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Messages - NWR_insanolord

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1
Movies & TV / Re: Rate the last TV show you've seen
« on: Today at 01:39:16 AM »
I haven't started Strange New Worlds yet. Lots of people rave about it but I have such a backlog of shows I haven't finished yet. It's funny, I don't like to watch things I haven't seen before without paying full attention, which has a tendency to make me spend more time rewatching things I'm already familiar with that I'm more comfortable watching while I do other things.

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Movies & TV / Re: Rate the last TV show you've seen
« on: February 06, 2026, 08:09:34 PM »
Deep Space Nine's a classic. If you liked the writing in DS9, you might want to check out the Battlestar Galactica reboot from the early 2000s, as Ronald D Moore went on from DS9 to write for that. I have issues with how that show ends, but it was pretty good for the most part.

I'm very familiar with Battlestar Galactica. I watched it as it was running and was a big fan. It's funny you mention it, though, since I was already leaning toward watching it again next, largely because a podcast I'm a fan of is currently doing a watchalong series for it.

Yeah, I should probably get around to watching those BluRays I purchased some 20 years ago of it. I just remember being so soured on that show by its final season that I don't know if I can objectively watch it again. Yes, I bought the BluRays anyway. That's just how it goes.

On a side note, I actually have a stack of DVDs I've been meaning to get to for quite some time. Back in the day, I really got into this show called The Librarians, but for some reason or another bailed on the show around its 2nd or 3rd season. It's basically a knock-off of Warehouse 13, albeit an entertaining one. I should get around to a rewatch/finally finish it, especially since I hear the show got a sequel recently...because.

BSG ran for four seasons, and I would say the first two and a half are absolutely incredible, then it stated to fade. I watched it originally, then I watched it again with some friends in college years later and they enjoyed it but were a little checked out by the end. It'll be nice to be able to binge it if I go through it again, as I remember some of the cliffhanger season endings were brutal. I specifically recall seeing the Cylons marching down the streets of New Caprica after tracking the humans down, having it cut to black and then having to wait like a year and a half to find out what happens next.

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Movies & TV / Re: Rate the last TV show you've seen
« on: February 06, 2026, 07:55:20 PM »
Deep Space Nine's a classic. If you liked the writing in DS9, you might want to check out the Battlestar Galactica reboot from the early 2000s, as Ronald D Moore went on from DS9 to write for that. I have issues with how that show ends, but it was pretty good for the most part.

I'm very familiar with Battlestar Galactica. I watched it as it was running and was a big fan. It's funny you mention it, though, since I was already leaning toward watching it again next, largely because a podcast I'm a fan of is currently doing a watchalong series for it.

4
Movies & TV / Re: Rate the last TV show you've seen
« on: February 06, 2026, 01:21:51 AM »
MEGA BUMP FOR FORUM FEBRUARY!

I just finished up a rewatch of Star Trek: Deep Space Nine. It's the first time I watched it in years, and man does it hold up. A lot of people hate on the new Star Trek shows, though I've enjoyed most of them, particularly Lower Decks, but man, nothing tops DS9. The writing is just top notch, and no other show in the franchise can match the versatility of this one. It can pull off serious emotional depth like The Visitor, riveting suspense and moral ambiguity like In the Pale Moonlght, but also just have fun like Bada Bing, Bada Bang.

To me, the biggest problem with the current shows is the short season length, that never gives them time to really explore the world and characters they've built. Deep Space Nine can do a full current season-length run of episodes focusing on the Dominion War arc, but still have a ton of room to have one-off adventures. DS9 also features some of the greatest villains in all of Trek, with Gul Dukat, Weyoun, and Kai Winn each bringing different things to the table and being people you love to hate.

If you're a Trek fan who's never watched Deep Space Nine, I can't recommend it enough. Even if you've never been into the franchise, I think it's still worth checking out for its compelling story, though it's such a high bar that it might make it hard to go back to anything else in the series afterward.

5
I bounced off Hollow Knight when it first came off because of the lack of a proper map, but I've been meaning to give it another chance after everyone raved about it and this seems like the perfect opportunity.

