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TalkBack / Re: Making Zelda on Wii U the Best Ever
« on: December 15, 2015, 10:49:19 PM »
I agree that this is an interesting discussion, but why stop at OoT?
I think Nintendo is already hitting the nail on the head in terms of what to be inspired by from past Zelda games. It's possible that the original has not been looked to in any particular way at all given that Zelda II was so different from it. I can't say much about the 2d Zelda games: I've only played about half of The LoZ and LttP, given the number of hours and plot points experienced. What I can say though is that I love the original's open world, including the exact point made by Nintendo that you could actually go somewhere you shouldn't be yet. Now that is believability.
What the greatest games have is atmosphere and mood, which go hand-in-hand. All Legend of Zelda games have it, to varying degrees. Ocarina of Time (OoT) is simply golden. Majora's Mask is eerie and forlorning. Skyward Sword I will have to replay to be able to speak of as much as others. Twilight Princess (TP) is epic and majestic. I think it's crucial plot moments are as good as OoT's in their own way.
Anyway, what I'm saying is that we need mood, here. Always mood. And that's something that can only be inspiring and inspired. So far, from these short glimpses of footage, I like the mood. It kind of blends TP's epic majesty with Skyward Sword's cheer.
Looking forward to it...
I think Nintendo is already hitting the nail on the head in terms of what to be inspired by from past Zelda games. It's possible that the original has not been looked to in any particular way at all given that Zelda II was so different from it. I can't say much about the 2d Zelda games: I've only played about half of The LoZ and LttP, given the number of hours and plot points experienced. What I can say though is that I love the original's open world, including the exact point made by Nintendo that you could actually go somewhere you shouldn't be yet. Now that is believability.
What the greatest games have is atmosphere and mood, which go hand-in-hand. All Legend of Zelda games have it, to varying degrees. Ocarina of Time (OoT) is simply golden. Majora's Mask is eerie and forlorning. Skyward Sword I will have to replay to be able to speak of as much as others. Twilight Princess (TP) is epic and majestic. I think it's crucial plot moments are as good as OoT's in their own way.
Anyway, what I'm saying is that we need mood, here. Always mood. And that's something that can only be inspiring and inspired. So far, from these short glimpses of footage, I like the mood. It kind of blends TP's epic majesty with Skyward Sword's cheer.
Looking forward to it...