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Messages - MarioLinkSamus

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1
You're missing the point guys.
ALL my comrads' and my controllers work fine (just like yours), but they're no where near the condition they once held.  Yes, I know all controllers won't retain their "new" condition, but we'd all like them to last at least the existence of the console's life.  Don't get me wrong, I love the controllers - I just want them to last longer.

- MarioLinkSamus  

2
Why can’t Nintendo’s hardware retain the same high standard in quality as their software?  

Any self-proclaimed game-aholic should know that game controllers don’t last a lifetime - but maybe it’s time to ponder whether or not they actually should.  

Dust off your old NES controller for a sec.

The “B” button is alright, but the “A” button is atrocious.   It’s been mashed to an oblivion leaving absolutely no give to it when pressed.  You know what I mean – they’re all gooey and what-not.  

Okay, so technology wasn’t the greatest back then – it’s forgivable.  

Now take a gander at your SNES controller.

Although maybe not to the same degree, a tap of “L” or “R” buttons will reveal the same problems as its predecessor - mushy buttons with no give.  

Alright, so they improved a little bit, but it wasn’t perfect.  Perhaps they’d get it right on the next one, right?  Wrong.

In terms of quality, the N64 controller is arguably the worst controller Nintendo has ever released.

Go ahead, dust off the controller for yourself – literally.  Make sure to blow out all those mini, white crustaceans formed from the joystick’s wear and tear.

Okay, so Nintendo maybe didn’t know what they’re doing making a stable joystick capable of lasting normal use.  I guess that merits some forgiveness…

Now finally, look closely at your GameCube controller.  

Hundreds of fans complain of the same problems that plagued the NES and SNES controllers – squishy, soggy, soft buttons – in particular the “B” button.  But most complain of loose joysticks that have seemed to lose their buoyancy, so to speak.

What gives?  The big N has had time to master their design with multiple consoles – you’d think they’d get it right for once, right?  

After 20 years, it’s time to take a stand.  We deserve better than this.  

How often have you had to purchase another controller just because it was worn out from simply normal game-play use?

Shouldn’t game pads last at least the existence of the console’s life?  Are we being doped into purchasing poorly created controllers that Nintendo knows we will have to replace after a certain amount of use?  Is Nintendo sacrificing quality for quantity just to save a buck?  Why can’t Nintendo’s hardware retain the same high standard in quality as their software?  

- MarioLinkSamus

3
TalkBack / RE:Editorial: Desperation Mode?
« on: October 09, 2003, 07:47:21 PM »
Quote

Eighty dollars is a lot of money, and consumers with no strong prejudice for any of the systems (read: casual gamers and parents) are going to look hard at GameCube this holiday season, especially if they already own a PS2.


I beg to differ.  Parents, yes - casual gamers, no.  The casual gamer has a natural bias to the system they own.  They worked hard in order to buy their machine.  It has become part of their life.  Even to the casual gamer, buying another system would be like abandoning their first console.

Most of the casual gamers own a PS2.   In my opinion, if these casual gamers were to decide to buy a 2nd console, they will more often than not choose the Xbox over the GameCube.  I have no facts to back this up, consider it a hunch.  BUT, ever since this recent price drop on the GameCube, I honestly don't know what will happen.  This may sound ludicrous, but I believe the future of the GameCube and its success lies heavily on the hands of Mario Kart Double Dash!!.

- MarioLinkSamus

4
TalkBack / RE:Game Live Tour Kicks Off at US Colleges
« on: September 15, 2003, 04:22:01 AM »
I love how you connect college students with lazy people.  You've got it opposite kid.  College is NOT all about partying.  Sheesh, kids these days....

By the way, why are there 4 California stops and 0 upper MidWest stops?  

- MarioLinkSamus

5
Please enjoy.

http://forums.n-philes.com/showthread.php?s=&threadid=16582

EDIT:  I'm not sure if this is a bannable offense, but please let me know if it is.  Otherwise, get listening to those mp3's and start watching those movies.

