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TalkBack / Re: Call of Duty: Black Ops Review
« on: March 17, 2011, 05:47:12 AM »
Dear Zachary,
"The majority of the gameplay involves first-person shooting, which is too imprecise to be enjoyable." This comment makes no sense whatsoever.
"The problem rests partially on the DS itself; the lack of sufficient buttons to handle all the game’s features means that the touch screen is filled to the brim with icons which you tap to handle your primary and secondary weapons, grenades, knife, interacting with the environment, aiming down the scope, checking your radar, and doing a quick 180 degree turn. If that sounds like too many, it is." Apparently you haven't played a Call of Duty game on the DS before. Otherwise you would know that n-Space has put a lot of effort in this new UI, which practically is the best UI so far. They try to use the touch screen's space at it's best. The touch screen ain't filled, it's well used.
"All of the enemies have great aim; you do not." Again, you seem to be the only player on the Internet having this problem.
"In Black Ops, firing from the hip is utterly useless, especially if you’re trying to peek out from cover and take guys down from any distance beyond arm’s length. Your machine gun will fire a comical outline of your opponent before it does any significant damage. Aiming down the sight is an unfortunate necessity. This leaves you crawling through environments at a snail’s pace, lining up enemies very precisely which usually involves aiming at pixels, and being shot by other enemies—who are very good at shooting from the hip. I was often killed while trying to line up a shot." What is it you got with hipfire? Too lazy to ADS? Did you even play other First Person Shooters on the DS before?
"One area in particular almost had me breaking my DS in half: you are tasked with storming a beach, Rambo-style, while enemies flood the map in every direction. (...)That is not fun by any definition." You either play the game in the right way, or not. At this point you are not reviewing the game anymore, you are angering at the DS itself, and it's limitations.
"It’ll be fun for a group, but not for the lone gunman." I actually quite like playing the lone gunman in this game mode.
"My biggest bone of contention is that it shouldn't take two friends who have exchanged friend codes this long to connect online. Not for ANY game. I was also able to get my fill of the “Quick Match” multiplayer. I successfully connected to about a third of my attempts. Of this third, a few were dropped for unknown reasons. Of the full games I was able to play, the experience was somewhat enjoyable, although the lag was concerning. Quite a few of my kills were denied by unfortunate lag (while simultaneously ensuring my own death)." Again sir, you are angering at the DS' limitations. Either deal with it, or play something else. Your Internet/router/ISP can also cause these problems.
"Despite its bells and whistles, Black Ops just can’t escape the fact that the core gameplay just isn’t fun. There are plenty of other DS PFS games that I’ve played that proved more enjoyable: Moon, Dementium 2, and even the first Modern Warfare game were more fun and less frustrating than Black Ops. The online multiplayer is a step in the right direction, but the difficulty in connecting to random matches and the same accuracy problems that plague the campaign ruin it for me. It's also unfortunate that Zombie mode is such a local focus. Even bots would have helped make that a fun game. As it stands, I can't recommend Black Ops over many other DS FPS games." First off, the online multiplayer is a step in the right direction? I beg your pardon? NOBODY, seriously nobody, has raised the bar for online multiplayer like n-Space did. I am still not quite sure if you actually did play the game, or any Cod DS before. Because of n-Space players can join in-game (not done before), because of n-Space we have voice chat in friendmatches lobbies (not done before), because of n-Space we can very, very much. I am begging you to check out http://www.facebook.com/note.php?note_id=465014008200 to see what kind of new features this game has.
You are concluding in your last paragraph that your Internet connection sucks, that you can't use the stylus in the right way to aim and that you probably can't reach round 5 in local zombie mode. I feel sorry for you.
Last but not least, next time try at least to hide you are actually a console fanboy:
"... this DS game, like the others in the Call of Duty series, follows a parallel storyline to the console games"
"... which usually involves aiming at pixels""... if you’ve been playing with touch controls the whole time (like I was), you’ll be in for a treat as you’re required to suddenly learn how to aim with the ABXY buttons"
"... admittedly, even the console versions of the game aren't focused on the single-player campaign""... the console game’s perk system is supposedly in place here""... unlike the console games, there isn’t an experience bar that increases after every match""... if you have the means, I'd stick with one of the console versions"
If only one thing pisses me off quite a lot, it's guys like you who try to compare DS games to console games, and always conclude DS games actually suck at... everything. Stop bitching about error codes, about accuracy, about sensitivity, about pixels, about controls, about trial-and-error. You can play the game and comment on it... in a fair way. Thanks.
