Author Topic: Episode 494: A Totally Satisfactory Podcast  (Read 2496 times)

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Offline Crimm

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Episode 494: A Totally Satisfactory Podcast
« on: October 02, 2016, 10:46:33 AM »

If RFN came in a box, this is the box quote we'll have earned.

http://www.nintendoworldreport.com/rfn/43498/episode-494-a-totally-satisfactory-podcast

We're back! The additional week of rest gave Team RFN a chance to recharge, and prepare for this week's show. So, of course, one of us couldn't make it. Jon had to tag out, and in his stead we brought in Neal Ronaghan, Director of Nintendo World Report.

It's been a very long time since we've had Neal on the show, so of course we had him lead off New Business with an investigative report on Sonic Boom: Fire & Ice. After the last Sonic Boom Debacle, is it possible for Fire & Ice to rise to new levels of quality for this long-suffering franchise? Indeed, it seems to be passable. Continuing his report from the Sega 3DS catalog, he then offers thoughts on Shin Megami Tensei 4: Apocalypse, contrasting it with its predecessor. James has a trio of 3DS titles. Phoenix Wright: Ace Attorney - Spirit of Justice is complete, and he offers closing thoughts on it as well as the game's DLC. He also goes back into the Level-5 Hole with Yo-Kai Watch 2: Fleshy Souls, which would be better titled Yo-Kai Watch 2: More Yo-Kai Watch. He also apparently forgot his travails with Picross 3D, but Greg sure didn't, so it turns out that he's best positioned to forecast James' impressions of Picross 3D Round 2. Guillaume finds saving the world to be a rewarding experience in Dragon Quest VII, the latest tempest in the 3DS RPG storm. Lastly, Greg wraps up his thoughts on Metroid Prime: Federation Force, before taking down giants in Zangeki no Regenleiv.

After the break, it's time for Listener Mail! Topics this week include: New 3DS exclusives/3DS ports, Rusty's Real Deal Baseball for mobile, the future of Camelot Software Planning, Zelda as the harbinger of a console's demise, what the hell is Miitopia, and the soothing sounds of the Kirby Cafe. You can be soothed by our dulcet tones at the cost of only an email.

Two reminders. First, the NWR Telethon in Support of Child's Play is Saturday, October 15. The official schedule and donations will be posted Monday. If we hit our donation targets, we'll be live for over 12 hours. I hope you can join us. Secondly, Our next RetroActive is for LEGO City Undercover. We'll be doing it sometime in October, following the telethon. You can post your thoughts in the official thread, and we may use them on the show, against our lawyer's wishes.

James Jones
Mondo Editor
Nintendo World Report

Offline lolmonade

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Re: Episode 494: A Totally Satisfactory Podcast
« Reply #1 on: October 03, 2016, 09:22:33 AM »
Marshall!
Rubble!
Chase!
Rocky!
Zuma!
Sky!
YEAH!!!

Offline Lemonade

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Re: Episode 494: A Totally Satisfactory Podcast
« Reply #2 on: October 03, 2016, 09:55:41 AM »
Hey, thanks for reading my mail (the first one read on the show). I like the idea of porting some more Wii games to 3DS. Im sure if they made Super Mario Galaxy 3D, it would sell very well. I cant think of many examples though, it would have to me games light on motion controls.

Offline K-S-O

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Re: Episode 494: A Totally Satisfactory Podcast
« Reply #3 on: October 04, 2016, 12:10:15 AM »
I like how you guys go into asset reuse right after the conversation about SMT IV Apocalypse, which is also a game that is heavy in asset reuse.


Speaking of Apocalypse, I recently found that Dagda's voice actor is Xander Mobus who is the announcer for Smash Bros for 3DS and Wii U.  That guy has some real talent.

Offline Order.RSS

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Re: Episode 494: A Totally Satisfactory Podcast
« Reply #4 on: October 05, 2016, 05:34:05 PM »
What about an RTS crossover for Miitopia set on an island? Call it MiiTropico.

Offline Oedo

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Re: Episode 494: A Totally Satisfactory Podcast
« Reply #5 on: October 06, 2016, 01:43:32 PM »
I'll be curious to hear how your thoughts change on Dragon Quest VII beyond this point, Guillaume. I liked the relatively quick pace of the first four islands as well, but starting with the fifth island the process starts to become much longer (especially if you continue to talk to all the NPCs and thoroughly explore every location on the islands). Unfortunately, on some islands a lot of this will come from running back and forth between several locations, and being the messenger or running errands for various NPCs (basically the same things that made the first couple of hours slow). To top it all of, you can't use zoom or chimaera wings when you're in the past to expedite the process either. I'm still playing and liking the game a lot overall, but the pace past this point did affect my enjoyment to some degree. Perhaps if you're more into the story than I was on some of these islands, you won't mind it as much (and the fantastic localization of this game does ease the pain to some extent).

Great show as usual guys!