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Messages - TheSevenYearSwitch

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This was posted on a reddit: a nintendoage user has complete set of Wii games: http://imgur.com/a/5oeAN and the post from nintendoage: http://nintendoage.com/forum/messageview.cfm?StartRow=1&catid=5&threadid=170644


Wow. I have a lot of Wii games at home - just a shade over 200 titles according to my backloggery records - but can't imagine trying to collect everything. Crazy!  :D


(In all honesty, I'm not sure I'd want to collect everything. It's going to be many years before I can everything I've already got.)

Yeah that's what I was thinking too. Even if he only played every game for one hour, it would still take over 52 hours days. Then when you consider he'd definitely want to play the games he likes for longer than that, it gets pretty crazy.

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that's more like separate but "connected" and not quite as satisfying as the promised #itsallconnected we were sold on when AoS started. Hell, even the TV show actors came out that there were disappointed at the level of one-way "connectedness".
I'll keep it brief, as this ain't the thread for it, but satifsfactory level of connectedness would have seen characters from AoS appear in places that might have made sense in the movies (Helicarrier rescue in AoU), or atleast event in the show(s) referenced in the movies (Inhumans for Sokovia accords) as or even in other shows as well. For SHEILD to not mention a bulletproof black man or a guy that can control people's minds (as it was mentioned on TV and radio) is quite ridiculous...

Ah, okay. I was more concerned that you were saying that the movies weren't truly connected. I love AoS, but the ratings (from what I've read) don't justify them spending the money to have more connectivity. The TV actors of course want to be a part of the movies and get some of that money that RDJ worked out for the main actors, and every TV actor wants to do movies. While I do wish AoS would mention the Defenders, the fact that they're local to New York and SHIELD is global, does make sense, but anyway...


I'm sure the games incorporating the comics will mean that they have much wider use of characters and events, but will probably use the familiar designs of the current MCU charcters for the characters that currently exist in the MCU. It will be different, but across multiple games, we might have the MCU that we all pictured in our heads before we realized that Sony, Fox & Universal had to bring all their Marvel Toys to the party, and share them with us, for us to use the whole playset.

That would be awesome. I'd really love a World War Hulk game and/or Secret Invasion, or both in one game.

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This was posted on a reddit: a nintendoage user has complete set of Wii games: http://imgur.com/a/5oeAN and the post from nintendoage: http://nintendoage.com/forum/messageview.cfm?StartRow=1&catid=5&threadid=170644

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Well either way, I'm hoping that the connectivity of properties is much more satisfying in the MGU than it has been in the MCU where it's quite separated up to this point.

What? All of the movies so far have been directly related to one another except for Guardians of the Galaxy, and Dr. Strange and those were related through the Infinity Stones and Thanos. Even The Incredible Hulk was tied into the canon through the Avengers Initiative and that movie was made before there was an MCU. The TV shows are more loosely bound, but even then, the AoS has had the after-effects of the films along with debuting the Theta protocol pre-Age of Ultron, and that one bald agent whose name escapes me saying he was going to catch a boat, and then being on the boat that Captain America and Black Widow are on in Winter Soldier. The Netflix shows constantly refer to "The Event" which is what happened in Avengers 1.


Back to video games, I can't see how they would tie the comics and the movies into one game. There's so much that different, to the point that tying them together would make them a different universe altogether.

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For all we know about the MGU, it's starting on PS5 and Scorpio. So yeah, we kind of need proof of life for a Switch version.

All games made for the Scorpio also have to playable on the "regular" Xbone and S, so it's not going to be "top-o-the-line" only. And looking at Marvel's TV strategy (ABC, Hulu, Netflix, Freeform) I would assume that they'd want to take the same approach of being all inclusive on the consoles as well.

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It was a trailer with some words and not much else. No platforms have been announced, but I'm going to go ahead and assume it's not coming to Switch until Squeenix say otherwise.

They said "consoles, pc, and mobile devices". With that wide a net, I'd say it's safe to assume it's coming to the Switch as well.

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Do you know what it points at, then?




That is friggin awesome.

IanSane, I don't mean to be a dick saying this, but to me the target audience is people who are going to play with other people. I know a lot of people would initially look at 1,2 Switch as ridiculous, but once you play it's probably a ton of fun, much like WiiSports, which is why the game should be bundled at no extra charge.

