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Nintendo Gaming / Re: 3D Yoshi's Island
« Last post by Caterkiller on December 17, 2024, 03:15:42 PM »
Yay Kush! So happy you responded with all of this! I was going to make separate topics on both Star Fox and 3D Donkey Kong as well. I wanted to in large part because you brought up exactly what I was thinking, that since the N64 many Nintendo properties never tried or just regressed from attempting 3D gameplay. It really is a strange thing because one would have to imagine that the general formula that 2D Mario started is carried on and differentiated so successfully, then why not the 3D side of that? I suppose time and resources but come on!

3D Mario as a base but with:
1 - Wario style brawling, bashing, stealing, destroying and transforming!
2 - Yoshi style tongue and egg projectiles!
3 - Donkey Kong style speed, agility, swinging, momentum! He's Nintendo's Spider-Man. I got a topic coming!

When it comes to Metroid and Kid Icarus I got so many ideas as well!

Also I totally agree about Forgotten Land. Much like when Pokemon went 3D the first time it was very much just a perspective change to me. The game didn't feel like the evolution that I always envisioned even though I thoroughly enjoyed it.

Where is Iansane, BlackNMild, The Perm, Mop It Up, Broodwars and so many more of the classic crew I'm still friends with on Switch and Facebook but never actually play games with? Oh I see you guys online from time to time! Let's talk about old topics 30 years in the making!

In case anyone doesn't know my general user name in all my games and other forums it is Romacedawn. So if you see that name and 150+ hours in F-Zero 99, 400 in Tears of the Kingdom or nearly 2,000 in Smash you know its ol' Caterkiller.
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Nintendo Gaming / Re: Nintendo Music
« Last post by Khushrenada on December 17, 2024, 09:54:24 AM »
After that Wave Race surprise, Nintendo has dropped the Skyward Sword OST we knew was soon on the way from the app trailer. That just leaves Super Mario 64 and Wind Waker as the two known OSTs that are supposed to be added soon.  Once those drop then it will really be a wild guess as to what might come next.

Also, I don't know if this happened with the latest update or sometime during the past week but I notice that Nintendo has sort of doubled up on some OSTs. For instance, Breath of the Wild now appears under Switch and the Wii U section. Mario Kart 8 does as well although its kind of incorrect by doing so in that Deluxe for the Switch has all the bonus tracks that have been added so it makes sense for all of those songs and that music to be included on the Switch side but Wii U does not have access to all of those tracks so having that same OST and music be shown for MK8 Wii U is technically incorrect. Yet, why go through the work of having a technically correct OST for Wii U and then have the bigger correct OST for Switch? It's just kind of funny that Nintendo realized and decided that these games also existed on Wii U so they could be considered Wii U OSTs also. With how much of the Wii U games have been imported, it would have made that section seem so tiny if they never included entries for both. Yet, do we really need options for both? Skyward Sword now shows for both Wii and Switch since it got ported to the system also (something I'd kind of forgotten about) Metroid Prime: Remastered now shows for Switch using the exact same songs and list as the GameCube Metroid Prime tracks that the app launched with.

This now makes 3DS as the biggest / most outstanding system to not have any OSTs showing on the app. (There's also Game Boy Color though maybe those games will just stay grouped in with Game Boy. There's also Virtual Boy but does anyone expect OSTs for that system to ever show up here?) However, there is Ocarina of Time showing in the N64 section. Ocarina of Time got a port to the 3DS so does this mean it should be showing in the 3DS section also? If Breath of the Wild and Skyward Sword are getting posted in two system libraries, why not OoT? And then, of course, is the question of where does the porting end? OoT was on the GameCube as well along with the Master Quest edition. It was on the Wii and Wii U via the Virtual Console and now on Switch with the 64NSO app. Will it just be based on physical release? If so, what will Nintendo do about digital only games like The Stretchers or Kirby's Dream Buffet? Release an eShop section on the app? I'm curious to see what will happen now with Super Mario 64. It was ported to the DS. Will it show up for both N64 and DS? Xenoblade Chronicles: Definitive Edition. It included the original tracks along with rearranged music. If it gets released on the app, will it include both the old and new or will it separate the old to the Wii and the new to the Switch? Or will they just included the same music combined of old and new under both the Wii and Switch entries? Ah, fun decisions ahead for those working on this app.