- MarioLinkSamus  

6
Quote

ALL FLAGSHIP CHARACTERS SHOULD HAVE GAMES AT LAUNCH. Mario, Zelda, Starfox, Pikman, Pokemon, Metroid,
Super Smash Brothers..etc. These games should be available AT LAUNCH. Why? Well it'll get the people who say "well, I'll wait until I see Super Smash Brothers until I buy a system".


If Nintendo were to do this, they might as well kiss their hopes of getting enough 3rd party support to compete with Microsoft and Sony good-bye.  Nintendo has already learned this after the N64.  They have learned to pace their games with not too many at once.  If Nintendo were to release that many games of that calibur at launch, they would absolutely swallow any competition that would come and ultimately hurt everyone else's chances of selling successfully on the console.  As an up and coming 3rd party company, I sure as heck wouldn't want my games to be competing with Nintendo's.  You need to look at the big picture folks.

-MarioLinkSamus

7
Nintendo announced that they will be bundling the Game Boy Advance (the original model, not the newer SP version) with the GameCube at the existing $149.99 price point.

The Nintendo bundle, which the company says will be available for a “limited time” goes on sale June 23rd.


http://www.gamemarketwatch.com/news/item.asp?nid=2693


-MarioLinkSamus


8
Nintendo Gaming / Nintendo Press Release Information
« on: May 13, 2003, 11:44:31 AM »
I have screens of every game, but I can't give them out.  Sorry.

MarioLinkSamus

9
Nintendo Gaming / Nintendo Press Release Information
« on: May 13, 2003, 11:37:11 AM »
Source:  Nintendo

Most is "old" news, but some is very new!  Unfortunately, I'm not allowed to post any of the screens.  You heard it first from MarioLinkSamus.  Enjoy!


GCN lineup:


1080™: AVALANCHE

Race through realistic natural environments, complete with powder drifts, ice patches and groomed hardpack ... but don't get comfortable. You will have to contend with massive avalanches, rockslides, cave-ins, bridge collapses and environments teeming with wildlife and other skiers.

Experience the unique character-balancing system, which allows you to keep the on-screen character on his or her board. Take advantage of a deep trick system, which lets you flip, spin, grab, grind and tweak your way to glory.

Master a big catalogue of crazy tricks as you experience the speed rush of big mountain racing. Slalom skills better be tuned as you go head-to-head with CPU-controlled masters or other players.



Custom Robo™

Leap into a mechanized melee! Hone your skills in the single-player role-playing game as you progress through a deep sci-fi storyline.

Make your own soldier! Customize robots by choosing from more than 200 different parts and weapons, then test their one-of-a-kind abilities against other robots in one of 30 battle arenas.

See if your custom robot can survive the frantic, chaotic action of a four-player battle royale, two-on-two vs. Battle mode, or Tag-Team battle match!

Battle it out with three other players on a single screen (rather than split-screen), and enjoy a great multi-player party experience. You can customize your own robot, then test its power in battle arenas against other players’ robots.



F-ZERO® GX

Be ready to race for the long haul with 20 sprawling courses and more than 30 pilots to choose from.

Hunt for turbo boosts at mind-boggling speeds as Captain Falcon and the universe's racing elite battle through obstacle-studded straight-aways, along the inside and outside of pipes, and over massive jumps.

Compete in races that span many familiar F-Zero modes, like Grand Prix, Time Attack and Vs. Play through a new Story mode, where you follow Captain Falcon as he races through missions and completes various challenges.

Use the points you win in races to buy parts and build your own speeder in Custom mode. Connect with the arcade version and transfer enough parts to make up to 8,000 unique racing combinations.

Race a home-built, custom machine in the arcade or bring your Memory Card and transfer additional pilots and all kinds of custom parts from the arcade version to the Nintendo GameCube.



