Author Topic: Banjo-Kazooie heading to Xbox Live Arcade  (Read 2634 times)

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Offline GoldenPhoenix

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Banjo-Kazooie heading to Xbox Live Arcade
« on: July 14, 2008, 08:12:58 PM »
I personally cannot wait!

http://xboxlive.ign.com/articles/886/886920p1.html

Quote
The game will feature slightly upgraded visuals and the long awaited "stop and swap" functionality originally promised at its release more than 10 years ago.

Many will remember that the first Banjo-Kazooie game promised to interact with Banjo-Tooie. That didn't pan out, but that feature will finally be realized on Xbox 360. By finding specific items in Banjo-Kazooie on Xbox Live Arcade, you will be able to unlock things in Banjo-Kazooie: Nuts and Bolts.

Yeah to stop n swap and upgraded visuals. This game is already on my most wanted list!
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Offline Bill Aurion

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Re: Banjo-Kazooie heading to Xbox Live Arcade
« Reply #1 on: July 14, 2008, 08:13:57 PM »
Superior version confirmed...
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Offline GoldenPhoenix

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Re: Banjo-Kazooie heading to Xbox Live Arcade
« Reply #2 on: July 14, 2008, 08:14:25 PM »
Superior version confirmed...

It will be hilarious if the game shames Nuts and Bolts.
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Offline Bill Aurion

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Re: Banjo-Kazooie heading to Xbox Live Arcade
« Reply #3 on: July 14, 2008, 08:16:15 PM »
It already does...unless Rare somehow manages to screw up a near-identical port...Which is possible... =(
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Re: Banjo-Kazooie heading to Xbox Live Arcade
« Reply #4 on: July 14, 2008, 08:24:30 PM »
I really hope they do this with Perfect Dark too, but they probably won't.
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Offline Peachylala

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Re: Banjo-Kazooie heading to Xbox Live Arcade
« Reply #5 on: July 20, 2008, 11:11:51 AM »
I will give Rare the benifit of the doubt, Banjo-Kazooie was one of my favorite N64 games before Rare went right down the gutter hole. However, they've already proven that they only care about graphics and they whore out collect-a-thons to no end.

They could seriously whore this out in an upgrade to an N64 classic. Also, would X-Box gamers ever like an upgrade to a decade old N64 fan that originally was backed by Nintendo's core audience?
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Offline nickmitch

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Re: Banjo-Kazooie heading to Xbox Live Arcade
« Reply #6 on: July 20, 2008, 02:07:42 PM »
Yes, because Nintendo fans with 360s will need something to do in the mean time.
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Offline Nick DiMola

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Re: Banjo-Kazooie heading to Xbox Live Arcade
« Reply #7 on: July 21, 2008, 07:06:35 AM »
I might need to download this just for its interoperability with the 360 version and to finally get to play Stop 'n Swap!

Also, I wonder just how upgraded those visuals are....
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Offline Caliban

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Re: Banjo-Kazooie heading to Xbox Live Arcade
« Reply #8 on: July 21, 2008, 10:31:01 AM »
It will probably have AA and run in progressive scan at most, I guess.

Offline bustin98

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Re: Banjo-Kazooie heading to Xbox Live Arcade
« Reply #9 on: July 21, 2008, 12:37:34 PM »
If they do the same with Perfect Dark, they could finally implement the mapping of your face onto the multiplayer characters.