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General Gaming / Re: What are you playing?
« on: February 05, 2026, 01:21:46 AM »
A friend of mine is playing Metroid Fusion for the first time right now, and him talking about it made me want to go back and play it again. My controversial opinion regarding 2D Metroid is I think each game has been better than the previous one, so while that means it's not my favorite, all the games since Super Metroid are fantastic, and I especially love how breezy the GBA games are. They're a lot less difficult than the MercurySteam games, but it's so fun to just comfortably glide through them. I'm still going through Prime 4, which I've been enjoying, but the fact that Samus has actual dialog in Fusion really makes me wish they'd gone that way in Prime 4 as well.

7
Nintendo Gaming / Re: Official Sales Thread
« on: February 04, 2026, 01:07:47 AM »
I think that's definitely part of it. If you look at the games that are true Switch 2 games and not enhanced versions of Switch games, apart from Mario Kart it's a lot of smaller franchises or spin-offs. DK's kind of a second tier Nintendo property, and then you've got the niche Zelda spinoff in Hyrule Warriors and a sequel to an obscure late GameCube game in Kirby Air Riders.

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Nintendo Gaming / Re: Official Sales Thread
« on: February 03, 2026, 11:47:17 PM »
From what I understand, all this “fastest selling hardware” talk is just investor pandering. The industry has changed over the past forty years and the Switch 2 has yet to receive some sort of cultural zeitgeist moment, even as we move closer to its first year. Mind you, not every piece of hardware has that moment early on, but there’s usually a software release that captures the imagination and acts as an inflection point, even if it was Mario Kart 7 on 3DS. I just don’t feel that Mario Kart World has managed to drum up similar discourse or interest and I simply do not understand that game.

I noted that the Switch 2 has surpassed the lifetime sales of the Wii U, which is certainly sad, but Nintendo did have the 3DS as a consolation during that time. Still, I can’t imagine the very very very likely price hike this coming year will do much to keep this fast-selling momentum. I’d be shocked if any sort of consumer-friendly solution was made as a result of this, but a more aggressive digital software pack-in/bundle could mitigate this somewhat.

I don't know that I agree that there needs to be some kind of zeitgeist-grabbing game. Like, what would you say that was that game for PS5? There's been a lot of good games on that system, but I don't know that any one was like that. As you said, the industry has changed, and all three consoles are more iterative than revolutionary.

There's no guarantee this momentum keeps up, but it does hammer home yet again that the very-online gamer bubble isn't representative of real life. Social media and the YouTube algorithm really want to push the narrative that the Switch 2 is failing, but it's simply not true.

9
General Gaming / Re: Community Event: Forum February 2026
« on: February 03, 2026, 10:42:10 PM »
Don't mind me. I've just been posting walls of text no one reads for years.

That's really what separates the forums from something like Discord. I love our Discord, but there's no real place there for the kind of depth you can get with a long forum post. And I only don't read them when they're Khush's posts.

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General Gaming / Re: Community Event: Forum February 2026
« on: February 03, 2026, 10:20:32 PM »
I'd love to see the forums more active. I'm in.

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Nintendo Gaming / Re: What will Nintendo release in 2026?
« on: February 03, 2026, 04:38:47 AM »
Is this really a question? Everyone knows you can't improve on perfection so there's never been a need for a Khushrenada 2.
Not so fast.

I like that you didn't even use one of your existing dupes, you actually went to the trouble of making a new one just for this joke.

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I'M BACK / Re: The DM I got on discord.
« on: November 07, 2025, 11:49:23 PM »
All that over calling someone a filthy casual? People are throwing around death threats and racial slurs in gaming discussions, but this guy's mad about Pokepal's weak-ass attempts at trolling?

13
I had to ban this spam bot but I liked their posts so much I cleaned them up and left them there.

14
The Guardians clinched the Central when the Tigers lost to the Red Sox earlier in the afternoon, but finished the season with a walk-off 3 run home run in the 10th anyway for good measure. What an incredible finish, but now we have to play Detroit for a third series in three weeks.

15
I'm so excited about the Guardians, their comeback has been incredible. They were 15.5 games back at one point, which would make this the biggest comeback to win a division in MLB history, but it's even crazier that just a month ago they were 12.5 back. They've been on just a ridiculous run, and it's been so fun to watch.

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The NWR forums use great, modern forum software.