FINAL FANTASY® CRYSTAL CHRONICLES™

Discover multiplayer connectivity! Up to four players can play simultaneously, working cooperatively to solve puzzles and defeat enemies on their quest, using their Game Boy Advance systems to control their character data and view character information. Some clues may only be available to certain players, and they’ll have to communicate and cooperate to share the information they receive on their personal game screens!

Line up four players side-by-side to communicate with one another as you move through dungeons and defeat enemies together.

Developed by The Game Designers Studio/Square Enix Co., Ltd.



GIFTPIA™

Experience an offbeat, colorful and stylish alternative to mainstream RPGs. Your island is filled with oddball citizens in need of your help to make enough money to pay for a new Coming-of-Age Ceremony.

Use your freedom to decide how you want to play and what you want to do. There are dozens of quests, odd jobs and mini-games. You can go fishing, listen to the local radio station, fix up the town or give the locals a hand.

Avoid the dreaded sleep ghosts! If Pockle stays up too late, sleep ghosts come and haunt him until he finally passes out. The more tasks you accomplish, the more mature Pockle becomes and the later he is allowed to stay out.

Keep Pockle well fed to stave off hunger, too--hunger reduces health, and if he starves, the game ends.



GEIST™

Explore the compound as a ghost, then possess more than a dozen unique character types using their weapons, equipment, skills, and even memories, to complete your goals. Possessions range from soldiers with guns to dog- and mouse-like creatures that can perform specialized physical tasks.

Choose different characters and see the world in different ways.

Travel through the human world virtually unseen, using your abilities to slip through cracks, interfere with electronics, move objects and more. Face challenges from two unique angles--as a possessed human or a lurking spirit hunting its prey.

Prepare for death matches with the dead in all-new multiplayer modes that combine first-person combat with unique ghost and possession mechanics.

Break and slide around corners with a unique "push" action. "Charge-up" as you slide, then release for break-neck acceleration!

Kirby wouldn't be Kirby without stealing enemy abilities and using them to his advantage. Copy enemy abilities with a single button.

Three distinct play modes push the racing genre in new directions. The Air Ride and Top Ride modes offer 3- and 2-D racing, respectively, while the City Trial mode takes the battle action from the Air Ride mode and turns it into a race for power-ups before launching players into full-on tournament battle.

Establish your racing dominance and win races by mastering corner slides and gliding through the air with no acceleration button.

Race different types of warpstar vehicles, each with different racing properties.



THE LEGEND OF ZELDA®: FOUR SWORDS™ (GCN)

Control the game by connecting one to four Game Boy Advance systems to the Nintendo GameCube (no Game Pak is required for the Game Boy Advance).

Explore cooperatively on a single television--or duck into the underground world within your Game Boy Advance to see what lurks below.

Work together with other players to defeat enemies that go back and forth between the Nintendo GameCube and Game Boy Advance screens. Control enemies on the Nintendo GameCube by hitting switches on the Game Boy Advance screen with their swords.

Use strategy to find out where other players are on the Nintendo GameCube screen or where they're hiding in the caverns of the Game Boy Advance. While players are inside the caves or houses, they can see secret messages on the Game Boy Advance screen or perform actions without others knowing.



THE LEGEND OF ZELDA®: TETRA’S TRACKERS™

Experience a new level of connectivity between Nintendo GameCube and Game Boy Advance. Compete against one another to prove your skills as trackers.

Control four different colored versions of Link, from the Legend of Zelda series, including characters from The Legend of Zelda®: The Wind Waker™. Tetra, the young leader of the pirates, guides you as you race to gather stamps from her pirate followers.

Use the Game Boy Advance as a game screen and a controller, and race against up to three friends. Exclusive information appears on each player’s screen, while Tetra guides the group along the way with cues that appear on Nintendo GameCube.



MARIO GOLF™: TOADSTOOL TOUR

Choose to play on a conventional course or an all-new course designed from the ground up to be all about the Mushroom Kingdom! Chip over warp pipes and avoid hazards like Piranha Plants, Chain Chomps and Thwomps when playing on Mario-inspired courses.

