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Messages - Kharon Alpha

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TalkBack / RE: SPECIALS: Making the Jump
« on: June 06, 2007, 09:35:28 PM »
"Ace Attorney: Continuing Stories" or something like that with a light price tag on each added chapter... that could work very well. It may require a headset, or maybe it could do a more complete DS interface and allow partial control from the DS. The DS could act like your case files and you could check it at anytime...

I have to agree about 10000% on the Pokemon game for a console. We want a real Pokemon experience, not a gimmick story to catch a few Pokemon with. MMO or not, I want a full Pokemon game on Wii, especially if Friend Codes can allow more interactive play.

If they add a real keyboard, old-style adventure games could become very fun as well. Sure, Trace Memory and Hotel Dusk could work with the Wiimote, but a keyboard peripheral (or just USB keyboard support) could bring a more intellectually stimulating type of gaming to consoles.

Megaman needs to go back to both consoles and roots. Megaman X7, X8 and Command Misison were shoddy games with shoddy stories that tried, poorly, to utilize 3D platform-style gameplay. Legends was good because it was action-adventure in 3D with fairly limited platforming elements (jumping puzzles, breaking blocks, etc.). If Capcom is going to give us a 3D Megaman, keep it true to the roots as action adventure rather than overdoing the platforming. I'd prefer Network Transmission style graphics, with an old-school gameplay, though. It's a shame all the good 2D platformers are now relegated to portables, too, because...

Castlevania needs to make a proper return to consoles. The recent 3D games have been interesting, but felt gimmicky to me. I've far prefered all of the GBA games and Dawn of Sorrows (still waiting for my new TV before I get Portrait of Ruin) to the two 3D console games. And I'd like to play a solid 2D Castlevania game with crisp console graphics a la Super Paper Mario.

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TalkBack / RE: Guitar Hero 3 Wii to Feature Online Play
« on: April 17, 2007, 06:35:38 AM »
I really think they need to do things differently from the 360 version for the downloadable songs. Maybe something like this...

You can download the songs as a single track OR in a Set a la the previous games.
Singles could sell for 100 points. This is roughly comparable to the iTunes Music Store price. This might be scaled up to 150 points, but 200 or more and I wouldn't use it.
Sets of 5 songs could sell for 400-500 points (possibly a small discount for getting it as a set). Assuming the sets are five songs, I'd be willing to go up to 600-750 points, but would really hope that they aren't THAT lame at pricing these.

Bulk purchases of singles might also allow for dicounted prices. Perhaps if you buy 5-9 songs you get 5% off, 10-14 or 10-19 for 10% off, and 15 or 20+ for 15% off. Keep in mind these are fairly small discounts ($0.05 - $0.15 per track), and could only apply for buying single tracks, not for buying them in a set.

500 points for 3 songs would be pushing me, just as 200 points for one would. I might get packs at 500/3, but I'd need to really like the songs in those packs.

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TalkBack / RE: Virtual Console Mondays: Super Star Soldier Confirmed
« on: November 27, 2006, 01:52:30 PM »
Apparently there IS no other game this week. I just looked, and while SUper Star Soldier is up, there's nothing else new since I set p my Wii on Friday morning.

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TalkBack / RE: Press Conference Live Blog
« on: September 14, 2006, 05:30:09 AM »
I guess it is possible that this last-minute price-cut could happen. I won't rely on it, though, and I wouldn't suggest anyone else to do so either. And, yes, part of my point is that we're still getting a "free" game with the system -- what other "next-gen" system comes with a bundled game?

I don't mind that the Remote needs batteries, because you can just get rechargeable batteries, and I'm sure Nintendo, or some third party, will make a rechargeable battery pack and dock that will function well (and mesh smoothly with the look/feel of the system). I'm sure the batteries will be a standard size (presumably AA), which means you can go out to a battery store or a bulk goods store and stock up on all the batteries you'll need for your Wii, probably for about the price of an additional Nunchuk or Remote or both. And that amount of batteris can probably even cover multiple Remotes, once the batteries they probably come packed with wear out.

The price isn't that bad, even though it's not ideal. This means I still need to save over $200 for my Wii (stupid costs of owning a car...) in two months, if I'm even here at launch date. I may be in army boot camp then, which means I'll have to wait until sometime after I'm done with boot camp to get my Wii.

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TalkBack / RE: Press Conference Live Blog
« on: September 14, 2006, 05:11:07 AM »
Maybe you wouldn't, but that's still what Nintendo would be charging for it, Pryo. Also, I was a bit short on the Remote cost...

And what I was saying is that we're getting about the same deal for the system + Wii Sports as the Japanese are getting based on TODAY'S exchange rate between the Yen and the American Dollar. In fact, taxes not considered (because I don't know what japanese sales tax is like), we're getting a better deal, by about $3.00. Would it be nice if it was just a free Wii game of your choice? Sure, but how exactly would they enforce that? Wii Sports is something we can all pick up and play (even if it's tricky for multi-player unless you have your Mii set up), even if we can only afford the core system at launch and not any extra games. I don't really think Wii Sports is going to scare anyone off from buying the system.

