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« on: May 11, 2012, 12:24:34 PM »
High scores and Achievements are not in the same category. Achievement points are basically incentives in a game that you can either try for, or perhaps stumble over while playing the game. High scores take dedication and long instances of playtime to master the game to make a noteworthy high score. Although I like Achieves, I find them mostly a waste of time. There is no incentive to get 100% with a game with achievements. Basically what the OC is stating with SSBB, that made it so unique was that it had unlockable achieves. Meaning these achieves could not only be scored incentives like Achievements, but they could also be ways to get DLC, or other miscellaneous things like Costumes, side quests, minigames, music, new characters, etc. The potential is vast and if Nintendo capitalizes on this, it would bring alot of people back to playing their games, since 90% of them are single player, non-online. Nintendo would be wise to follow Microsoft's lead with having user-based accounts and having them be able to see other friends online. Follow the silver/gold platform. Having silver be free and still able to play online, but unable to use things such as voice chat or free downloads on basic connection speeds. While gold would be like $29.99 for a year and be able to use all of the above and some additions to the side like better download rates and higher console-internet perception.