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Is there a sensor bar? I thought I read one of the JoyCons  has an IR pointer?
No sensor bar. The right Joy-Con has an IR pointer in the bottom of it.

Do you know what it points at, then? I remember in the presentation they said it could distinguish shapes, is that all?

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Is there a sensor bar? I thought I read one of the JoyCons  has an IR pointer?

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I hope that after clubbing that seal enough times an entire flock of seals descends upon you and kills your character. 

Actually, my uncle, who works at Nintendo, told me that when you club a seal, a Zora who looks like Pamela Anderson shows up and shrieks at Link until his ears bleed rupees. Then she devours the rupees and spits them back at Link like bullets until he dies.

All I'm hearing are more good reasons to club that seal. I guess you guys really want me to. Maybe if Seabert the seal wasn't such a big dick, I'd be willing to live and let live but nowadays I feel like I really got to teach them seals a lesson every time I see one.



Look at the smug son of a seal. Knows he's immune with those kids around.  >:(

It turns out that the seal is actually some kind of desert walrus, and Link eventually tames or teams up with one. He lassos it and kind of surfs the sand with it.

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How do those free PS+ games hold up to SNES and NES games?

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You may question the value of some of the PS+ game offerings, but it's also 2-3 games per system compared to the 1 for the switch.  I suspect this is more a reflection of how slowly Nintendo expects to trickle out virtual console games than anything else, which is another concern of mine.

I don't own any consoles atm, so this is an honest question, but PS and Xbox give 2-3 free games every month?

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Nintendo Gaming / Re: Nintendo Switch Discussion (March 3, 2017 Release)
« on: January 13, 2017, 02:35:10 PM »
So apparently the Joy-Con Grip that comes bundled with the console does not allow you to charge the Joy-Cons.

The charging grip will be sold separately for $30.

This is a console that costs $300.

I have no words.

They can be charged without the charging grip, though.

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I'm not sure what everyone's gripe is with the free for a month game. To me, FFaM > 20min demo.

You get the play the game free for a whole month, an NES or SNES game that has been upgraded and has online multiplayer. You're not paying for the game being online, you're paying for the game, and the online part continues with your paid subscription. What's so bad about that? I don't mean for that be snarky, I'm actually asking because to me it seems pretty fair. It's basically a demo, but you get it every month and without any limitations except for only having it for 30 days. No "you must purchase this game to continue to the next level" or "multiplayer is only available in the full version". Nope, you just get to play the full game, with online multiplayer, and if you like it, you buy it. That is leagues better than just getting a half-assed demo.

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Nintendo Gaming / Re: Nintendo Switch Discussion (March 3, 2017 Release)
« on: January 13, 2017, 09:20:37 AM »
but with the software lineup looking pretty thin in the early months they'll need to wait until their software library thickens out a bit before a Price Drop can really be effective.

This is what surprised me most. I thought they had learned from their earlier mistakes of having weak launch games? I know having BotW at launch is pretty major and should keep me occupied for quite a while, but I expected more launch games.

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Nintendo Gaming / Re: Official Switch Game Announcements
« on: January 13, 2017, 08:11:33 AM »
Ok, Nintendo has lost their minds and are charging $50 for 1,2 Switch which should obviously be a pack-in game.

http://www.nintendo.com/games/detail/1-2-switch

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What's the betting that Link is still the "strong, silent type"? Even with Zelda speaking (and crying :'( ) I kind of still don't want Link to speak.

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Nintendo Gaming / Re: Official Switch Game Announcements
« on: January 13, 2017, 12:13:41 AM »
RPGs up the ying-yang! I'm sold on that alone, but I really want to see what some of those other 80 games are going to be.

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TalkBack / Re: Nintendo World Report's Live Coverage Of The Switch Reveal
« on: January 12, 2017, 10:17:34 PM »
I've tried two different browsers and can't connect to the chat. On Edge it says disconnected from sever, and on Chrome it just show a blank chat box and I can't do anything.