Yours sincerely,
Max
"The majority of the gameplay involves first-person shooting, which is too imprecise to be enjoyable." This comment makes no sense whatsoever.
"The problem rests partially on the DS itself; the lack of sufficient buttons to handle all the game’s features means that the touch screen is filled to the brim with icons which you tap to handle your primary and secondary weapons, grenades, knife, interacting with the environment, aiming down the scope, checking your radar, and doing a quick 180 degree turn. If that sounds like too many, it is." Apparently you haven't played a Call of Duty game on the DS before. Otherwise you would know that n-Space has put a lot of effort in this new UI, which practically is the best UI so far. They try to use the touch screen's space at it's best. The touch screen ain't filled, it's well used.
"All of the enemies have great aim; you do not." Again, you seem to be the only player on the Internet having this problem.
"In Black Ops, firing from the hip is utterly useless, especially if you’re trying to peek out from cover and take guys down from any distance beyond arm’s length. Your machine gun will fire a comical outline of your opponent before it does any significant damage. Aiming down the sight is an unfortunate necessity. This leaves you crawling through environments at a snail’s pace, lining up enemies very precisely which usually involves aiming at pixels, and being shot by other enemies—who are very good at shooting from the hip. I was often killed while trying to line up a shot." What is it you got with hipfire? Too lazy to ADS? Did you even play other First Person Shooters on the DS before?
"One area in particular almost had me breaking my DS in half: you are tasked with storming a beach, Rambo-style, while enemies flood the map in every direction. (...)That is not fun by any definition." You either play the game in the right way, or not. At this point you are not reviewing the game anymore, you are angering at the DS itself, and it's limitations.
"It’ll be fun for a group, but not for the lone gunman." I actually quite like playing the lone gunman in this game mode.
"My biggest bone of contention is that it shouldn't take two friends who have exchanged friend codes this long to connect online. Not for ANY game. I was also able to get my fill of the “Quick Match” multiplayer. I successfully connected to about a third of my attempts. Of this third, a few were dropped for unknown reasons. Of the full games I was able to play, the experience was somewhat enjoyable, although the lag was concerning. Quite a few of my kills were denied by unfortunate lag (while simultaneously ensuring my own death)." Again sir, you are angering at the DS' limitations. Either deal with it, or play something else. Your Internet/router/ISP can also cause these problems.
"Despite its bells and whistles, Black Ops just can’t escape the fact that the core gameplay just isn’t fun. There are plenty of other DS PFS games that I’ve played that proved more enjoyable: Moon, Dementium 2, and even the first Modern Warfare game were more fun and less frustrating than Black Ops. The online multiplayer is a step in the right direction, but the difficulty in connecting to random matches and the same accuracy problems that plague the campaign ruin it for me. It's also unfortunate that Zombie mode is such a local focus. Even bots would have helped make that a fun game. As it stands, I can't recommend Black Ops over many other DS FPS games." First off, the online multiplayer is a step in the right direction? I beg your pardon? NOBODY, seriously nobody, has raised the bar for online multiplayer like n-Space did. I am still not quite sure if you actually did play the game, or any Cod DS before. Because of n-Space players can join in-game (not done before), because of n-Space we have voice chat in friendmatches lobbies (not done before), because of n-Space we can very, very much. I am begging you to check out http://www.facebook.com/note.php?note_id=465014008200 to see what kind of new features this game has.
You are concluding in your last paragraph that your Internet connection sucks, that you can't use the stylus in the right way to aim and that you probably can't reach round 5 in local zombie mode. I feel sorry for you.
Last but not least, next time try at least to hide you are actually a console fanboy:
"... this DS game, like the others in the Call of Duty series, follows a parallel storyline to the console games"
"... which usually involves aiming at pixels""... if you’ve been playing with touch controls the whole time (like I was), you’ll be in for a treat as you’re required to suddenly learn how to aim with the ABXY buttons"
"... admittedly, even the console versions of the game aren't focused on the single-player campaign""... the console game’s perk system is supposedly in place here""... unlike the console games, there isn’t an experience bar that increases after every match""... if you have the means, I'd stick with one of the console versions"
If only one thing pisses me off quite a lot, it's guys like you who try to compare DS games to console games, and always conclude DS games actually suck at... everything. Stop bitching about error codes, about accuracy, about sensitivity, about pixels, about controls, about trial-and-error. You can play the game and comment on it... in a fair way. Thanks.
Yours sincerely,
Max