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Messages - Surge

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General Chat / RE: Multiscreen systems not new
« on: December 11, 2004, 10:55:52 AM »
it's pretty obvious that the G&W systems are not the same as the DS, but that's because the industry has changed so much.  All I am saying is that the concept of a multiple screens is very interesting and Nintendo has expanded on that idea where other videogame companies aren't doing squat, but reproducing and refining what Nintendo has provided for the industry.  I look at the DS and I think wow these guys have done something completely different with handled gaming.  It makes me want to go out and buy a DS instead of the PSP, which doesn't really provide anything that isn't ready being done on console systems.

pAz

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General Chat / RE:Multiscreen systems not new
« on: December 11, 2004, 09:52:19 AM »
Quote

But seriously, the G&W's dual screens had a different purpose than the DS's, namely adding more area to the gameplay as these old systems couldn't depict a changing world (i.e. substitute for scrolling) while the DS has two screens so you can put controls on the touchscreen without obscuring the view on the game area


You have to admit that the concept was ahead of its time though.

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Nintendo Gaming / RE:Let's Talk Controller
« on: December 10, 2004, 10:31:08 PM »
you know you look at video game controllers and you notice something about them....Nintendo is always trying something different with video games and how to interact with them.  THey are never waiting for the industry to stable down and profit from it. that is not how a company stays on top of any industry.  Looking at the various controllers Nintendo has developed over the years for each system you notice that the controllers at some point were built specifically for Nintendo games.  They try too much to sway the industry in their direction.  Nintendo created the analog stick for 3-d games and then Sony added it to it's controller very simply (two of them that is).

I really enjoyed the ability to change the face configuration on the Phoenix™ Revolution controller.  Its something different than from the same type of controllers third parties publish and it is defiantaly something that Nintendo needs to take in to consideration when their next console comes out.  Nintendo games have always been awesome, but they have limited their audience way too much for way too many reasons.  So indeed a Revolution is coming now that Nintendo is getting serious [("Touch it")<-----DS]

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General Chat / Multiscreen systems not new
« on: December 10, 2004, 12:10:53 PM »
Recently while writing a paper on the narrative development of video games a ran into a book by David Sheff called Game Over.  In the brief picture section of the book I was in awe and shock to discover a multiscreen system Nintendo use to develop as Game & Watch.  Anyways here is the  site where you can find many more multiscreen systems developed back in the day....

pAz  

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TalkBack / RE:More DS Units for Japan
« on: December 09, 2004, 02:54:30 PM »
Nintendo was the first company that after the down fall of the video game industry in the late 70s and 80s in the U.S., revived the video game industry, especially in the U.S.  Nintendo provided innovation to the shooter games of the hey-day they included narratives to video games.  Nintendo knows that since the video games for most are important to their economy that their going to worry about games that will boost it's economy and not neccessary worry about the U.S.  Japan is more likely to invovate games better than say the U.S. because no one has taken the initiative besides Microsoft and even then they are reproducing games that interest predominatly shooters-types.  Microsoft is become more like a movie production company producting a certain type of genre game.  and even with the recent annoncement by Nintendo entering the animation industry really shows that Nintendo knows exactly what they are doing or at least thinking about the problems are becoming.

Nintendo has always been more interested in the story of video games.  And since video games provide a way to tell a story then you always have to challenge yourself to want to develop the way of telling the story.  shooter games told one simple story, nintendo provided a longer narrative to games later on....

looking at cinema is a primary example about how narratives have developed.  From black-and-white-silent-peep shows to colored-sound-linear novelist narratives.  Nintendo is looking to make a video gaming revolution that is likely not to catch on readily in the U.S. at first, but formost in Japan.

It's also very interesting looking at the DS and it's dual screens, it's innovation at it's primative level, but it's doing something more than reproducing the same kind of games that have caught on (action, cough cough) and adding further interactivity into it.  

I think a multiple screen video game could be fun, just like peep shows were more preoccupied with a couple of minutes of single use to the cinema of now that is more inclusive.  Nintendo want more interaction between actual people, which is also a dissapointment because online video games are taking off; although i don't know if they are as popular in Japan......


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