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Nintendo Gaming / Re: 2025 NWR Forum Awards
« Last post by Khushrenada on November 24, 2025, 11:53:34 PM »
I am once again nominating myself to win all forum awards.
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Sort of skimming through the above posts since I'm not looking for more information and thus possible spoilers as well as some of the argument (or is it discussion?) didn't really interest me all that much.

I continue to be less surrounded by game discussion these days. Don't keep up with Discord like I used to and these forums are pretty slow now. Don't use any social media like Twitter, BlueSky, Tumblr, and others. Don't follow any YouTube talking heads or channels. No more Nintendo Power to keep up the hype on upcoming games. As such, there are times I keep forgetting that Prime 4 is actually soon to release. Which is wild since it was a game I was waiting on for years after its announcement at the 2017 E3.

It's also kind of a good thing as it's allowed me to stay pretty unspoiled about the game. Nintendo's been doing this Metroid Monday thing on the Switch news app which I've been dismissing as I don't need more information about the game. I was sold when it was just announce with the text image of Metroid Prime 4. Still, maybe it is that lack of knowledge which has made me keep forgetting about it. Aside from the last Nintendo Direct which showed more of the game and the Vi-Ol-A mobile, I haven't heard much about this game until recently with some talk about a Myles character that I see is brought up and complaining about him telling Samus what to do or where to go or something. To which I just roll my eyes. Feels like the past 25 years of a Metroid game releasing has always been a negative overreaction to something about it and how it will "ruin" Metroid and then the game turns out to be good or great after all. Even Federation Force was a good game and great fun if you could get a crew together. It took me awhile to finally get around to Other M (I think it was 2019 or so that I finally played it) and liked it way more than I was expecting based on the reaction it had and continues to get. So, I don't give a rip about the opinions and "concern" trolling of people over a bit of footage from a game they haven't even played or know what the complete product is like. At this point, the Metroid series has proven itself by consistently delivering a quality product in my eyes over the last 30 years. It easily gets the benefit of the doubt over some rando on social media I've never heard of whinging about some aspect of the game they don't like. There was a post I had seen somewhere a few months back along the lines of how Switch 2 has created the most desperate Nintendo haters and this just feels like a further part of that desperation.

For myself, my only real question about the game is whether I should get it now or wait a few months as I'll likely get a Switch 2 then. And when I do, should I get the Switch 2 version and make Prime 4 my initial launch game. I guess the less hyped I stay about the game then the easier it may be to wait until that time.
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Podcast Discussion / Re: Episode 953: Get a Grip, Game Journalists
« Last post by pokepal148 on November 24, 2025, 01:24:34 PM »
You're all clearly just jealous that youtube influencers are the future of games journalism while your podcast discussion articles just sit here unread and unloved.
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I continue to get more hyped for this game. Listening to some podcast discussion I found it interesting that it has been 18 years since the last Metroid Prime game! I think I am just grateful that this game exists and is coming out so soon.
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Nintendo Gaming / Re: 2025 NWR Forum Awards
« Last post by M.K.Ultra on November 24, 2025, 01:16:56 PM »
No one's going to vote for them, but I feel like these games should be on the Multiplatform list:

Hey, you know what they say "It's an honor just to be nominated" :D

Yes, participation in the vote has been quite low but that just means every vote is worth more.
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Just FYI, the games in this announcement are currently $30, not $40. Much better deal.
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As surreal as it feels to say this, we’re less than two weeks away from release and I personally haven’t wavered in my excitement. I wanted to pivot from the silliness of this one conversation and talk about another: environment design and scope.

What made Prime 1 feel like a good 3D representation of Metroid was the way that the environments were interconnected. I mean… yeah, okay, the elevators going from one place to the next doesn’t feel spatially plausible, but it did evoke that traditional Metroidvania map in how many environments felt connected to one another by multiple elevators.

I wonder if Vi-O-La is going to impact that sense, somewhat. Don’t get me wrong, I think the increase of scale warrants the inclusion of a fast-er travel system, but Sol Valley being “Hyrule Field” means that environments have fewer places to cross-cross with one another. What with all the talk of teleportation (and a rather explicit teleport occurring from one place to the next happening in the early hours of the game), one could argue that teleporting from region to region could add to the interconnectivity of the world in a way not too dissimilar to the elevators of Metroid’s past.

On the other hand, Prime 3 was a much more straightforward and much less interconnected game from an environmental standpoint, and due to the game’s context, that makes sense. Perhaps we will see a similar “chunked game world” philosophy in Prime 4, which might beg the question: how essential is the Vi-O-La?

Based on some preview videos, which I won’t really spoil, it seems that the Vi-O-La is not simply “Epona,” but has additional versatility/use even in each particular region. Which is good- I did feel that the gunship was a nice concept that could have been improved or a bit less context-specific.
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Metroid got it's own Tingle now. Which to me is a positive.
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When I first saw and heard Myles I did for a moment think his tone was too out there for a Metroid title but I didn't think the acting or dialogue was bad. As far as I'm concerned it's better acted than what was in Prime 3 and the animations are far more realistic. Just dialogue that is seemingly different for the series. Then I looked back at Prime 3 and there were a decent amount quips and one liners thrown our way via the other hunters.