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Nintendo Gaming / Re: Official Switch Game Announcements
« on: January 09, 2017, 08:22:52 PM »
Man, a couple times I've been feeling as if "Yeah, there have been enough leaks and announcements that I should be able to start planning my 2017 gaming lists" but then I look over what we know so far and there's still tons of info missing @_@

Mostly I guess I'm waiting for that big Launch Window Software Library reveal, which would admittedly still change afterwords as games miss deadlines, but at least give me an idea of what I'm excited for in the first two or three months of the Switch. I feel like a whole bunch of titles we've been talking about are NOT hitting launch, and so are of little use to me in my immediate goal of mapping out the first half of 2017.

This is a deleted tweet from IGN France that purportedly shows some launch window games:

http://pressa2join.com/news/reported-nintendo-switch-presentation-leaked

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Yeah, it would be very impractical to offer it free. The other limitations of not every console gamer being a PC gamer also make it more feasible as would the portability aspect of needing the game to be on the Switch to work outside the home.

As for putting the Android app store on it, that to me gives people the option to pay Google for games instead of Nintendo, which doesn't seem smart, unless Nintendo and Google work out a deal where Nintendo gets some of that money.

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That's not re-inventing that we're complaining about, though. The Wii motion controls were major selling point for all of us. [That] was exciting. Let's talk about what's not exciting:


1. Gamecube: Opting for proprietary mini-discs while the rest of the market uses standard DVDs. Consequently, Gamecube discs have far less storage and are more expensive for third parties. Why not just go with the standard everyone else is happy with?

To protect their intellectual property. The mini discs were harder to pirate and Nintendo thought that third party developers would be on board with making their games harder to copy too. Love it or hate it, Nintendo is obsessed with protecting their property and with the preponderance of piracy in this day and age, I can't blame them for it.




2. Gamecube: Going with 59 Mb memory cards as the standard (and ONLY available Nintendo branded) memory card while [everyone else] has game save storage space into the megabytes. Why not just go with what has been proven to work with that generation for the past year?

I may be recalling incorrectly, but I'm pretty sure Nintendo had bigger memory cards for the GC than 59 Mb, and I'm also pretty sure there were third party memory cards. I don't recall which game it was, but I know there was a game that required the larger card and that annoyed me to have to buy a new one. It worked for them, and for the most part, two memory cards were sufficient to hold all the games I played, except when the larger card came out and I bought two of those. I just looked it up: https://www.amazon.com/Gamecube-Memory-Card-251/dp/B00012D0SG


3. Wii: Going with "friend codes" that are unique to each and every game that supports online play. Want to play with your friends? Prepare to enter a GUID using a pointer for every friend code EVERY TIME you get a new game. This is majorly off-putting to everyone who has played online on PC, Xbox, or Playstation. NO ONE has EVER chosen to do online play like this before. NO ONE. Nintendo came up with this all on their own. Why not just go with the standard that has already been in place for more than a decade???

While I can't really defend Nintendo's overall online strategy, the reason for this is pretty solid: to protect the younger audience they knew they had. We, as adult gamers who love Nintendo, may hate the "kiddie" tag associated with them, and they probably don't like it either, but that doesn't change the fact that they do cater to not only a younger audience, but also an older audience of casual gamers who don't want to be dragged into the cesspool that is online gaming. Their attempt ultimately failed, but I give them credit for at least trying to do something about it.

4. Wii: Games are FINALLY on DVDs. No DVD movie playback. Why not include a hugely popular feature all other competitors offer??? I mean, F--K, I know people who don't even f--king game who bought 3 or more Wii's just to hook them to TVs and run Netflix. Seriously. Japan of all nations dictates you to make a smaller console, AND YOU GO OUT OF YOUR WAY TO DENY US DVD PLAYBACK!!!!11!1

Honestly, if you still needed a DVD player in 2006, I don't know what to tell you.

5. Wii: Everyone else is offering 100+ GB storage solutions. Nintendo believes 8 GB is enough. Doh.


6. Wii U: Everyone else is offering 100+ GB storage solutions. Nintendo believes 32 GB is enough. Doh.


7. Switch: Everyone else is offering 100+ GB storage solutions. Nintendo believes 32 GB is enough. Doh.


I'm pretty sure all of that is related to saving costs and not trying to reinvent the wheel. Also, we don't know how much storage the Switch will have yet, just rumors. With a GC VC, 32GB seems a bit ridiculous. But that doesn't really go with what we're talking about.


