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Messages - ChaNoKin

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ouch, stevey that's even painful to read, come on. As of Revo having more support, well it seems to me that it wont, Nintendo has never had a good relation with 3d party. Even if their console is easier to develop for, that don't change much cuz developers are paid to work, not to complain about how bad and scary Microsoft's (or sony's for that matter) system is. What matters is money and if publishers don't feel like they are getting it back they won't support Revolution.  

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Nintendo Gaming / RE: More Revolution details soon?
« on: August 17, 2005, 11:26:38 AM »
don't nintendo got their own show where they show off all the magic? isn't that same show like weeks from now?

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Nintendo Gaming / RE: More Revolution details soon?
« on: August 16, 2005, 07:05:15 PM »
I think they will probably show off the console's power, like amazing graphics or stuff like the duckies demo by sony, some big bluff so the common customer will say wow.

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Nintendo Gaming / RE:quakecon
« on: August 15, 2005, 06:07:14 PM »
Sorry about the topic being here, didn't really know where to put it, but since it was Revolution related I chose to put it here.

I think Carmack was making the doom3 engine during this generation, and porting it to xbox was probably too easy to let the bussiness opportunity go.

I have to agree that he sounds hypocritic when he states that next-gen are going to be too much work, but then again almost everyone I know complains about the job. I think to him the fun part is when the interesting development is going on (base engine, rendering, networking, physics) and when it comes time to port things to a new system it must be quite boring, I mean the thinking part is almost over and lets face it there is not much fun in doing the same thing over and over.

As for Id's relation with Nintendo it has gone from small to nothing, maybe no good reps from both sides.

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Nintendo Gaming / quakecon
« on: August 15, 2005, 09:44:52 AM »
Quakecon has come and gone, Mr. Carmack gave a very interesting speech and when he spoke about consoles he didn't even mention the Revolution. That made me sad, I mean he is one of the most influential people in gamedev and he has nothing to say about Nintendo's next-gen? If I was in charge of it I would have sent Id many devkits so they can work on something. Hopefully things will come around as Id has worked on many Nintendo systems.

Another thing he stated is that developing for the X360 is a lot easier than PS3, and many other developers are crying because they both use multiple processors which make coding efficiently lot harder than it is for a single one. It is known that GCN was easier to develop for than PS2, lets pray that Revolution will be even easier than X360.

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TalkBack / RE:MS Vice Presidents Comment on PSP vs DS
« on: November 11, 2004, 07:06:27 AM »
Quote

Originally posted by: Spak-Spang
Lokni:  Ok.  For average gamers I can see how portable gaming is a luxury...but portable gaming also has a second market.  The one I tried to describe.  Its an interesting market.  Right now its the market that is willing to play crappy games on cellphones.  They just want something to do with their down time.


I think that market will go for the DS because of the price, I would rather get a DS and a game than a PSP alone.

For a geek like myself wi-fi is what makes it really interesting, i can only imagine what can be done with wifi-able console, no more wiring, and also if Nintendo includes wifi on N5 yum, no more messy cabling to do, thats what keeps me from pluggin my gamecube to the net or doing some piracy  

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TalkBack / RE:Gaming Industry Sued By Graphics Company
« on: November 06, 2004, 08:45:33 AM »
Quote

Originally posted by: PGC NewsBot
American Video Graphics summons dated patents in an attempt to swipe money from dozens of hardware and software companies.

AVG, which has come into possession of Tektronic’s 3D graphics patents (dating back to 1987), is aiming to receive royalties for virtually all 3D graphical techniques, both past and present.  The most significant patent cited is the basic concept of rendering a 3D image on a 2D display.  Perhaps less questionable is its patent on image frame buffers, though this is a commonly used technique as well.




This kinds of lawsuits are not new, don't you remember when Creative Labs. made Id software use their EAX technology in the Doom III engine or else they would sue them for using the Carmack's reverse algorithm? I mean isn't that just too f**kin stupid?

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TalkBack / RE:Editorial: PlayStation or Xbox?
« on: October 26, 2004, 09:22:30 PM »
I think the big N is in a tough place right now, for latin gamers buying games is really hard, they are expensive as hell and we cannot afford em all that much. One solution I see to the lack of popularity with gamers is to give em things to do with their console, not just gain dust until they can afford to buy a new game, for example xbox can do lots of things, because you can play homebrew software in it.

Now, in the other hand you have developers, Nintendo's slogan with'em should be, your games wont suffer piracy with us, and also they should really keep improving their bussiness relations, give more accessible licences, even if it means some really bad bad games, it also increases the chances to get one of those magic games we see once in a while.

Marketing should change, the times are not the same. Demo discs are awsome, no need to buy a crappy game if you can test it first, and NOT making them copy-proof would easily improve mouth-to-mouth publicity. I think its time to put out the swords and go to war, make innovative agressive publishing.

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