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Nintendo Gaming / RE:Official Smash Bros. Dojo Update Discussion - Infinite Stages Confirmed!
« on: October 29, 2007, 03:16:41 PM »QuoteVery simple solution here: require the creator of the map to qualify it by beating it before he can play it outside of the editor.
Also break the target would be hard to make because the targets could be out of reach but appear to not be. Does that make sense?
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Originally posted by: GoldenPhoenix
Wow this is a surprising update, I'm interested in seeing how much depth this mode has in what you build with. Regardless looks like Sakurai jabbed Sony and Little Big Planet in the eye with a screwdriver.
Nintendo have depth with a level editor? HA. The Little Big Planet editor is powerful enough that you could recreate any level in the game. This Smash one looks very simple.
I hope someday Nintendo will open up more to let us sharing custom things without friend codes. I play Trackmania Nations on my PC. It includes a fairly simple level editor and users have created thousands of tracks with it. Nintendo couldn't have something that allows you host a game with custom content without a friend code, even anonymously, because someone my spell a bad word with the track pieces.