8. Wii U: Code friends. No friend list. No party chat. No subscription service. No monthly free games for subscribers. Why not go with the hugely popular standard demonstrated by their competition a generation ago? Oh, that's right. There's only 32 GB to work with. Doh.


When Nintendo does something, they make sure and do it themselves and make sure to only do what their narrow vision requires. One the minimum is satisfied, they trim anything that might be of use to anyone outside Nintendo and make sure they aren't paying an extra penny anywhere along the way while still asking a premium price for the damn thing. I give you: Nintendo re-inventing the wheel.

The first part of this statement was already shown to be mistaken, so let's go the second part that's also a mistake. "While still asking a premium price for the damn thing". The Wii and WiiU were both underpriced compared to the competition. I wouldn't exactly call that a "premium price" in fact, it's the exact opposite in the context of the console market.

Yes. you understand what I was talking about.

trying so hard not to be a "copy-cat" that you end up with a vastly inferior product to the industry set standard in place for YEARS already. Welcome to the Party Nintendo, but the flyer invite for that party was back in 2014.... it's 2017 now. maybe next time.

and penny pinching so hard, that you build the perfect machine for YOUR launch game. Now you challenge everyone else to fit in Mario's overalls better than Mario... who the overalls were tailor made for. Guess what.... it's a little tight in the crotch.

I guess we're differing on their motivation. As I see it, they aren't trying to not be a "copy-cat", but rather doing things they feel fall within what they're trying to do, regardless of what everyone else is doing. Before the WiiU, that strategy served them very well. Now with the Switch they are conforming a little, while still pursuing their vision for what the WiiU should have been from the start. They are definitely penny pinchers, there's no denying that, but Sony and Microsoft have other streams of revenue to rely while Nintendo is only a game maker.

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I think Nintendo has 2 issues.

1) Repeatedly trying to re-invent the wheel just so that they can call it their own.

I think the Wii was the first time they tried this, and it was so successful, that it only made sense to try and upend the table again with the WiiU. It probably would have been better (imo) to make a Wii2 instead, with better or the same motion controls (the same only so the controllers would be compatible), but with better graphics. Instead, they tried something new, which failed, and now the Switch is what the WiiU should have been. Instead of having a screen on the controller, the system has a screen for when you want to take it outside. This makes it more of a traditional machine which is good for gamers and designers.


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More rumors from Laura Kate Dale found here http://www.vgnmagazine.com/2016/12/31/nintendo-switch-wont-have-lte-more-features-released/

There’s a record button on the left Joy-Con.

There will be no friend codes, DeNA is helping Nintendo with the networking.

The leak from Reddit user ‘Genos’ is fake.

Laura was asked if there was the possibility of Red Dead Redemption 2 or Overwatch coming to the Switch. Regarding Red Dead, she stated that there’s almost no way it’s going to happen due to Rockstar’s relationship with Nintendo. She assures that Overwatch wouldn’t be there at launch, and the two stated that it would require a massively overhauled port due to the ‘always-online’ nature of the title.

Don’t expect a delay for the Nintendo Switch.

Laura was asked about voice-chat, before she was going to answer she asked if she could say anything due to OBE1 releasing a video detailing it out soon. This basically confirmed the fact that it’s going to be included, smooth move guys.

The system will have Bluetooth, not sure to what extent.

The Joy-Cons will be available to be purchased separately at launch date. Docks will be purchasable after 6 months and will be ‘cheap’.

There won’t be a bundle that includes the Pro Controller, they will be purchasable separately.

The battery will last around 3 hours with everything at maximum.

The charging port is USB and will easily and quickly charge the system.

Only expect three virtual console GameCube games at launch, they will be optimized for their original resolutions.

At launch there will only be one color of the Switch, and it will be the default grey. However, there’s a slight chance that there will be multiple colors after launch.

The right Joy-Con has an IR pointer akin to the Wii mote, this will allow touch-screen functionalities while docked.

The entry bundle for the switch will have 32GB of onboard storage, Micro SD card support will extend to 128 GB.

When asked about Mass Effect Andromeda, she brought up the point that Mass Effect 3 sold horrendously on Wii U and that there are no plans to release the title.

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I'm not excited for the console?

There's one game on it that I want, the other one is going to be on Wii U.

I'll concede that excited was too strong a word, I just mean that you care to some degree at least. You haven't just vanished from the boards since the reveal.

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