Tee for two, three or four! You can tee-off solo or fill out a foursome for some friendly competition.

Control your swing in a manual mode for experts and a partially automated mode for novices.

Connect with the upcoming Mario Golf Advance Tour for Game Boy Advance and transfer characters back and forth.



MARIO KART®: DOUBLE DASH!!™

Double the fun! Each kart holds two racers that can switch places at any time. Choose from a huge cast of favorites, like: Luigi, Peach, Baby Mario, Baby Luigi, Wario and many more, and pair them up in any combination. The character in front handles the driving duties, while the character in the rear doles out damage with six different items plus eight special items that only specific characters can use.

Reach new levels of frenzy with four-player mayhem, as each player controls two characters as they speed through Mushroom Kingdom courses.

Place first in racing circuits to open up progressively more difficult circuits. Of course, you can have multiplayer races on any open courses or battle in arenas.

Link the game with eight other players using a broadband adapter and race each other side-by-side using multiple game systems and multiple televisions!



Mario Party® 5

Change the location of event spaces on the virtual game board to get a leg up on your competition and race to collect more stars than anyone else.

Duke it out in new duel, traditional or everyone-vs.-Bowser mini-games.

Have fun with everyone's favorite characters, as well as some new ones debuting in their first Mario game.

View the game board with ease and get back to the game faster with the new 3-D maps.

Compete against the Koopa Kid Brigade--a trio of Koopa Kids who take their turns simultaneously, cutting down significantly on the wait time and letting everyone get back to the action more quickly.

Win mini-game competitions to collect coins and reach stars that are randomly placed on the game boards. Collect the most stars and coins to win a game board. Beat all the game boards and win the game!



NINTENDO PUZZLE COLLECTION™

Clear lines and line up blocks of different colors and fast-dropping capsules in this collection of three of the best puzzle games ever created: Dr. Mario, Yoshi's Cookie and Panel de Pon.

Discover multiplayer mayhem, as all three games now include four-player options. Other new modes and characters have also been included, offering more game-play variety than ever before.

Plug in your Game Boy Advance and use it as a controller, or transfer your favorite game to it and play it on the go!



PIKMIN™ 2

Alternate controlling the main characters, Olimar and his assistant, as you command your Pikmin to defeat enemies, propagate more Pikmin, collect precious doodads, and solve puzzles.

Take advantage of new colors of Pikmin and use new items strategically—with more than 60 different species of enemy characters and randomly generated dungeons that span the planet, the game features even more game play than the original.

Command red, blue and yellow Pikmin, as they all make a return, each with special abilities, like water resistance, bomb-carrying skills and invulnerability to fire. Watch for new Pikmin colors to make their debut, and their special skills become integral, as you battle your way toward the valuable doodads strewn across the planet.

Head straight for the action or spend as much time exploring as you please, as time in this game is limitless.

Open up brand new game play possibilities by playing cooperatively with a second player.



POKÉMON BOX

Players can save up to 1,500 Pokémon to a special Memory Card for Nintendo GameCube, more than three times as many Pokémon as those that can be stored in a Pokémon Ruby or Pokémon Sapphire game pak. Pokémon Box provides a solution for players who have captured Pokémon in their Game Boy Advance games but don't have enough space to keep them.

Using this software, players can experience Pokémon Ruby and Pokémon Sapphire on their television screen. As they capture more Pokémon, they can store them on to a Nintendo GameCube Memory Card (Playing Pokémon Ruby and Pokémon Sapphire on the television screen supports single player mode).

Players need a Game Boy Advance system, Pokémon Ruby or Pokémon Sapphire, Game Boy Advance Game Link cable, and Nintendo GameCube system to use Pokémon Box.



