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Messages - Larrs528

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Nintendo Gaming / RE: Virtual Console to look worse with Component Cables?
« on: November 13, 2006, 10:49:10 AM »
That is a good comparison to make. I'm not trying to deny the pixelated/spritey nature of retro games... I also agree that's part of the charm. What I am saying is, developers who created those games never imagined them being displayed at 480p on an LCD. I just want the best, smoothest playing experience out of my games. Out of curiousity, did you ever try comparing how those NES animal crossing games looked on your screen using the standard RCA cables or an RF adapter (though I doubt you have one of those...). If it's not too much of a hassle, try doing an A/B comparison, and see which you enjoy better.

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Nintendo Gaming / Virtual Console to look worse with Component Cables?
« on: November 13, 2006, 10:37:52 AM »
Hey all,

Some of you may have had this experience.... you break out the SNES and plug it in with S-Video cables, and are surprised to find that games look pretty bad. The clarity gained with better cables and a better screen reveal all the imperfections in games like Donkey Kong Country that look great on an old SD TV with co-axial cable. Those older screens and cables work the same as smearing vaseline over the picture, blurring out those jagged edges and making everything look smoother. So, are we going to find the same problem with our VC downloads? Am I going to be reserving a separate input on my TV to plug in standard RCA cables or an RF adapter to play my retro games or will nintendo somehow compensate for this?  

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See if you have a Game Crazy near you. They're the video game stores that have opened in some Hollywood videos. I have component cables pre-ordered with them, and they just told me they'll definintely have the cables at launch. Sure, I guess they could just be telling me what I want to hear, but it's worth a shot! They definitely have it in their computer system, at least.

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TalkBack / RE: Future Wii Model to Include DVD Playback
« on: November 13, 2006, 09:56:10 AM »
I see, so the Q's digital audio out only worked for the DVD sound. I wonder if this will be different. I've personally been pretty bugged that Nintendo hasn't done digital audio from the get-go with Wii. Still, I wonder if any developers would program for it if they added this functionality with the updated "WiiVD"

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TalkBack / RE:Future Wii Model to Include DVD Playback
« on: November 13, 2006, 08:26:12 AM »
I was just wondering, despite knowing very little about this Wii with DVD playback, do you think it will have an optical digital output? Did the Panasonic Q have one? If it did, would there be a chance of developers programming Wii games with true 5.1 or would they likely just stick with pro logic because of the installed base?

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Nintendo Gaming / RE: Super Smash Bros. Brawl
« on: May 15, 2006, 12:21:44 AM »
This is true... overall balancing will make or break the game and it's no easy feat... I'm sure it will require extensive hours and testing... I just hope they can pull that off and add some fresh additions.

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Nintendo Gaming / RE: Super Smash Bros. Brawl
« on: May 15, 2006, 12:03:46 AM »
I agree, some people would do retarded things... but I think the potential for great things to come of it outweigh the negative... there are just too many times I've wanted something from a stage and it just wasn't there to play... this would solve that... they already have a lot of work in place for engine and physics and they have a 70 person team.. I think they could implement something like this... even if it wasn't that fleshed out... could be a lot of fun... I suppose otherwise they could always release extra stages via virtual console.. though they'd likely charge for them...  

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Nintendo Gaming / RE:Super Smash Bros. Brawl
« on: May 14, 2006, 11:45:56 PM »
Has anyone discussed the possibility for a "create-a-stage" feature utilizing the wii remote with some sort of mario paint type setup?

You could add trees or structures from various franchises... throw in a building in hyrule next to a gigantic mario mushroom... or design from scratch with art tools... getting the physics to work well could be pretty tough.. but this would be such a sweet feature to increase replay value a hundred fold... imagine a stage where all 4 players landed in a bottle that filled up the screen... getting others up to ridiculous 700% damages before being able to fling them out of a tiny hole at the top.... or a board slanted 45 degrees from the top left to bottom right... the kinds of things developers would never put in as an actual stage but might be hilariously fun to try...think back to the original excitebike and how entertaining it was making crazy tracks...

You could also create stage hazards... for example... set an arwing to fly in and attack or maybe even design your own from presets... would be tough to do this from scratch.. but things like super stretch rubber bands or collapsing platforms could be doable... and much more, of course...

If they went really nuts you could even plan hazards or stage alterations with the remote and some kind of motion record option... with the arwing example, you would draw the flight path and the amount of time the ship would be present and firing, then fly it off screen...

I see this as creating immense online potential for sharing online....

An aside, another possibility for greater parties could be allowing a 5th/8th player (or eliminated loser) to control stage hazards such as a latiku to dropping spinies from overhead or manning a rotating gun...  

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TalkBack / RE:Nintendo Reveals "Third Pillar"!
« on: January 20, 2004, 10:42:23 PM »
Perhaps they could do something like have two completely different modes of control inherent in the system.  Like, an analog or touch pad type thing to control one screen while a tilt sensor registered movement to control the other.  

Something like this could expalin the comment about movement.

-larrs

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