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Messages - mmortal03

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TalkBack / RE: Wii Details a Bit Early
« on: September 13, 2006, 08:05:08 PM »
The article in the Seattle Post-Intelligencer is reporting on a story from the New York Times, FYI.  Gamespot and IGN have "breaking news" type stories referencing the same articles.

I like that Wii Sports will be packed along with it.

The price makes sense.  They have released every console in the past for 199.95, however this comes with a game and inflation, so 249.95 is still definitely worth it.

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TalkBack / RE:Wii 'Classic Controller' Revealed
« on: May 11, 2006, 08:58:13 AM »
Quote

Originally posted by: Mario323
Quote

Originally posted by: Ian Sane
You know I just realized that if you were going to make a controller specifically for the virtual console all you need is an N64 controller.  NES, SNES, N64, Genesis, and T-16 would ALL work perfectly on it.


What!?  No.  The SNES and N64 controllers are really different.  I guess you could argue that the n64 "has" X and Y buttons, but they are "C" buttons and are smaller and harder to press.  This controller is a great design that is easy to use for every gen.  The C stick will probably be handled like it was for Zelda: master quest--the right analog stick up will translate to up c button, right on the right analog stick = right c button, etc.


So then they make the buttons that represent the c buttons a little bigger.  I think that using the N64 controller as a model would be better than this, and I don't think he was being THAT specific.  Look at what I put up earlier in the thread, I specifically made the C buttons bigger and closer to the other two buttons.  

Again, I would rather have C-buttons than have to use the second joystick to emulate them.  Having buttons mean you could also use them for fighting games, you can't do that with a second stick.

Edit with examples:




OR


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TalkBack / RE:Wii 'Classic Controller' Revealed
« on: May 10, 2006, 05:51:07 PM »
Yeah, I am assuming that it hooks into the wii-mote, and then the wii-mote clips on to the back, on to those grooves, but who knows, because that would be too simple of a secret for them to want to keep about those grooves on the back.

So is that picture with the wii-mote on the top of it official, or photoshopped?

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TalkBack / RE: Wii 'Classic Controller' Revealed
« on: May 10, 2006, 04:18:03 PM »
Ok, so I have seen screens of the Virtual console going around the 'net, and they have a screen for each game that shows how the controls are mapped.  Problem is, they didn't show the controller screen for Super Mario 64, so it was still impossible to figure out how they will map N64 games to this.

Pale: Since you played it on the floor, how were the controls and the C-buttons mapped for Super Mario 64?

Also, did anyone notice that on the picture of it from behind, not only was there only one Z shoulder button, as he mentioned in the article, but the cord wasn't coming out of the top anymore, and instead oddly coming out of the bottom?

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TalkBack / RE:Wii 'Classic Controller' Revealed
« on: May 10, 2006, 06:39:14 AM »
Yeah, the controller would be great for the Street Fighter II and Alpha series if we could have six buttons on the front. That is what I always wanted back then, because playing Street Fighter with the shoulder buttons is very annoying.

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TalkBack / RE:Wii
« on: May 09, 2006, 05:32:10 PM »
Quote



Its probably designed for the GCN games as well.  And like the Wiimote its probably a lot more comfortable than it looks at first glance.


Yeah, but it makes no sense to do that when you can just plug in a GCN controller.  If this is supposed to be what people buy if they want to play GCN games when they don't own a Gamecube, then it isn't a very good choice.  It isn't a good rendition of the GCN controller, and it also completely leaves out an accurate N64 controller button configuration.  

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Nintendo Gaming / RE: another controller
« on: May 09, 2006, 05:28:13 PM »

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TalkBack / RE:Wii
« on: May 09, 2006, 02:36:35 PM »
Quote

Originally posted by: Jensen
If it lets you remap buttons however you'd like, 4 face buttons is enough for just about any game.  Good point about just using a n64 controller.  I'm thinking that they want something that can play cube games, too.


Yeah, that is what they are thinking, but it doesn't make any sense, because there are no Gamecube games that you need to have a classic controller with two analogs like that.  It is more important that they support N64 games properly, because if you want to play a Gamecube game, you can just plug in a real Gamecube controller.

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TalkBack / RE:Wii
« on: May 09, 2006, 02:17:14 PM »
Quote

Originally posted by: Ian Sane
You know I just realized that if you were going to make a controller specifically for the virtual console all you need is an N64 controller.  NES, SNES, N64, Genesis, and T-16 would ALL work perfectly on it.