POKÉMON CHANNEL™

Players explore the beaches, mountains and woods of the Pokémon world--even make friends with a wild Pikachu. Throughout the game, players watch Pokémon- themed television programs, including never-before-seen DVD quality animation featuring the popular Pichu Bros. Other in-game television programs include a quiz show, news channel, shopping channel and much more!

When players wish to "stop and smell the roses," they can choose different scenes from the in-game television programs and color them in with a paint tool. Finished artwork can then be displayed in Smeargle’s art gallery.

Players also can find and collect 3-D Pokémon "NiceCard" lenticulars and play a virtual version of Pokémon® Mini.



POKÉMON COLOSSEUM™

A follow-up to the highly popular Pokémon Stadium™ and Pokémon Stadium 2™ games for Nintendo® 64, Pokémon Colosseum continues the fun and excitement in collecting a whole new batch of Pokémon characters.

Completely compatible with Pokémon Ruby and Pokémon Sapphire, players can battle with more than 200 Pokémon from the two games on their Nintendo GameCube. Players simply insert their Pokémon Ruby or Pokémon Sapphire game into the Game Boy Advance, connect to a Nintendo GameCube via the Nintendo GameCube Game Boy Advance cable, and Pokémon appear in Pokémon Colosseum!

Up to four players, each with a Game Boy Advance system, can connect to Nintendo GameCube and battle their Pokémon against each other. Pokémon Masters must overpower the competition in various tournaments to become the best Pokémon trainer ever.



STAR FOX® 2

Switch between flying an Arwing, driving a Landmaster Tank or engaging the enemy on foot as you battle through areas swarming with enemies.

Participate in co-op missions, which are played using split-screen with each player commanding his own vehicle, or play with a "wingman," as one player rides on the wing of the Arwing (or side panel of the Landmaster Tank) and blasts enemies while the pilot drives.

Play through missions solo or plug in with up to three other players.



WARIO WORLD™

Experience extremely fast-paced game play, making for a rolling good time, as Wario puts up his dukes to battle a seemingly endless tide of weird and wild enemies.

Help Wario brawl his way through huge areas, as he tries to reclaim his treasure. He'll have to defeat big bosses and save innocent creatures that are scattered throughout the worlds as well.

Use all kinds of over-the-top wrestling-style moves at Wario’s disposal.

Laugh with Wario as he takes damage in comical ways, becoming flat as a board or catching on fire.



MarioLinkSamus
 

10
GameMarketWatch

March Video Game Sales Up 8% Over Last Year

Quote

Game industry financial analysts say that year-to-year sales for March were up 8%, based on monthly data provided by NPDFunworld. Recent product releases by Nintendo evidently buoyed the latest sales figures.

The top selling game of the month was GameCube’s ‘The Legend of Zelda: The Wind Waker’. That title took in almost $41 million on 826,352 units sold.

In addition, sales for the Game Boy Advance console rose 32%, owing to the mid-February launch of the upgraded SP model.

The data also indicate that overall software sales for the PS2, Xbox, and GameCube rose 36%, according to Deutsche Bank’s Jeetil Patel.

This isn’t to say that analysts necessarily have a rosy outlook for the industry.

"We view the March industry software data as disappointing, noting that, excluding the strong software sell-through by Nintendo, industry software sales would have been down 8.3 percent," J.P. Morgan analyst Dean Gianoukos said in a note.

Gianoukos said that the PS2 ended the month with a 37.8% share of the hardware marker, followed 14.7% for the Xbox and 10.7% for GameCube.

Deutsche Bank analyst Patel cited a 70% decline from a year ago in the sales of console makers’ legacy platforms. “That decline was a drag on over all sales growth, he said.”

Last week Sony predicted a sharp drop in future sales of its original PlayStation and PSOne systems.




Singer Sues Sega!

Quote

Singer Lady Miss Kier (real name Kieran Kirby), wants her groove back.

The flamboyant lead singer of the now-disbanded group Deee-Lite, known for its early 90’s hit “Groove is in the Heart”, alleges that Sega Corporation stole significant aspects of her persona for the video game ‘Space Channel 5’.