17
Pokepal has good ideas for threads.

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TalkBack / Worms Armageddon: Anniversary Edition (Switch) Review
« on: July 09, 2025, 06:16:24 PM »

A port of a PC classic that’s a bit rough around the edges.

http://www.nintendoworldreport.com/review/71675/worms-armageddon-anniversary-edition-switch-review

The Worms franchise has been a staple of PC gaming since the ‘90s, and over the years has made its way to consoles in numerous forms as well. The series previously made its way to Switch in 2017 in the form of Worms: W.M.D., but now at the opposite end of the Switch’s life we got Worms Armageddon: Anniversary Edition, a port of the critically acclaimed 1999 game. The port was released in 2024, and in 2025 received a significant update that included emulated versions of several console ports of classic console versions of Worms.

The base game of Worms Armageddon: Anniversary Edition remains very true to the original, which is not always a good thing. The core gameplay remains fun, with challenging turn-based strategy in 2D side-scrolling form. You control a squad of the titular worms and face off against others, with a wide variety of weapons available to choose from, most of which have the ability to destroy the terrain in addition to your enemies. While the variety is fun, it’s very clear that this game was built for a PC interface. Trying to navigate menus with a controller instead of a mouse is clunky, and while it works, it’s not the ideal way to play.Worms Armageddon: Anniversary Edition also doesn’t include much in the way of a tutorial or training for new players. This is a series known for its unforgiving difficulty, and it doesn’t really even try to help bring you up to speed. There are a few missions called training, but they don’t explain the mechanics, they just give you an opportunity to practice them. If you don’t know what you’re doing, this will involve a fair amount of trial and error and maybe going off to YouTube to figure things out.

Beyond the training the game includes a number of single player campaign missions in addition to the standard deathmatch, but the game is probably best enjoyed in multiplayer. There are a lot of options for local games with hotseat play on one system, as well as online multiplayer, but if you want to play online you’ll need to arrange it ahead of time with someone, because it doesn’t seem like anyone’s still actively playing online on the Switch version.

The big draw of the 2025 update for Worms Armageddon: Anniversary Edition, which this review coincides with, is emulated versions of Worms for Genesis, Worms for SNES, Worms Armageddon for Game Boy Color, and Worms World Party for Game Boy Advance. While these games are interesting to poke around with for a little bit as a curiosity, there’s no reason to spend much time with them. As dated as the base game can feel at times, all these classic ports are even more so, with limited options and control schemes that utilize even fewer buttons. The only possible perk is that they include a save state option, and if you want to abuse that in order to counteract the unforgiving difficulty it’s an option.

Worms Armageddon: Anniversary Edition is a good, faithful port of a classic PC game, for better and for worse. If you’re a fan of the series, it’s an enjoyable way to play it despite the clunky controls, but if you’re a new player you should expect a steep learning curve. The classic Worms games are neat to play around with for an hour or two, but are not worth buying the game just to see.


19
It seems like the Ducks were just done with him to trade him for what amounts to a pretty low return. I think you'll like Poehling, you probably remember him from the Penguins but he's turned himself into a very good bottom 6 center. The Flyers desperately needed players with high end skill, though, particularly at center, so this feels like a swing worth taking. If he can bounce back it'd be huge, and if he ends up playing with Michkov that could result in some crazy highlight reel plays (on both ends, since neither of them seem all that interested in defense).

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Crazy Long Term Bump!

My Flyers and Khush's Ducks just made a big trade. How you feeling about the Zegras deal, Khush, if you're still here?

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TalkBack / Re: Nintendo’s second bite at the Wii U apple.
« on: May 14, 2025, 12:47:02 AM »
I understand the desire to compare Switch 2 to Wii U, but I think the much better comparison in this case would be Switch 2 to 3DS. A largely iterative follow-up to extremely successful hardware where the biggest issue early on seems to be a higher than expected price.

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TalkBack / Re: Rusty Rabbit (Switch) Review
« on: April 26, 2025, 12:02:27 AM »
Huh! Sounds like solid, satisfying gameplay. I haven't played an action game like this for awhile (metroidvanias aren't usually my thing), so you've definitely got me thinking. It doesn't hurt that it sounds like there's ample opportunity to overlevel yourself and actively work to make the game easier that way... I appreciate an easy mode ^_^'

Yes, if you make sure to get all the boxes you can and especially if you grind with the random dungeons you can get pretty powerful leveling up which should make the main campaign easier, and I would say it's not that difficult in the first place.