What do you think? Will OoT suddenly become the first entry for the 3DS section? If not, what game do you think will be the first to break through for the 3DS? I want to be bold and say Pilotwings Resort but I'd much rather see AC:New Leaf or Super Smash Bros. for 3DS sooner than later.
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Nintendo Gaming / Re: 3D Yoshi's Island
« Last post by Khushrenada on December 17, 2024, 09:26:01 AM »
Oh wow. This right here is like a blast from the past. What forum posting used to be like 20 years ago. People coming up with ideas about what direction they'd like to see a game character or series take in the future and their ideas for a hypothetical sequel. Passion for a character they love on full display. I love it!

And I must say, you have opened my eyes on Yoshi potential. Yoshi games have sort of become pretty codified and static nowadays all based off SMW2 and, as a result, it seems to have caused the character to be stuck in this gaming rut as though that's all Yoshi can do. When Rare took Donkey Kong and made DKC and followed that up quickly with another couple DKC games, it totally changed what a Donkey Kong game could be and created a far more interesting world and franchise compared to another use of DK in the Mario vs DK series. You talk about Donkey Kong in 3D and yet the only game we've gotten like that is DK64 which is now 25 years ago. I absolutely enjoyed what Rare did with bringing DK to the world of 3D but it's been back to 2D ever since.

In fact, reading your post just made me start thinking about how much Nintendo has ended up sticking with 2D for so many of their characters after the 64 and GameCube era. At the time when taking franchises into 3D was still a big deal and change for all sorts of franchises, things sort of regressed in that progress. Yoshi never made the jump at all in his series being one of the few to stick in 2D for the 64. Kirby did also but at least played with perspective a bit. It's like Nintendo struggles to make Yoshi work in 3D because they seem to limit his use in the 3D Mario games. You mentioned at the end about Kirby having 3D options but, he's really only got one and that just happened recently. Took over 30 years for that to finally happen. Even then, there were times playing the game where it just felt like a 2D game but just with a wider perspective. In my mind, the only franchises that have stuck to 3D or been very successful are Mario, Zelda, and Metroid and Metroid's been on a sort of 3D hiatus since MP3 or Other M if you count the standing still in first person mode it could switch to. I suppose with Switch, you could add Pokemon but that feels like less of a significant jump considering its sort of like the jump of Zelda 2D to 3D.

Donkey Kong - Reverted to 2D. Barrel Blast is the only other 3D DK game and it's not exactly what one would consider a true DK game. Jungle Beat, King of Swing and Jungle Climber, DKCR and Trop Freeze, Mario Vs DK and, sure, Donkey Konga are all 2D. I guess there is also Diddy Kong Racing but like Barrel Blast it is more of a racing game and its own thing compared to fighting baddies and collecting bananas in platforming challenges.

Kirby - A tease of 3D with Kirby 64. Kirby's Air Ride was 3D but mainly a racing game. (Are racing games going to be a trend here?). With DS, Wii, 3DS, and Wii U, Kirby still stuck to 2D. Not a bad thing. A lot of good Kirby games were made still. Canvas Curse, Mass Attack, Epic Yarn, Return to Dream Land and Planet Robobot were all considered as top Kirby games. But it took Forgotten Land on the Switch for HAL to finally get ambitious enough to try Kirby in 3D. Will he stay there or soon revert back to 2D?

Wario - He hit 3D with Wario World for the GameCube and its an ok game. There's no transformations like in the Wario Land series and using the same wrestling moves to fight enemies loses its charm after awhile. Again, it's sort of like Forgotten Land or maybe Mario 3D Land in that it is 3D but feels more like just a wider perspective of a 2D game. After Wario's brief 3D foray, it was back to 2D for Master of Disguise and Shake it. As well, the WarioWare series took off and all of that is pretty much 2D. However, I would point to the WarioWare series as maybe hope for Yoshi. The Wario series was becoming pretty established in what once considered a Wario game to play like or what the mechanics of it might be like. There had been 4 Wario Land games and Wario World definitely follows some of that expectation but then WarioWare just suddenly appeared and gave Wario a new outfit / look and a new cast of characters around him as he suddenly was now about trying to make a quick buck as a video game maker. It still seems all kind of odd for him perhaps because there's never really been anything done to flesh out the WarioWare setting more or show him and those other characters like Mona or Ashley as hanging out together or being involved in any kind of adventure together. They're just all so shaggily joined together. Still, if Wario can be shaken up and given an out of left field new direction then perhaps the same could happen for Yoshi who could drop the baby Marios and Bowsers and Kamaks and embark in a bold new 3D adventure.

