle of Secrets to instead focus on two games. I mean Conquest itself was great, with every map feeling unique, but both Birthright and Revelation suffer from having lots of generic maps that have hardly any strategy to them. Would have probably been better off if it was just 2 games, that way the Birthright/Revelations experience could have been a lot better.
Oh and having played Revelation which is suppose to be the true story path, the overall story in this game just sucks. Seriously, all 3 paths have the worst writing in any Fire Emblem game by far. That's the only thing Birthright is the best at is it's story was the least bad just because of how generic it was, while Conquest and Revelation are just bash head against wall level of stupid.
So overall I loved Conquest for the gameplay, but Birthright and Revelation are both pretty forgettable experiences since they're about as generic as Fire Emblem's gameplay can get.
Steel Assault
This was a pretty fun indie action game that has great pixel art. If you can get it on sale for cheap it's worth a play since it only took me an hour to beat on normal so there's not a huge time investment. Of course since the normal game was so short I played it again on Expert which took me about 3 hours to beat, but kind of disappointment me since the only real difference between Normal and Expert mode is Expert takes away all the checkpoints in each level so you have to get from the beginning to the end of each level on only one life. I mean I like how the game played and it was so short I didn't have a problem with doing it to truly master the game, but just removing checkpoints is a pretty lazy way to make a hard mode. Come on, how about we keep the checkpoints but make the enemies and bosses harder. Removing checkpoints just makes the game more tedious then actually hard.
Demons of Asteborg
This was another indie title that was actually made to run on real Sega Genesis hardware but also on the Switch. A pretty fun Castlevania style 16-bit action title. I really liked the level design, and the face each level introduces some new gameplay gimmick halfway through each stage that makes them all unique. The only real problem is the enemies were kind of lame and the combat is not very engaging outside of the boss fights. It feels like the developers designed the platforming in each level first which I found really fun, but then threw in the enemies as an afterthought. Which is why the game is pretty fun, but no where near the quality of an old school Castlevania that designed it's levels with both the platforming and enemies in mind.
Still if you can get this one on sale it a pretty fun experience that should take you around 5 hours or less to beat. If you like 16-bit action titles, it's worth a look.