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TalkBack / Rusty Rabbit (Switch) Review
« on: April 22, 2025, 01:55:07 PM »

A fun ride full of collecting junk.

http://www.nintendoworldreport.com/review/70857/rusty-rabbit-switch-review

Side-scroller Rusty Rabbit surprised me. I hadn’t heard of this game before reviewing it, nor was I familiar with the work of the anime writer Gen Urobuchi who wrote the story, but it made a strong first impression that carried through all the way to the end. The story kept me interested, but the exploration and action of the gameplay was just as important to keeping me going, and together they added up to one of the better games I’ve played in a while.

Set in a post-apocalyptic future where humans are gone and rabbits have become sentient, the world of Rusty Rabbit is very well-developed. You play as Stamp, a grizzled old rabbit who explores the ruins of Smokestack Mountain, collecting junk to sell or build things with, and along the way you meet an entertaining cast of characters who help you piece together the intricate lore of the history of the “giants,” a.k.a. humans, and how the world became what it is now. The story can be almost overwhelming at times with how much of it there is, and while some cutscenes are fully voice-acted, other sections are just large blocks of text, which can be cumbersome to get through. Despite that, the game never wore out its welcome for me, and kept me interested in unraveling its mysteries right up through the conclusion.

The gameplay of Rusty Rabbit involves Stamp in his mech, exploring the depths of the mountain, breaking through blocks and fighting off mechanical rust beasts that infest those areas. This is very reminiscent of the SteamWorld Dig series, where digging further down allows you to upgrade your mech with new capabilities and weapons that in turn allow you to go even deeper. The junk you collect can be sold, but is also necessary to craft the new weapons you acquire blueprints for along the way, and the XP you get from digging gets you skill points to be spent on a very deep skill tree. Together, there’s a real sense of progression and empowerment that changes the way you play.

Like a good Metroid-style game, Rusty Rabbit’s big world allows for a lot of exploration, but there’s a specific path it’s guiding you down. Going off the beaten path will get you more junk and experience, and frequent fast-travel points make it relatively painless to go back to areas when new abilities allow you to explore further. The map does a good job of telling you where things are and what obstacles are in your way.Stamp has four main weapon types that each have their advantages and weaknesses. The drill and hammer are mostly used for environmental puzzles and traversal, while the gun and sword are more focused on combat. When you find blueprints for new and better versions of each of these it feels like a big deal, and each of them can also be upgraded with plasma cores you find throughout the world.

Combat in Rusty Rabbit largely feels very good, with different enemy types requiring different strategies, which helps keep things fresh. There are also some interesting bosses with unique patterns, but sometimes they can feel too easy, where if you’re leveled up properly and come in with some healing items, you can more or less just stand there and hack at them and they’ll die before you do. Along the way you unlock the ability to fight more powerful versions of them, which can be interesting, as well as randomly generated levels that are handy if you want to level up or collect certain kinds of items.

With a big world to explore and a compelling story full of twists and turns, Rusty Rabbit offers a pretty meaty campaign that stays interesting all the way through. The gameplay loop and upgrades are very satisfying and keep things fresh along the way. Whether you’re familiar with the artist’s work or you’re brand new to it like me, I fully recommend Rusty Rabbit.


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I don't own a single physical Switch game, but every once in a while I decide to resubscribe to GameFly for a little while to try things out, so having physical versions that would theoretically still work with a service like that, even if they require downloads, is a plus.

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Nintendo Gaming / Re: Nintendo Switch Forum Favorites
« on: April 06, 2025, 05:35:34 PM »
It was my suggestion, so obviously I have something to say. Platformers are probably my favorite kind of game, and Switch has one of the best libraries of them, especially considering the classics available through various means.

As far as original titles go, you've got two really good 3D Mario games between Super Mario Odyssey and Bowser's Fury. They do different things, and I prefer the more traditional platforming of Bowser's Fury, but they're both excellent. Keeping with Mario, Super Mario Bros. Wonder brought a lot of new ideas to the 2D side of things.

There are also a lot of good examples in the indie space, but none stand taller for me than Celeste. Featuring a tough but fair difficulty and plenty of variety in mechanics, it's not only one of the best platformers on Switch, it's become one of my favorite games ever, and one I've already replayed at least half a dozen times.

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