F-Zero - Oooh. Now we're opening up old wounds. DK and Kirby had 3D racing games because racing in 3D is a pretty natural fit. After F-Zero made the leap to 3D on the 64, it went back to 2D for the Advance but not a big deal since that's what that system was capable of. Mario Kart also dropped to 2D on it. Then we got F-Zero GX and the pinnacle of the series showing what an F-Zero game in 3D could be capable of. Nintendo followed up with two more 2D games on the Advance and dropping the series forever. How can we expect 3D Yoshi when Nintendo can't even do 3D racing games like F-Zero?

Star Fox - This is a weird one. Really all the games have been 3D since the 64. Nintendo did finally release Star Fox 2 when doing the SNES but since that was designed for the SNES and held onto for all this time, I wouldn't count that as the series going back to 2D. However, because the Star Fox series has usually stuck to on-rails levels, it doesn't often feel like its that different from being in 2D or the idea of 3D one has of being able to move around in whatever direction you wish to explore. The series has thrown in a few All-Range mode / levels in 64 and Assault but they're usually pretty small contained areas and the on-rails stuff still outnumbers them. StarFox Adventures might be the only game that really fits the 3D bill here in that you do have big levels and worlds to explore in 3D but you mostly lose the whole arwing combat part of the series in this jump to 3D. On the Arwing combat side, StarFox Command is oddly the closest the series got to 3D arial combat in that pretty much most of the flying is in small 3D zones to fight. The problem comes in that those flying combat zones start to feel pretty repetitive after awhile as though the developers struggled with ideas for what to do with having combat in a 3D space. I guess I often think about this series and contrast it to Star Wars: Rogue Squadron on the 64 and GameCube. There's a series with 3D arial combat and they made it feel like you were in large areas and kept the combat engaging and nothing Star Fox has done has compared to those games. After Command, we basically got two remakes of Star Fox 64. One for the 3DS and Zero for the Wii U. Again, a series with potential that Nintendo seems unable to figure out how to make it work in actual 3D combat like Rogue Squadron could do 13 years ago.

Earthbound - This series is most likely done and a new entry seems highly unlikely at this point. That's fine as not every series or game idea needs endless sequels. But, at one point, it was supposed to have a sequel on the 64 and then it all fell apart for whatever reason and instead got a sequel done in the same 2D style on the advance with Mother 3 and that was the end of it. Again, 3D failed with a franchise.

Kid Icarus - Only one game in the series was made after the N64 came on the scene and that was Uprising for 3DS. It sort of brought the series into 3D in a Star Fox like way. While all the characters and backgrounds are 3D, the arial combat is on rails and pretty static. You can't even move Pit a bit forward or backward during that combat. When you do fight on land then the game opens up into 3D but, once more, it's a very small and limited 3D space pretty and pretty much empty with you just moving around to quickly fire on any enemies that pop up in it. I believe this is another franchise that could see greater potential in further embracing 3D but clearly not a priority for Nintendo.

Fire Emblem - Technically, you can say the game has been in 3D since the GameCube and Path of Radiance. Maps and character combat scenes were using 3D models but its all very limiting. Three Houses embraced a bit more 3D with the Monastery section and being able to walk around and talk to people in it. In the end, though, the series is still tied to moving characters around the tiles of a map to engage them in combat with enemy units on that map. In that regard, I'm not sure how much it could ever move past that into a full engagement.

Punch-Out - Got a Wii entry but stayed true to its 2D roots by just being about the head on fight and ducking and dodging when necessary to get an opening. Nothing done to try something new within the 3D space.

And I think that about wraps up any Nintendo series or franchises before the leap to 3D. On the other hand, most of the stuff that debuted from N64 or later haven't really had this problem.

Pikmin - Debuted in 3D and stayed that way aside from Hey! Pikmin for 3DS.

Battalion Wars - Advance Wars debuted in 2D on the Advance and stayed that way for the DS and now Switch. BW was the 3D take on that series and got a second game on the Wii but has gone dormant since. I kind of liked its take on the AW series and how it found a way to convert that idea into 3D. I'd like to see a revival of it.