When it comes to hand holding I think we need to take into account that we are in our 30's, 40's and 50's and actually played all 3D Metroid titles. Adults who are now 20 years old were only 2 or 3 when the last Prime released. I don't think a tutorial where a character tells you how to save is unwarranted. If it's the entire game ok but I think we all know it won't be. Despite having a COMM in her helmet I don't expect a Navi, Fi or Midna in the slightest. The majority of the footage has been Samus up and about on her own rolling through tiny holes and I imagine it will stay that way until the big story beats. Even then Dread, Fushion and Prime One had some sort of character or Power Suit AI telling Samus, "I think you want to go here" remember? It hasn't been totally hands off for a very long time.

And I wish there was a better synonym for "isolation" cause I am sick of hearing it. We may appreciate being alone the majority of the game but if that was really something special maybe more people on the planet would actually buy Metroid. We like Metroid because it feels good to run around as Samus, blowing things up, flipping, flying and swinging all over the place while discovering new weapons and passages. That is why we like it.

This is Nintendo's attempt at making Metroid more mainstream and I'm all for it. This would be the 3rd time they've done something like this and maybe this time the Trojan Horse will work for the masses. I wan't more Metroid games, I want the developers to do well and make more of what I want. I want the universe fleshed out and there to be actual characters.

Prime 1 was lonelier than the Holy Grail that is Super Metroid. In Super we see a scientist shaking hands with Samus and we got Animal Buddies teaching Samus techniques who can later be rescued at the end. Prime 1 didn't have anyone gentle to Samus and that sold like 2.8 million on Gamecube. If that formula was so great Prime 2 wouldn't have sold less than half at 1.1 million. Even with the Wii explosion the formula introduced during Prime 1 could barely bring in 1.4 million with Prime 3. It was a slight boost from Prime 2 but for whatever reason Metroid does not appeal to that wide an audience. Them trying to introduce new characters and gameplay styles to flesh out the universe is something I've wanted more of for ages. If the bike is fun, feels good and brings in new people hooray! If Myles, Sylux and Galactic Debo turn some heads in the right direction I'll be happy. Of course I say this so long as we can continue to have what we like, being able to run around as Samus, blowing things up, flipping, flying and swinging all over the place while discovering new weapons and passages.

This is already way too long but please indulge the mindset of younger me.

As a 7 or 8 year old kid Super Metroid scared me to the point that I would only watch. But I tell you what, Ridley on the box art and that opening scene captivated me. I'd make Ridley like tails out of foil pretending to be him. When Prime came out the manual had my imagination going with that Chozo image and back story. I had to go back and find every Metroid manual lore drop I could find. I was obsessed with the Chozo and the back story to Samus. Every new game that came out, I'm like where are the Chozo?! I want Samus to find her bird family! Zero Mission added that aggressive Chozo thing at the end and I was like what is this?! What was the game that had the concept art? showing 2 Chozo tribes as unlockable art? Then it looked liked something sinister happened as the art turned red? Was it Metroid 2 remake? Then we got Dread, we saw multiple living Chozo, got to interact with them, try to protect and fight them and for me that was a dream come true.

I like these sentient beings in Metroid. At the end of Zero Mission I enjoyed seeing Samus at the bar, just lounging in her casual clothes. That told me there is a whole Star Wars like universe out there full of the mundane as well as the extreme and I want to know about all of it. When they add these elements no matter how small to the franchise I really appreciate it. That kind of thing will or rather it could appeal to the masses. Certainly Other M only did harm but I bet if the gameplay was spot on 100% of the time people would have looked passed some of those odd story choices. Wii mote sideways, flip it around for 1st person, pixel hunts, never discovering new weapons but being allowed? Nah it was cumbersome half the time despite being very fun outside of that.

When the Metriod movie gets the green light you all won't be taken so aback by Samus living in her cosmic apartment, brushing her teeth with space paste, waiting for the intergalactic beeper to go off from the Federation.
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TalkBack / Re: Donkey Kong Bananza: DK Island & Emerald Rush (Switch 2) Review
« Last post by Caterkiller on November 20, 2025, 01:38:02 PM »
Great review that plays through it in its entirety and gives this mode it's due! Thank you!

And I'm not saying because I'm a Donkey Kong fanatic because this was not what I was looking forward to when this was first revealed. However, Emerald Rush is so fun, plays so different from the main game, it's addicting as heck, super challenging and with tons of content to play through!

At 75 hours I 100%'d the main game, 1000 Banandium Gems. Now I'm at 150 hours and the rest of that was purely on Emerald Rush and I'm still not finished!

There are records on these forums of us Planet GameCuber's competing for high scores in Jungle Beat. This is the Jungle Beat of the new age!
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