Agreed.  They could just make the C-buttons a little bigger, and it would really work well for all the classic systems.

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TalkBack / RE: Wii
« on: May 09, 2006, 02:09:34 PM »
This is a pretty ghetto rendition of it, but I think this would have been a lot better, because if you are going to play gamecube games, use a gamecube controller with the C-stick.  The Classic Controller should fully support NES-N64.


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TalkBack / RE: Wii
« on: May 09, 2006, 01:45:14 PM »
I am questioning the viability of using this for the N64.  It would be a major compromise to have to use the second analog stick for the N64 C buttons, because you could very easily hit one of the other C-buttons instead, and also you will not have the z button behind the main analog stick, so for games that controlled like Goldeneye (which itself apparently won't be coming out, because Rare holds thre rights) it wouldn't work that well.  For games like Ikaruga and Mega Man Collection and other D-Pad heavy Gamecube games, this will be great.

FYI, the two smaller shoulder buttons are labeled z1 and z2.

It seems to me that it would have been better for them to have the c-buttons and a and b buttons placed on it like the N64 controller, have a Z button on the back, and then remove the second analog stick, because I can't think of any Gamecube game that uses the C-stick that you would want to play in a classic configuration.

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TalkBack / RE:Game Boy Micro in September at $99
« on: August 17, 2005, 07:48:50 AM »
Quote

Originally posted by: Mario
Quote

So, if you already have a DS, which in my opinion is good looking itself, why would you buy a Micro?

I don't know about you, but my DS doesn't fit in my pocket. Well, I can cram it in there but it's very uncomfortable. GB Micro would fit nicely, so I can actually take it anywhere, and play some Wario Ware when I need to kill time. Also, SP is too big to be comfortable in my pocket too, and the screen makes the colour look washed out. I really want to see a Gameboy Micro in person.


Sorry, I meant SP!  

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TalkBack / RE: Game Boy Micro in September at $99
« on: August 17, 2005, 06:49:29 AM »
Pros:  It's cool looking, it has the headphone out on the player, it's smaller, apparently has a better, albeit smaller screen compared to the SP.  The word is that it is easier to hold for bigger hands than the SP, can anyone confirm this?
Cons:  It isn't backwards compatible with Original or Color, it's $99 for no new features besides better aesthetics, no clamshell design to protect the screen.

So, if you already have an SP, which in my opinion is good looking itself, why would you buy a Micro?  

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TalkBack / RE:Two Big Names added to Prince of Persia: Warrior W
« on: November 08, 2004, 11:44:07 PM »
They must have thought that if it worked with The Scorpion King, it would work with Prince of Persia...  

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TalkBack / RE: NOA Attacks Counterfeit Games in Malls
« on: October 31, 2004, 11:08:01 AM »
Apparantly, if you get one of these adapters , you can play NES cartridges on those.  All they are are pirated Famicom's made to fit into a smaller package (the controller's themselves.)  Actually, QVC sold those before they were found to be illegal.  

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TalkBack / RE:DS has a
« on: August 23, 2004, 09:29:31 PM »
I'm sure it is just something similar to the Minidisc-type remote/headphone pass-through port that many cd players use these days.  Here is a link to more info:

http://www.hut.fi/~tekaikko/minidisc/

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It has been mentioned here that gamers have received the inferior Playstation version of Mega Man 8 in this collection, instead of the Sega Saturn version.  I don't know if anybody noticed, but after reading about that fact I thought it was mildly amusing, but disceptive,  that Nintendo Power has listed Mega Man 8 as "Originally released on Sega Saturn in 1997", with no mention of the Playstation version it is actually based off of, in its coverage in the latest issue.

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NWR Feedback / Release Dates sorting
« on: June 01, 2003, 02:15:44 PM »
It would be very helpful if the Already Released list could be sorted by Release Date, Name, Genre, Developer, and Rating as is possible with the Upcoming Releases list.  There are plenty of released games for Gamecube now, and its tough using the Already Released list any more, especially if you have no idea the name of the game you are looking for.  Often, I want a quick look at what has just recently been released, so sorting by Release Date would be helpful in that case.  Other times I'm wanting to look at a list of shooters released for Gamecube, sorting by Genre would be perfect in this case.

Thanks

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TalkBack / Sega Reveals E3 Line-up
« on: April 29, 2003, 01:56:19 PM »
interesting that they are remaking Altered Beast.  If only it was coming to Gamecube.

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