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« on: June 12, 2005, 10:36:49 AM »
Compare those specs from my blog that K-RPG posted with the Game Cube specs
Custom IBM Power PC "Gekko"
.018 micron IBM Copper Wire Technology Manufacturing Process
485 MHz Clock Frequency
1125 Dmips (Dhrystone 2.1) CPU Capacity
32-bit Integer & 64-bit Floating-point Internal Data Precision
External Bus
1.3GB/second peak bandwidth ( 32-bit address space, 64-bit data bus 162 MHz clock)
Internal Cache
L1:Instruction 32KB, Data 32KB (8 way)
L2: 256KB(2 way)
Total Cache 192KB
Custom ATI/Nintendo "Flipper"
.18 micron NEC Embedded DRAM Process
162 MHz Clock Frequency
Embedded Frame Buffer
~2MB 6.2ns (1T-SRAM)
Embedded Texture Cache
~1MB 6.2ns (1T-SRAM)
10.4GB/second (peak) Texture Read Bandwidth
2.4GB/second (peak) Main Memory Bandwidth
24-bit color, 24-bit Buffer Pixel Depth
Image Processing Functions
Fog, Subpixel Anti-aliasing, 8 Hardware Lights, Alpha Blending, Virtual Texture Design, Multi-texturing, Bump Mapping, Environment Mapping, MIP Mapping, Bilinder Filtering, Trilinear Filtering, Anisotropic Filtering, Real-time Hardware Texture Decompression (S3TC), Real-time Decompression of Display List, HW 3-line Deflickering filter.