‘Space Channel 5’ was originally released in 2000 on the Dreamcast console, but an updated version of the game for Playstation 2 is due for release this summer.

The game features a character named Ulala with pink ponytails, and clad in a short skirt and knee-high boots.

Kirby filed suit this week in Los Angeles Superior Court, saying that the Ulala character uses her likeness without permission. She also alleges that the character’s name is deceptively similar to the phrase “Ooh La La”, which Kirby has used in her songs.

The lawsuit states that Sega offered Kirby $16,000 to license Kirby’s name, likeness, and recordings for ‘Space Channel 5’. But the suit alleges that when the offer was rebuffed, Sega used the singer’s likeness anyway.

Kirby is asking for damages in excess of $750,000.






MarioLinkSamus




11
TalkBack / Billy Berghammer Retires From Planet GameCube.com
« on: April 20, 2003, 08:34:46 PM »



I don't post messages often, but this news has struck me to do so.  


    As silly as it seems I am actually upset you're leaving.  I'll miss the immature arguments we've had debating whether or not the Vikings are actually better than the Packers or if you were worthy enough to jump on the Gophers' bandwagon.  Nevertheless, I owe it to you for giving myself and my fellow crew members access to all Nintendo news for the cost of nothing.  Looks like no more brief Cube Club conversations at the Mall of America...  hmm the Dave Ryan look-alike has really gone on to bigger and better things now.  


    I wish you the best of luck in your new adventure.  I know you'll represent Nintendo the way it should be.  Unlike most other journalists, you have seen quality gaming at its highest level thanks to Nintendo's products.  You're already a step ahead of the crowd.


Although you may not be a true fan of the Twins, Timberwolves or Wild, you are most definitely a true Nintendo fan.  Represent us well.




MarioLinkSamus

12
TalkBack / E3 Videogame Music Concert Canned
« on: April 17, 2003, 06:09:33 PM »
Honestly, this doesn't surprise me considering Tommy Tallarico was in charge of it all...

13
TalkBack / CNN Article on the State of Nintendo
« on: April 17, 2003, 08:25:24 AM »
"Steven says: The man's no Steven Kent, but he sure knows what he's talking about. "

You're kidding right?!  Did you not read the article?!  He hardly knows what he's talking about.  Case in point:


"(Nintendo has converted many of its most popular N-64 games over to the GBA.) "
This statement alone tells me he's overly swamped by the media's grasp on his opinions and thoughts.  Get the facts straight before conducting an article dude.  Almost all of the N-64 games are too powerful to even run on a GBA system!

"Super Mario Sunshine did better, selling over a million copies, but the game got lukewarm reviews. "
He's joking right?  Let me prove him wrong on a statistical point of view.  Assuming by what he means by "lukewarm" is a little better than
average at best, right?  If we were to look at review scores alone, we'd be seeing most review scores in and around the range of 7.5/10 score, right?  Well smart guy, out of 81 reviews (81!) the AVERAGE score given was 9.2/10!

http://www.gamerankings.com/htmlpages4/22110.asp
Once again he has got to get his facts straight.  This is pitiful considering this is coming from a CNN spokesperson.

"Several AAA titles didn't do as well as expected last year. 'Metroid Prime', for example, only sold 800,000 copies."

One huge point he "forgot" to mention was the fact that Metroid Prime was released mid November of 2002.  Sales of 800,000 copies in a month and a half is simply incredible, even for a "AAA" title!  Yet another important piece of information he reluctantly kept out of his article.


Steven, don't be so sure of yourself.  Maybe next time you need to read articles more carefully before posting opinions on them.

It's misinformed people like this CNN represenative that make it that much harder for Nintendo to climb this "uphill" battle he describes.  He has an unbelievable opportunity and right to be able to inform a gigantic population with the articles he writes.  Please, don't waste that privilege.


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