Animal Crossing - Debuted on the N64 and has stayed 3D also. Of course, the village your in isn't that big of a 3D world. As this post is suddenly making me very aware of, its surprising just how small of 3D space in games Nintendo has been able to get away with for so long. Mario and Zelda have done a lot of heavy lifting the company in what they do for 3D development.

Paper Mario - It's had fun playing with perspectives but has mostly stayed 3D with Super Paper Mario being the one game that committed more to the 2D form than the rest of the games in the series.

Xenoblade - Debuted in 3D and has stayed that way.

Luigi's Mansion - Debuted in 3D and has stayed that way.

Wave Race - Debuted in 3D and died that way.

1080 Snowboarding - Debuted in 3D and died that way.

I don't know. Maybe there's more I'm forgetting or could think about but, without going through every possible series as I've been typing this for long enough, what struck me when I was reading Caterkiller's first post and then started writing this one is that if a series didn't debut or start in 3D then it has still been a challenge for Nintendo to let an IP move past the 2D roots it started in. Even when they have been successful in 3D like with Mario and Zelda, they still don't want to give up the 2D style those series also excel in. It's just too bad the same thing can't happen with these other older characters and franchises where it seems to be 2D or nothing.
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Nintendo Gaming / Re: 3D Yoshi's Island
« Last post by Caterkiller on December 15, 2024, 10:21:48 AM »
I've got to imagine the Joycon separation would allow "pointer" tongue to function as intended. With Galaxy we could aim the star bits with gyro so seems like a tongue could function well enough.

But yeah a pointer for the tongue and egg tossing sounds like a must to differentiate from standard 3D Mario platforming.
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Nintendo Gaming / Re: 3D Yoshi's Island
« Last post by NWR_insanolord on December 15, 2024, 01:12:06 AM »
Using the pointer to aim Yoshi's tongue in Galaxy 2 was so perfect, I would have loved to see them expand on that back then. I'm not sure if you could make it work that well with current controls, I think that's a big part of why Galaxy 2 wasn't in Mario 3D All-Stars.
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Nintendo Gaming / 3D Yoshi's Island
« Last post by Caterkiller on December 15, 2024, 12:05:33 AM »
When the N64 launched I could not wait to see what they were eventually going to do with Yoshi. I wanted to see Mario 64 Yoshified. When Sunshine hit I really loved the way Yoshi handled and I just knew they would take that as a base for a solo 3D outing. Years later when Galaxy 2 released I really really knew they would take that Yoshi as a base for a solo Yoshi game. By the time Odyssey came around all faith had been lost, Yoshi would only ever have 2D and 2.5D games for the foreseeable future. The best we could get were the amazing power ups he'd provide in 3D Mario titles. Yoshi in Mario 64DS wasn't so bad but not what one might call full on Yoshi gameplay either.



Doesn't this just look so inviting?!

Anyone have any idea if Nintendo has ever expressed interest in a fully 3D Yoshi title? Any interviews floating around from ages ago? There is so much to work with from the Mario series already I am surprised Yoshi hasn't been fleshed out more in a 3D setting.

Beyond fruit or magical power ups, Yoshi's design has so much gameplay utility just built in.

Yoshi's tongue does so much and it has always been so fun to utilize. Sunshine made it extremely long, homing in on enemies and fruit. Galaxy 2 allowed us to point it manually and depending on what we grabbed it would tether him forward and swing like Samus' Grapple Beam. In Odyssey it worked like the Hook Shoot! It felt so good to slurp the walls back and forth sticking for a moment like a weird chameleon Spider-Man.



Like Mario, Yoshi could Triple Jump and Spin Jump and of course the hovering allowed for a little cushion when platforming.

Fruit was always fun in the 3D and 2D games. Spit seeds, fire, ice! Chili's would have Yoshi running up walls and those funny blue berries had Yoshi taking his own version of the P-Balloon. Does no one else long for more of that but expanded significantly?



And then of course there are the eggs! Only Mario 64 DS gave Yoshi projectile eggs in a 3D setting. Super limited but it was nice to see. I want a 3rd person shooter with Yoshi! I want to toss those things left and right bouncing them across walls and using trick shots for puzzles. Skipping eggs across water and nailing far off enemies right between the eyes always felt good. I have to imagine it would be a significant step up for the series if given a try.

