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Messages - DeadNote27

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TalkBack / RE:Nintendo Invests in Monolith Soft
« on: April 27, 2007, 03:25:07 AM »
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Originally posted by: TheYoungerPlumber
I hope this is no reflection on Nintendo's relationship with Camelot.  Then again, what was the last console RPG Camelot developed?


That's an interesting point. It makes me wonder if Camelot and Nintendo has had a falling out. Wasn't Camelot's reasoning for delaying their Gamecube/Wii RPG was because they decided to devote all their resources to the development of some on-line PC golf game? All I can say is I hope Nintendo and Camelot are still on good terms. I love Camelot, and would hate to see Nintendo lose their talents.


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TalkBack / RE:Nintendo Releases FY 2007 Financials
« on: April 27, 2007, 03:10:06 AM »
I would like to see Nintendo buy Camelot.

Camelot isn't necessarily considered a damaged studio, but they'd still be a great buy imo. Besides, I want my Golden Sun 3 dammit!

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Nintendo Gaming / RE: The Legend of Zelda: Twilight Princess
« on: January 02, 2007, 05:03:04 AM »
Smoke has it right, Caliban, what I'm talking about has nothing to do with the character models. It's just as I described, it looks like moving fog, clouds, or however you want to describe it. The example I used when standing in the Spirit Spring was to show what things look like without the fog, the effect doesn't seem to be used in the springs. The reason I used Kakariko Village was because it was the easiest way to see the difference with and without the effect because the spring is in the village. Simply go stand in the middle of the spirit spring and look around, you'll see no fog. Now go stand in the middle of the street in Kakariko, the fog is all over the screen. You'll notice that it's moving, kinda like a wind blown fog while Link can be completely still. So no, what I'm talking about isn't part of Links character model.  

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Nintendo Gaming / RE: Phoenix Wright ACE ATTORNEY Justice For All
« on: December 31, 2006, 01:00:17 AM »
Awesome!!! This is one of my favorite franchises after all, so pre-ordering this gem is a no-brainer... With or with-out the cool stylus!  *pre-orders*

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Nintendo Gaming / RE: The Legend of Zelda: Twilight Princess
« on: December 31, 2006, 12:50:01 AM »
I guess cloudy screen overlay is a good way to put it, but definitely not the stuff fading in the distance... It's all around Link most of the time, looks like moving fog when it's present.  

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Nintendo Gaming / RE:So is Zelda:TP GC in short supply?
« on: December 31, 2006, 12:41:04 AM »
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Originally posted by: MysticGohan
Made even sexier later in the game


Much sexier *drools*

Sigh, I wish I had some good art of her "later in the game."

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Nintendo Gaming / RE:The Legend of Zelda: Twilight Princess
« on: December 30, 2006, 05:37:52 PM »
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Originally posted by: Smoke39
What're you talking about?  The fog was really sparse in the game.  I'd be surprised if it were for technical reasons; it was so thin I doubt it'd be enough to actually occlude anything.


A good example of what I'm talking about would be in Kakariko Village, but the same effect is in a lot of other places like dungeons. If you go to Kakariko during the day and walk into the spirit spring, you'll notice the fog (or in Kakariko's case I'd say dust due it's location) isn't present. However, the second you leave the spring and start going through town, it's like you just walked into a dust storm of sorts. It is a dried up looking town after all, and should probably have this effect, but I don't think it should be used nearly everywhere else you go. Next time you play, pay attention to how often you notice it, and I think you'll find that it's not that sparce.  

Anyway, I agree that it's pretty thin and doesn't really get in the way of anything, I guess I just found it a bit annoying at times. I mean, it does put a bit of a haze over things.

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Nintendo Gaming / RE: The Legend of Zelda: Twilight Princess
« on: December 29, 2006, 12:20:43 PM »
I have the Cube version TP as well. I know most here have the Wii version, but seeing as there's no difference between the two as far as the graphics go, (aside from the game being mirrored and wide screen) I was wondering what everyones thoughts were on all the fog? I mean, the stuff is everywhere, even in doors in a lot of instances. I found it to be a bit distracting at times.

Don't get me wrong, I think the graphics and art style of the game is beautiful, I was just kinda wondering what's the point with all the fog. Is it for technical reasons, or more for artistic/mood setting purposes?

I personally think they shouldn't use this effect so much. For me, it takes away from the beauty of the games environments. I even remember Wind Waker having the same issues, I didn't like it then and I don't like it now. Though I guess since TP is running on the WW engine, it's not surprising they used the hell out of it. I love when there is no fog, everything is so crisp, clear, and beautiful. I just hope this fog effect isn't something Nintendo continues to use, because it isn't needed IMHO.

So what's the fog for, anyone know? If it’s just for art direction, then I’d soon they just left it out. It'd be fine if Link was crossing a foggy lake or it's the early morning, I can see the point of the fog then, but not every friggin where you go, anyone else?  

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Nintendo Gaming / RE:50-70 hr quest too long?
« on: November 05, 2006, 03:57:37 PM »
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Originally posted by: Pittbboi
God I hope this is the case. I love the Zelda series, but if there's one thing that has always bothered me it's how solitary everything feels. Sure, there's always a lot of NPCs around, but they only ever seem to exist for one purpose, all to meet one end. Hopefully they add more activity, more people, more going on outside of the adventure. For how many cultures dwell within hyrule, it has alwys felt too empty to me.

Hopefully they add more text, more memorable characters that have an impact. I want to feel like Link's adventure takes place within Hyrule. Not like Hyrule exists simply for Link's adventure.

Fortunately, it seems like that's what they're doing.


Agreed, the Zelda series had never had this much focus on character development, it's a welcome change as far as I'm concerned.  

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Nintendo Gaming / RE:3 rpgs
« on: November 05, 2006, 11:57:00 AM »
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Originally posted by: JonLeung
Seriously?

@%&$#!

Well, at least I'm complaining about too many games to play instead of too few...  *glares at GameCube*


No kidding. I'm not use to having so many games to keep up with on a Nintendo platform. There are so many here lately, it's hard to keep up.  

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General Chat / RE: Newbie Check-In ... right this way!
« on: November 05, 2006, 11:18:59 AM »
 This looks like the place for new folks to check in, so hello to all.

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