I am not trying to say this is a GOOD deal, just that it is ABOUT EQUAL TO the price of the system and the same game in Japan. Once they stop selling a bundled game (assuming they ever do), the price will probably drop to the $200-220 range.

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TalkBack / RE: Press Conference Live Blog
« on: September 14, 2006, 05:01:54 AM »
For that price we're getting a game that the Japanese will have to pay the equivalent of $250 to get with their system, so that everybody who buys a Wii has something to play for Wii, not just on Wii. We're getting a game, the system, and a full "basic" Wii controller (Remote+Nunchuk); likely we'll pay $15-20 for the Classic-style controller and each additional Nunchuk, $30-35 for the remote, and we already know $50 for first-party games. Who here doesn't plan to buy any games on launch day? Who here isn't planning to buy Twilight Princess, whether for the GameCube or for the Wii, when it comes out?

We're probably saving over buying all of those elements individually thanks to the benefits of bundling, and the price is no higher than they promised us it would be -- it is under $250, before any applicable sales taxes, shipping costs, etc.

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TalkBack / RE: Wii For $170, Says Electronic Arts
« on: August 21, 2006, 07:11:58 PM »
I don't think Microsoft would drop price that much so soon. It's still selling at $300-400, so they may drop it $50, but not $100 at once. And to me, a new gameplay experience looks better than any pretty picture, so majority or not, I'd go with a $200 wii over a $200 (core package) XBOX2.  

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TalkBack / RE: DS Demos Through WiiConnect24
« on: June 02, 2006, 08:42:01 AM »
What I liked at E3 was how they said it wasn't a "next generation" console, but a "new generation" of consoles. In Standard or Enhanced Definition, the Wii will be reasonably competitive with the 360 and PS3. I think it's good to differentiate this point with Wii, because otherwise people will simply say "it's not as strong" -- it's not a competitor for your "first console" position if you want the high-powered specs. But I'm not going to spend $1000 to get a 360 Premium package and a non-gimped PS3 -- I'd rather spend the $800 for PS3+Wii or the $600 for 360+Wii IF I was planning on buying two systems. Anybody who buys all three systems and complains about not having money, I will laugh at, because they're a little...

Iwata is aware that in the traditional market, Nintendo has been losing footing ever since the NES, and especially since the SNES. If you look at Sony and Microsoft, they're both already half-assuming people will get a Wii along with their respective consoles. They already see that Wii isn't a competitor, and are endorsing it to their market because of that. Nintendo established that it's not trying to be competitive, but to expand the market. The people who get a Wii and not a 360 or PS3 are who Nintendo is targeting as their new market, and they weren't going to buy a "next generation" console anyway.

My favorite quote was at the end. Iwata said that they want a system people will turn on every day. I know what he means about gaming sessions around major releases and then not playing for a while. I live it. Especially on my GameCube, but also on my PS2. The only thing that would bring me to PS2 on a daily basis would be Final Fantasy XI, and right now only because of the recent expansion pack. Animal Crossing doesn't even do it anymore on my GameCube (but it does on my DS). I'm waiting for the Wii eagerly.

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TalkBack / RE: Mega Man on Wii?
« on: May 17, 2006, 05:52:38 AM »
My interpretation is that where he mentioned the "more money" aspect of PS3 buyers, he was referring more to the so-called "Mature" audience -- by which I mean those who think that a game needs to be T or M rated to even be worth their money. I think it would certainly be for the best that the dev costs be saved since most purchasers of PlayStation 3 hardware will likely fall into that category, and even many of the XBox 360 purchasers are in that category. As a low-cost and family-friendly system, the Wii will provide a place where 2D games are not only  free to be developed, but in which E and E-10 rated games will have a place they can flourish, because more people with an interest in such games will own the system. I realize the rating system in North America is different from that in other regions, but I still think it's a valid argument that the people spending $300-600 on a console are expecting games catering to their tastes, and Mega Man will probbaly not be one of those titles for most of the people.

I would like to see some form of Mega Man Legends game on the Wii, and the controller would, honestly, be perfect for it -- and I don't just mean Mega Man 64. Either a collection with MML, MML2 and Misadventures of Tron Bonne, or maybe rebuilds of MML and MML2 with smoother graphics, maybe some new features, and full Wii remote compatibility.

- Hunter

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TalkBack / RE: Nintendo Reveals
« on: May 17, 2005, 09:27:02 AM »
Oh. Wow. Kickass. Now my hopes:

(1) Nintendo can convince 3rd parties to use the download service for their older games. Possibly even with an established pricing scheme, this could potentially become similar to the iTunes Music Store for retrogaming.

(2) The ability to use a USB Hard drive will be considered. While those two USB 2.0 ports would obviously be ideal for a keyboard/mouse comboe for online games and communications, that would somewhat defeat the wireless benefits. A USB Hard Drive, though, for storing the download games would be an excellent solution, especially if, as reported earlier, the service may also include GCN titles.

(3) Umm... Nintendo improves it's third party relationships, and maybe even convinces SE to bring a remake of FF7 (rumoured for PS3 based on one of the tech demos from Sony's conference) to the Rev. That would be totally kickass.

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