Author Topic: Splinter Cell 3DS Runs on the Unreal Engine  (Read 1145 times)

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Offline NWR_pap64

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Splinter Cell 3DS Runs on the Unreal Engine
« on: March 24, 2011, 04:59:33 PM »

The capabilities of the 3DS allowed Ubisoft to use the famed graphics engine.

http://www.nintendoworldreport.com/news/25828

Ubisoft's Splinter Cell 3DS runs on the Unreal game engine.

Splinter Cell 3D producer Fabrice Cuny confirmed that the development team at Ubisoft was able to implement the Unreal Engine on the 3DS. He states that "It is pretty impressive for a handheld machine, and the 3D doesn’t affect the performance (thanks to my amazing programmers). The architecture is different compared to a Wii or some other platforms that we had to work with here at Ubisoft Montreal."

Splinter Cell 3D is a re-imagining of the 2005 title Splinter Cell: Chaos Theory, and will be a 3DS launch title.

UPDATE: The version of the Unreal Engine in use on the 3DS is the older Unreal Engine 2, not the current Unreal Engine 3, an Epic representative has told Destructoid.

Pedro Hernandez
NWR Staff Writer

Offline NeoStar9X

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Re: Splinter Cell 3DS Runs on the Unreal Engine
« Reply #1 on: March 24, 2011, 08:10:19 PM »
If it's using the UE2 then they aren't doing a good job of using it. Splinter Cell looks horrible.

Offline KDR_11k

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Re: Splinter Cell 3DS Runs on the Unreal Engine
« Reply #2 on: March 26, 2011, 07:25:12 PM »
UE2 makes sense, 3 is designed for advanced shaders which I doubt the 3DS is capable of.