Yoshi's Island was given A-Team star treatment back in the day, you could just feel it! As a kid there was nothing I was looking forward to more than 3D Yoshi and 3D Donkey Kong. With each generation it just felt like solo Yoshi would just be continuously handed off to the B-Teams. That isn't to say that Wooly World or Crafted Island weren't very enjoyable games, I just would personally love super ambitious 3D outings to go alongside the safer 2D types.

If we can have watered down Yoshi gameplay in 2D Mario titles side by side with full on 2D Yoshi titles, there is no reason the same can't be done for 3D. Mario, Zelda, Metroid and now Kirby both have 2D and 3D options. 3D could really give the Yoshi IP a boost, I just wonder why it hasn't been done yet. Maybe with the success of Forgotten Land, other studios at Nintendo will consider making the 3D Jump.
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Nintendo Gaming / Re: My Video Game Collection/Museum
« Last post by Caterkiller on December 14, 2024, 11:32:46 PM »
Thank you Reakes. Indeed those are the infamous Michaels Baseball Bat displays hahaha. Once measured properly they do kind of look like a single unit line up like that. I didn't like Amiibos until I saw someone else display them in these little cases. Behind a little bit of glass they are given a bit more sophistication hahaha.

I was telling a friend of mine. No matter what you collect, no matter how weird or silly. Put it behind glass and you'll gain the respect of your fellow man. Don't ask me why, some things just are.
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General-3 / Fantasy Critic - NWR Community League
« Last post by Order.RSS on December 14, 2024, 08:21:41 PM »
Welcome to the NWR Community Fantasy Critic League!

What is Fantasy Critic?
If you're familiar with Fantasy Football, this is very similar. But whereas in Fantasy Football you play as a general manager trying to draft players for your football team, in Fantasy Critic you play as a games publisher trying to release the best games. Fantasy Critic is free to join, and is Patreon-funded.

How does it work?
You are given a fictional budget of $100 to fill 10 slots in your Publisher roster. With this budget you can bid on not-yet released video games throughout the year. If you place the highest bid on a game, it gets added to your roster. Once a game releases (in the real world), and it gets reviews aggregated on OpenCritic, the Fantasy Critic website will assign points to that game.

Scoring system explained:
Games with an average OpenCritic rating of 70+ will get you points. Games scoring a 90+ are worth double points. However, games with OpenCritic averages under 70 incur minus points. Thus, your goal should be to try and guess which upcoming games will get good reviews, and try to add those to your roster.
There are also 2 mandatory Counter-Picks. These work against other players: if the Counter-Picked game scores below 70 average, you'll receive the points difference!

How do I join?
Just say so! I will send you a DM with a link. You will need to make an account on the Fantasy Critic site, which requires an e-mail address. The site supports 2FA-security. Once accepted into the League you will be asked to make up a Publisher name for the year, feel free to be creative, but keep it PG.

Tips for beginners:
  • Don't spend your entire budget on a single game.
  • Have a look at which games will release in 2025 to decide which games you want to draft.
  • If another player has drafted a game you think will review poorly, Counter-Pick it!
  • The League processes actions once a week, on Saturday.
  • When picking a game from a series, it may be helpful to look at reviews of previous instalments.
  • Try to guess what games critics will respond well to, not just your own tastes, as their reviews contribute to the review average.
  • Niche titles are higher in both risk and reward: an import RPG may score well with select outlets, but if not enough websites publish reviews to calculate an average, it won't give you any points.

IMPORTANT DISCLAIMER:
This Fantasy Critic League is run by and for the NWR community. It is explicitly not organized by NWR itself. Please keep in mind that NWR publishes reviews itself, some of which may be aggregated by OpenCritic. Do not contact NWR staff about review scores in any way, even in jest. If this League reflects badly on NWR's good reputation as a video games media outlet, I will shut it down immediately.

Staff are welcome to join, but if you are an active reviewer I would strongly consider either not taking part, or not interacting in any way with games you are covering.
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General Gaming / Re: 2024 NWR Forum Awards - Best Multiplatform Game
« Last post by broodwars on December 14, 2024, 12:21:26 PM »
Astro was my pick, so I was happy with that outcome. It's amazing how all the streamers baffled at it winning GOTY just so happen to also be streamers who didn't play it.
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TalkBack / Re: Idea Factory Cancels Four Localizations Citing Contents \
« Last post by Lemonade on December 13, 2024, 05:34:01 PM »
I wonder if that has anything to do with the physical preorders for Neptunia Riders Vs Dogoos getting delayed.
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