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« Last post by Caterkiller on November 20, 2025, 02:49:32 PM »
When I first saw and heard Myles I did for a moment think his tone was too out there for a Metroid title but I didn't think the acting or dialogue was bad. As far as I'm concerned it's better acted than what was in Prime 3 and the animations are far more realistic. Just dialogue that is seemingly different for the series. Then I looked back at Prime 3 and there were a decent amount quips and one liners thrown our way via the other hunters.
When it comes to hand holding I think we need to take into account that we are in our 30's, 40's and 50's and actually played all 3D Metroid titles. Adults who are now 20 years old were only 2 or 3 when the last Prime released. I don't think a tutorial where a character tells you how to save is unwarranted. If it's the entire game ok but I think we all know it won't be. Despite having a COMM in her helmet I don't expect a Navi, Fi or Midna in the slightest. The majority of the footage has been Samus up and about on her own rolling through tiny holes and I imagine it will stay that way until the big story beats. Even then Dread, Fushion and Prime One had some sort of character or Power Suit AI telling Samus, "I think you want to go here" remember? It hasn't been totally hands off for a very long time.
And I wish there was a better synonym for "isolation" cause I am sick of hearing it. We may appreciate being alone the majority of the game but if that was really something special maybe more people on the planet would actually buy Metroid. We like Metroid because it feels good to run around as Samus, blowing things up, flipping, flying and swinging all over the place while discovering new weapons and passages. That is why we like it.
This is Nintendo's attempt at making Metroid more mainstream and I'm all for it. This would be the 3rd time they've done something like this and maybe this time the Trojan Horse will work for the masses. I wan't more Metroid games, I want the developers to do well and make more of what I want. I want the universe fleshed out and there to be actual characters.
Prime 1 was lonelier than the Holy Grail that is Super Metroid. In Super we see a scientist shaking hands with Samus and we got Animal Buddies teaching Samus techniques who can later be rescued at the end. Prime 1 didn't have anyone gentle to Samus and that sold like 2.8 million on Gamecube. If that formula was so great Prime 2 wouldn't have sold less than half at 1.1 million. Even with the Wii explosion the formula introduced during Prime 1 could barely bring in 1.4 million with Prime 3. It was a slight boost from Prime 2 but for whatever reason Metroid does not appeal to that wide an audience. Them trying to introduce new characters and gameplay styles to flesh out the universe is something I've wanted more of for ages. If the bike is fun, feels good and brings in new people hooray! If Myles, Sylux and Galactic Debo turn some heads in the right direction I'll be happy. Of course I say this so long as we can continue to have what we like, being able to run around as Samus, blowing things up, flipping, flying and swinging all over the place while discovering new weapons and passages.
This is already way too long but please indulge the mindset of younger me.
As a 7 or 8 year old kid Super Metroid scared me to the point that I would only watch. But I tell you what, Ridley on the box art and that opening scene captivated me. I'd make Ridley like tails out of foil pretending to be him. When Prime came out the manual had my imagination going with that Chozo image and back story. I had to go back and find every Metroid manual lore drop I could find. I was obsessed with the Chozo and the back story to Samus. Every new game that came out, I'm like where are the Chozo?! I want Samus to find her bird family! Zero Mission added that aggressive Chozo thing at the end and I was like what is this?! What was the game that had the concept art? showing 2 Chozo tribes as unlockable art? Then it looked liked something sinister happened as the art turned red? Was it Metroid 2 remake? Then we got Dread, we saw multiple living Chozo, got to interact with them, try to protect and fight them and for me that was a dream come true.
I like these sentient beings in Metroid. At the end of Zero Mission I enjoyed seeing Samus at the bar, just lounging in her casual clothes. That told me there is a whole Star Wars like universe out there full of the mundane as well as the extreme and I want to know about all of it. When they add these elements no matter how small to the franchise I really appreciate it. That kind of thing will or rather it could appeal to the masses. Certainly Other M only did harm but I bet if the gameplay was spot on 100% of the time people would have looked passed some of those odd story choices. Wii mote sideways, flip it around for 1st person, pixel hunts, never discovering new weapons but being allowed? Nah it was cumbersome half the time despite being very fun outside of that.
When the Metriod movie gets the green light you all won't be taken so aback by Samus living in her cosmic apartment, brushing her teeth with space paste, waiting for the intergalactic beeper to go off from the Federation.