Quote
Originally posted by: ThePermi remember reading one devloper talk about the gcn like it had no ram at all. Then you go and read an interview with Julian Eggebracht and he'll rave about the system. Funny thing is guess who has the better looking game.
That's quite simple, of course the XBox has 64 MB of RAM and the GameCube has somthing like 32 MB of total RAM, but the GameCubes texture compressors make up for that. If you're a developer and you develop a game on the XBox, you don't need to worry about texture compression as much, and you can use the full 64 MB. Let's say they decide to port the game to the GameCube. If they leave the game the way it is, it's impossible. But if they program a good algorithm to work with the GameCubes texture compressors, then they could get it down to 32MB. Note that if they are using a full 64 MB for the textures, then they are probably using some hi-res textures and the game would run slowly, so most likely they won't use the full 64MB for textures. Maybe music, but that's a completely different topic. Anyway my point is that you won't likely see people using the full 64 MB, so compressing it down to 32 MB shouldn't be as big of a problem as some developers make it out to be.
And besides, they don't complain about the PS2 having "no RAM at all", but the PS2 has even less RAM than the 'cube, and subpar texture decompressors!